Search found 464 matches

by GunChleoc
Yesterday, 6:44 pm
Forum: Translations & Internationalization
Topic: Translating unit names and Music names
Replies: 2
Views: 52

Re: Translating unit names and Music names

Unit names can definitely be translated - just make sure to create a glossary in order to keep them consistent.
by GunChleoc
February 12th, 2019, 8:33 pm
Forum: Coder’s Corner
Topic: New feature to allow for easier voice acting
Replies: 14
Views: 495

Re: New feature to allow for easier voice acting

Line number is fragile when campaigns get changed. How about adding the speaker's name to the filename? Something like this:

Code: Select all

Baran_<hash>_en_<something human readable that the engine will ignore>.ogg
by GunChleoc
December 5th, 2018, 2:13 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 39
Views: 15276

Re: Female Wesnoth - Fencer

Yep. The hair looks great :)

Maybe lighten up the shading around the boobs a bit? Clothing tends not to be snug in the middle and on the bottom in RL.
by GunChleoc
December 5th, 2018, 1:57 pm
Forum: Ideas
Topic: Denser Recall Unit Dialog
Replies: 8
Views: 1181

Re: Denser Recall Unit Dialog

How about having the level and XP above the recall costs and moving the type below the name? That would save 2 columns while preserving all the info. We have the necessary vertical space available because it's taken up by the sprite anyway.
by GunChleoc
November 22nd, 2018, 4:49 pm
Forum: Users’ Forum
Topic: Potentially stolen artwork from Battle for Wesnoth in steam game
Replies: 13
Views: 1678

Re: Potentially stolen artwork from Battle for Wesnoth in steam game

I can't find any licensing info on their site at all.
by GunChleoc
November 20th, 2018, 6:23 pm
Forum: Translations & Internationalization
Topic: Korean translation moderator does not responding.
Replies: 3
Views: 1561

Re: Korean translation moderator does not responding.

You could send it to Ivanovic directly. See https://wiki.wesnoth.org/WesnothTranslationsHowTo for instructions on how to send it.
by GunChleoc
November 12th, 2018, 8:40 am
Forum: Off-Topic
Topic: I need advice on my computer's configuration
Replies: 27
Views: 8215

Re: I need advice on my computer's configuration

Before you buy new RAM, also check out the spec for the motherboard to see if the manufacturer is recommending specific RAM models. Those will have been tested with the motherboard.
by GunChleoc
November 7th, 2018, 6:06 pm
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 39
Views: 15276

Re: Female Wesnoth - Elves Misconceptions

Now that I look at your sprite comparisons, the male armor has highlights on the chest as well - I guess it's the small scale of the sprites that put me on the wrong track with my comment.
by GunChleoc
November 7th, 2018, 11:04 am
Forum: Art Contributions
Topic: Female Wesnoth - Fencer
Replies: 39
Views: 15276

Re: Elvish Fighter - Female Variants

For making a sprite female, make the shoulders narrower and widen the hips?

Half-undressing them and giving them boob armor does not make sense, because nobody in their right mind would want to wear that sort of garb in battle and get killed ;)
by GunChleoc
October 26th, 2018, 8:29 am
Forum: Game Development
Topic: Wesnoth Go Kart for STK
Replies: 6
Views: 18958

Re: Wesnoth Go Kart for STK

I think that would be difficult to do, because Wesnoth doesn't have a mascot.
by GunChleoc
October 13th, 2018, 2:58 pm
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 45
Views: 4503

Re: Building an alternative to ActionWML

"nand" and "nor" are well-defined terms with associated truth tables, so they make it really clear what they mean. Of course, the lay(wo)man will have to look them up on Wikipedia or something.
by GunChleoc
October 8th, 2018, 8:51 am
Forum: Ideas
Topic: Building an alternative to ActionWML
Replies: 45
Views: 4503

Re: Building an alternative to ActionWML

In my opinion, alternatives are good if they can be equivalent. I'd also love to use ruby rather than lua; and I am sure python folks love to use python rather than lua too. ;) But I think all of this could happen in the long run. What may be useful is to document all of WML even better, perhaps wo...
by GunChleoc
October 3rd, 2018, 6:18 pm
Forum: Coder’s Corner
Topic: Did you succesfully solve transparency problem with SDL2?
Replies: 3
Views: 5498

Re: Did you succesfully solve transparency problem with SDL2?

I have never written a back-end for this either, but you could have a look at the Widelands code. Start from https://bazaar.launchpad.net/~widelands-dev/widelands/trunk/view/head:/src/graphic/playercolor.cc#L31 and use an IDE to dig through the control flow. There might be some shaders involved in t...
by GunChleoc
August 26th, 2018, 5:23 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 95
Views: 26204

Re: BT attempts portraiting

Not sure why this feels off
I think everything above the waist looks great - the lower part doesn't fit the upper part. Must be a perspective thing or something. Also, the rear of the thigh looks weird. The lines of the arm could also be a bit less straight.
by GunChleoc
August 16th, 2018, 3:46 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.4
Replies: 67
Views: 26938

Re: Wesnoth 1.14.4

Would a git submodule be a good idea? It would make the download smaller. If that's too complicated for the development setup, forget that I said anything.