Search found 16 matches

by Cluric
July 3rd, 2015, 8:55 pm
Forum: WML Workshop
Topic: Save characteristics of heroes
Replies: 6
Views: 2654

Re: Save characteristics of heroes

And.... I feel bad because apparently i've made a mistake while counting the HP and XP during my previous run of the campaign.
Thanks for your answer, it DID works :D
by Cluric
July 3rd, 2015, 8:13 pm
Forum: WML Workshop
Topic: Save characteristics of heroes
Replies: 6
Views: 2654

Save characteristics of heroes

Hi ! First, please excuse me for my mistakes, i'm neither an english or american person. I hope you'll be able to understand me :D I'm currently creating a campain, and I have the following problem : i know how to create my own heroes with their special characteristics etc... but, I've no idea how t...
by Cluric
October 19th, 2014, 3:44 pm
Forum: Scenario & Campaign Development
Topic: 1.9 SP Campaign - Sweet Revenge
Replies: 140
Views: 44599

Re: 1.9 SP Campaign - Sweet Revenge

Hi ! Old topic, new problem ^^ Great campaign so far (catapult were GREAT on first scenario), but im in front of a problem... During the mission called "End of an Age", i cant finish the scenario. I am supposed to fulfill 2 tasks : - Conquest Elensefar - Find a dwarf. I've killed almost al...
by Cluric
October 15th, 2012, 8:39 am
Forum: WML Workshop
Topic: ai_special=guardian seems don't works [solve]
Replies: 5
Views: 1247

Re: ai_special=guardian seems don't works

Okay, once again it was me who had misunderstood what I thought to. I know however, that the code does exactly what it says, and yet I always come back crying "does not work, help me" :) Thank you for your detailed response, I will test it immediately. EDIT : Fine, your code works on the f...
by Cluric
October 15th, 2012, 8:15 am
Forum: WML Workshop
Topic: ai_special=guardian seems don't works [solve]
Replies: 5
Views: 1247

Re: ai_special=guardian seems don't works

Well I wanted these units no longer move. But when I run the script, they move as soon as I approach to them I hear about the GUARDIAN Macro, so I modify the first code like this : # Units --> protect the bridge {NAMED_GENERIC_UNIT 2 Engeance 45 6 garde1 "Garde du pont"} {GUARDIAN} {NAMED_...
by Cluric
October 14th, 2012, 5:23 pm
Forum: WML Workshop
Topic: ai_special=guardian seems don't works [solve]
Replies: 5
Views: 1247

ai_special=guardian seems don't works [solve]

Hi, it's me again :) An other problem with my WML code. I've a bridge, and I create 2 unit near to this bridge to "defend" the acces. For that I try to use "ai_special=guardian" but... I try two different way : ("Engeance" is a created unit witch works correclty, I don'...
by Cluric
October 13th, 2012, 8:52 pm
Forum: WML Workshop
Topic: Modify canrecruit in a scenario [Solve]
Replies: 8
Views: 1643

Re: Modify canrecruit in a scenario

Well, another error due to my lack of attention to read the documentation.

Thank you for your explanations, actually there is no reason for "can_recruits" is applicable into the [modify_side].
Sorry, I didn't understand your explanation Dunno.

Problem solve :)
by Cluric
October 13th, 2012, 8:17 pm
Forum: WML Workshop
Topic: Modify canrecruit in a scenario [Solve]
Replies: 8
Views: 1643

Re: Modify canrecruit in a scenario

Skyone, thanks a lot for your answers. I just tried the second method you propose, and It works. My problem is solve but... I still do not understand why my own method did not work. If someone can explain it to me, it would be helpful. I'm afraid I have misunderstood something, and I have similar pr...
by Cluric
October 13th, 2012, 7:54 pm
Forum: WML Workshop
Topic: Modify canrecruit in a scenario [Solve]
Replies: 8
Views: 1643

Re: Modify canrecruit in a scenario

I know the tag [side] define I also define a new unit. Here there is an unit named "Chef Trolloc" based on the type unit "Trolloc", and identified by the ID "chefTrolloc2. I know too than only this unit gave the ai_special "guardian" but it's not a problem because ...
by Cluric
October 13th, 2012, 7:24 pm
Forum: WML Workshop
Topic: Modify canrecruit in a scenario [Solve]
Replies: 8
Views: 1643

Modify canrecruit in a scenario [Solve]

Hi, I have a little problem with "canrecruit". In my scenario, I've an AI player "passive", and next I've an event where I want to make this player "active" and allow him to recruit unit. Here the definition of the side. "Trolloc" is a kind of unit I've create...
by Cluric
October 7th, 2012, 6:16 pm
Forum: WML Workshop
Topic: Modification : victory_when_enemies_defeated [Solve]
Replies: 10
Views: 2049

Re: Modification : victory_when_enemies_defeated

Juste one word : PERFECT !

Thanks to all of you for your answer, I hope soon I'll capable to help other as effectively as you !
by Cluric
October 7th, 2012, 5:45 pm
Forum: WML Workshop
Topic: Modification : victory_when_enemies_defeated [Solve]
Replies: 10
Views: 2049

Re: Modification : victory_when_enemies_defeated

My problem is that there is NO ennemy leader (just standard units). Its the first mission of my campaign, that's while I only authorize the player to control "good" heros and fight "basic" ennemy. So i can"t count ennemy's leader dead. Dunno : im not sure to understand your ...
by Cluric
October 7th, 2012, 4:17 pm
Forum: WML Workshop
Topic: Modification : victory_when_enemies_defeated [Solve]
Replies: 10
Views: 2049

Modification : victory_when_enemies_defeated [Solve]

Hi, I've an other problem with my campaign. In a scenario, at the beginning i have "victory_when_enemies_defeated=no" (because at this moment, there is no ennemy on the map) Next, depending of player choices, ennemy appear and the i want to turn "victory_when_enemies_defeated=yes"...
by Cluric
October 6th, 2012, 9:18 pm
Forum: WML Workshop
Topic: Events : unit at the right place, the right moment
Replies: 5
Views: 1016

Re: Events : unit at the right place, the right moment

Excuse me you're right !
I was thinking I understand perfectly how the system of [event]works, but I wasn't the case. Now I understand better the things.
After testing, I confirm, It work.
Thanks, problem solve !
by Cluric
October 6th, 2012, 8:27 pm
Forum: WML Workshop
Topic: Events : unit at the right place, the right moment
Replies: 5
Views: 1016

Re: Events : unit at the right place, the right moment

Thanks for the quik answer, but it's not exactly what I wanted (sorry, I probably wasn't clear) Your code only works at the turn 5. But, I'll prefer an event in the 5th turn... and after. Must I made one imbricated event like [event] name=turn X [event] name=moveto ..... [/event] [/event] [event] na...