Search found 4 matches
- October 18th, 2016, 5:16 pm
- Forum: Technical Support
- Topic: 1.12.6 - Crash when ally uses planning mode
- Replies: 1
- Views: 1401
1.12.6 - Crash when ally uses planning mode
We were playing 2v2 on Path of Daggers. Ally - side 3 - (1.12.2 version) was recruiting units in planning mode not on his turn. Finally my (side 2) turn came, I started recruiting units and after recruiting 4th one wesnoth crashed. Console output: 20161019 01:48:28 error engine: Trying to add - Wose...
- April 19th, 2014, 7:01 am
- Forum: Multiplayer Development
- Topic: Monster Hunt
- Replies: 37
- Views: 27802
Re: Monster Hunt
Nice. All works fine now. Though now there is almost no reason to buy random location spawners since players just block fresh spawn, they are useful only in the beginning to spread plague faster. Anyway, I think disease is a cool thing, could something like disease upgrades be implemented? Like if y...
- April 18th, 2014, 12:50 pm
- Forum: Multiplayer Development
- Topic: Monster Hunt
- Replies: 37
- Views: 27802
Re: Monster Hunt
Ah, new issues: I can't place 1st level human controlled spawners with set location. It happened in two games, in one I first made two random ai 0lvl spawners, then 1lvl set ai spawner, but when I tried to create a 1st lvl human spawner it showed sign that I should use right click (as usual) but no ...
- April 17th, 2014, 8:59 am
- Forum: Multiplayer Development
- Topic: Monster Hunt
- Replies: 37
- Views: 27802
Re: Monster Hunt
I have been having some issues with it. I hosted a multiplayer game, I was red (1st player). I selected easy difficulty for training, random monster. Orange seemed to be chosen as a monster but I think he refused, then it said that I was selected to be a monster and I agreed. I set up a few 0 lvl ai...