Search found 516 matches
- December 20th, 2020, 8:22 am
- Forum: Users’ Forum
- Topic: How is the in-game editor used?
- Replies: 33
- Views: 1165
Re: How is the in-game editor used?
The poll is going to remain up for a couple of weeks at least, but based on the results I do definitely want to change the editor to clear out features that aren't used while improving the features that are used. Before you clear out a feature, it would be interesting to know why people don't use i...
- December 2nd, 2020, 4:53 pm
- Forum: Ideas
- Topic: #ifdef NORMAL, HARD
- Replies: 19
- Views: 572
Re: #ifdef NORMAL, HARD
Use my suggestion... or else!
Of course, whatever works best for you is the way you should do it

Of course, whatever works best for you is the way you should do it

- December 2nd, 2020, 7:13 am
- Forum: Ideas
- Topic: #ifdef NORMAL, HARD
- Replies: 19
- Views: 572
Re: #ifdef NORMAL, HARD
PS: I'm still going to use Ravana's solution. Check-out this beautiful crystal-clear code... #ifdef EASY type=Naga Warrior #endif #ifdef NORMAL_OR_HARD type=Naga Sicarius #endif If you don't have nightmare, you can simplify this even further: #ifdef EASY type=Naga Warrior #else type=Naga Sicarius #...
- November 29th, 2020, 5:51 pm
- Forum: Coder’s Corner
- Topic: Miscellaneous
- Replies: 6
- Views: 607
Re: Miscellaneous
How about:
It's less natural languagey but also easier to deal with for non-native speakers of English.
Code: Select all
Workaround: Boost>=1.67 bug
- November 18th, 2020, 6:06 am
- Forum: Ideas
- Topic: Walking Corpses keeping names
- Replies: 16
- Views: 665
Re: Walking Corpses keeping names
I like it. "The late" is easy for both genders in Scottish Gaelic: Dòmhnall/Màiri nach maireann The "Corpse of X" workaround won't work for me. For example: Donald -> Dòmhnall. Donald's Corpse (meaning Donald is a corpse): <corpse> D h òmhna i ll. And it gets more complicated wit...
- October 12th, 2020, 3:41 pm
- Forum: Website
- Topic: September 28th Forums Maintenance Report
- Replies: 2
- Views: 823
Re: September 28th Forums Maintenance Report
Thanks for keeping the forums up and running 

- September 8th, 2020, 5:19 pm
- Forum: Art Contributions
- Topic: Royal warrior portrait
- Replies: 17
- Views: 2784
Re: Royal warrior portrait
He looks great 

- September 5th, 2020, 12:01 pm
- Forum: Users’ Forum
- Topic: gameplay webm
- Replies: 3
- Views: 349
Re: gameplay webm
You can also try https://obsproject.com/ which is what I use to record game footage.
- September 5th, 2020, 11:59 am
- Forum: Off-Topic
- Topic: dating and love
- Replies: 5
- Views: 838
Re: dating and love
It depends on which type of girl you like. Not all girls care about muscles or money. A lot is decided unconsciously via sense of smell. So, smelling clean and healthy is good, excessive perfume is not (although a bit is OK and can be attractive). Liking each other's sense of humor is also important.
- September 5th, 2020, 11:16 am
- Forum: Off-Topic
- Topic: Can I ask for career advice?
- Replies: 2
- Views: 617
Re: Can I ask for career advice?
You can definitely mention your Open Source contributions.
Have a look at https://stackoverflow.com/jobs - might be helpful.
Have a look at https://stackoverflow.com/jobs - might be helpful.
- August 19th, 2020, 9:06 am
- Forum: Art Contributions
- Topic: Royal warrior portrait
- Replies: 17
- Views: 2784
Re: Royal warrior portrait
I think the shield being just painted without being more metallic is fine - it should respect the light source though.
- August 18th, 2020, 8:35 am
- Forum: Art Contributions
- Topic: Royal warrior portrait
- Replies: 17
- Views: 2784
Re: Royal warrior portrait
The shield looks a bit 2-dimensional in comparison to the armor. Maybe add a bit of shading/highlight to the surface, and not just the rim?
- August 17th, 2020, 5:59 pm
- Forum: Art Contributions
- Topic: Wesnoth Fauna
- Replies: 47
- Views: 4280
Re: Wesnoth Fauna
We have some deer in Widelands - maybe the se frames could be used as a base for new sprite art https://github.com/widelands/widelands/ ... d/critters
License is GPLv2.0.
License is GPLv2.0.
- August 3rd, 2020, 9:00 pm
- Forum: Translations & Internationalization
- Topic: gettext and define
- Replies: 9
- Views: 2834
Re: gettext and define
It should. Alternatively, you can use a tool like PoEdit or Virtaal to generate an mo file and stick it in the correct directory.
See https://wiki.wesnoth.org/GettextForTranslators
See https://wiki.wesnoth.org/GettextForTranslators
- July 14th, 2020, 3:26 pm
- Forum: Developers’ Discussions
- Topic: Project commissions and the SP campaign overhaul
- Replies: 13
- Views: 2258
Re: Project commissions and the SP campaign overhaul
Any code commission must very definitely contain a documentation requirement. There could also be some hours of paid maintenance planned for so that the commissioned person will be under some obligation to help with bug fixing.