Search found 3 matches
- June 4th, 2012, 12:12 pm
- Forum: Multiplayer Development
- Topic: Four Lands (new map) - Isar cross replacement?
- Replies: 10
- Views: 5084
Re: Four Lands (new map) - Isar cross replacement?
Just a few modification, v2.2
PS. Can anybody tell me how to define default settings for map (names of sides, sides configuration, starting money). I can't find appropriate preferences settings in the MapEditor.
PS. Can anybody tell me how to define default settings for map (names of sides, sides configuration, starting money). I can't find appropriate preferences settings in the MapEditor.
- June 4th, 2012, 9:01 am
- Forum: Multiplayer Development
- Topic: Four Lands (new map) - Isar cross replacement?
- Replies: 10
- Views: 5084
Re: Four Lands (new map) - Isar cross replacement?
So I did some MP plays, get some comments from other players, read carefully all tips how to create balanced map, and after two iterations came with this: FourLands2.1.jpg Four Lands v2.1.zip PS. After I submitted I saw that there is one hext upper left that should be removed. PS2. Windmill is not a...
- May 28th, 2012, 3:51 pm
- Forum: Multiplayer Development
- Topic: Four Lands (new map) - Isar cross replacement?
- Replies: 10
- Views: 5084
Four Lands (new map) - Isar cross replacement?
HI, I've played over and over again on Isar cross and get little bored of this map. I decided to make my own. My purpose was to make a map that is compact, fast (like Isar is) and favorize a little more water and flighting units (especially deep water for undeads). All comments are welcome. (Conside...