Search found 16 matches
- July 3rd, 2015, 8:55 pm
- Forum: WML Workshop
- Topic: Save characteristics of heroes
- Replies: 6
- Views: 2654
Re: Save characteristics of heroes
And.... I feel bad because apparently i've made a mistake while counting the HP and XP during my previous run of the campaign.
Thanks for your answer, it DID works
Thanks for your answer, it DID works

- July 3rd, 2015, 8:13 pm
- Forum: WML Workshop
- Topic: Save characteristics of heroes
- Replies: 6
- Views: 2654
Save characteristics of heroes
Hi ! First, please excuse me for my mistakes, i'm neither an english or american person. I hope you'll be able to understand me :D I'm currently creating a campain, and I have the following problem : i know how to create my own heroes with their special characteristics etc... but, I've no idea how t...
- October 19th, 2014, 3:44 pm
- Forum: Scenario & Campaign Development
- Topic: 1.9 SP Campaign - Sweet Revenge
- Replies: 140
- Views: 44599
Re: 1.9 SP Campaign - Sweet Revenge
Hi ! Old topic, new problem ^^ Great campaign so far (catapult were GREAT on first scenario), but im in front of a problem... During the mission called "End of an Age", i cant finish the scenario. I am supposed to fulfill 2 tasks : - Conquest Elensefar - Find a dwarf. I've killed almost al...
- October 15th, 2012, 8:39 am
- Forum: WML Workshop
- Topic: ai_special=guardian seems don't works [solve]
- Replies: 5
- Views: 1247
Re: ai_special=guardian seems don't works
Okay, once again it was me who had misunderstood what I thought to. I know however, that the code does exactly what it says, and yet I always come back crying "does not work, help me" :) Thank you for your detailed response, I will test it immediately. EDIT : Fine, your code works on the f...
- October 15th, 2012, 8:15 am
- Forum: WML Workshop
- Topic: ai_special=guardian seems don't works [solve]
- Replies: 5
- Views: 1247
Re: ai_special=guardian seems don't works
Well I wanted these units no longer move. But when I run the script, they move as soon as I approach to them I hear about the GUARDIAN Macro, so I modify the first code like this : # Units --> protect the bridge {NAMED_GENERIC_UNIT 2 Engeance 45 6 garde1 "Garde du pont"} {GUARDIAN} {NAMED_...
- October 14th, 2012, 5:23 pm
- Forum: WML Workshop
- Topic: ai_special=guardian seems don't works [solve]
- Replies: 5
- Views: 1247
ai_special=guardian seems don't works [solve]
Hi, it's me again :) An other problem with my WML code. I've a bridge, and I create 2 unit near to this bridge to "defend" the acces. For that I try to use "ai_special=guardian" but... I try two different way : ("Engeance" is a created unit witch works correclty, I don'...
- October 13th, 2012, 8:52 pm
- Forum: WML Workshop
- Topic: Modify canrecruit in a scenario [Solve]
- Replies: 8
- Views: 1643
Re: Modify canrecruit in a scenario
Well, another error due to my lack of attention to read the documentation.
Thank you for your explanations, actually there is no reason for "can_recruits" is applicable into the [modify_side].
Sorry, I didn't understand your explanation Dunno.
Problem solve
Thank you for your explanations, actually there is no reason for "can_recruits" is applicable into the [modify_side].
Sorry, I didn't understand your explanation Dunno.
Problem solve

- October 13th, 2012, 8:17 pm
- Forum: WML Workshop
- Topic: Modify canrecruit in a scenario [Solve]
- Replies: 8
- Views: 1643
Re: Modify canrecruit in a scenario
Skyone, thanks a lot for your answers. I just tried the second method you propose, and It works. My problem is solve but... I still do not understand why my own method did not work. If someone can explain it to me, it would be helpful. I'm afraid I have misunderstood something, and I have similar pr...
- October 13th, 2012, 7:54 pm
- Forum: WML Workshop
- Topic: Modify canrecruit in a scenario [Solve]
- Replies: 8
- Views: 1643
Re: Modify canrecruit in a scenario
I know the tag [side] define I also define a new unit. Here there is an unit named "Chef Trolloc" based on the type unit "Trolloc", and identified by the ID "chefTrolloc2. I know too than only this unit gave the ai_special "guardian" but it's not a problem because ...
- October 13th, 2012, 7:24 pm
- Forum: WML Workshop
- Topic: Modify canrecruit in a scenario [Solve]
- Replies: 8
- Views: 1643
Modify canrecruit in a scenario [Solve]
Hi, I have a little problem with "canrecruit". In my scenario, I've an AI player "passive", and next I've an event where I want to make this player "active" and allow him to recruit unit. Here the definition of the side. "Trolloc" is a kind of unit I've create...
- October 7th, 2012, 6:16 pm
- Forum: WML Workshop
- Topic: Modification : victory_when_enemies_defeated [Solve]
- Replies: 10
- Views: 2049
Re: Modification : victory_when_enemies_defeated
Juste one word : PERFECT !
Thanks to all of you for your answer, I hope soon I'll capable to help other as effectively as you !
Thanks to all of you for your answer, I hope soon I'll capable to help other as effectively as you !
- October 7th, 2012, 5:45 pm
- Forum: WML Workshop
- Topic: Modification : victory_when_enemies_defeated [Solve]
- Replies: 10
- Views: 2049
Re: Modification : victory_when_enemies_defeated
My problem is that there is NO ennemy leader (just standard units). Its the first mission of my campaign, that's while I only authorize the player to control "good" heros and fight "basic" ennemy. So i can"t count ennemy's leader dead. Dunno : im not sure to understand your ...
- October 7th, 2012, 4:17 pm
- Forum: WML Workshop
- Topic: Modification : victory_when_enemies_defeated [Solve]
- Replies: 10
- Views: 2049
Modification : victory_when_enemies_defeated [Solve]
Hi, I've an other problem with my campaign. In a scenario, at the beginning i have "victory_when_enemies_defeated=no" (because at this moment, there is no ennemy on the map) Next, depending of player choices, ennemy appear and the i want to turn "victory_when_enemies_defeated=yes"...
- October 6th, 2012, 9:18 pm
- Forum: WML Workshop
- Topic: Events : unit at the right place, the right moment
- Replies: 5
- Views: 1016
Re: Events : unit at the right place, the right moment
Excuse me you're right !
I was thinking I understand perfectly how the system of [event]works, but I wasn't the case. Now I understand better the things.
After testing, I confirm, It work.
Thanks, problem solve !
I was thinking I understand perfectly how the system of [event]works, but I wasn't the case. Now I understand better the things.
After testing, I confirm, It work.
Thanks, problem solve !
- October 6th, 2012, 8:27 pm
- Forum: WML Workshop
- Topic: Events : unit at the right place, the right moment
- Replies: 5
- Views: 1016
Re: Events : unit at the right place, the right moment
Thanks for the quik answer, but it's not exactly what I wanted (sorry, I probably wasn't clear) Your code only works at the turn 5. But, I'll prefer an event in the 5th turn... and after. Must I made one imbricated event like [event] name=turn X [event] name=moveto ..... [/event] [/event] [event] na...