Search found 1700 matches

by Ravana
17 minutes ago
Forum: WML Workshop
Topic: Problem with switch
Replies: 5
Views: 33

Re: Problem with switch

Inside [case] goes ActionWML, and [effect] is not part of ActionWML. Possible solutions for your use are:
[insert_tag],
[lua],
multiple [object]s.

I suggest last one.
by Ravana
21 minutes ago
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.19
Replies: 1757
Views: 162017

Re: Ageless Era - Current Version: 4.19

Not bug, hovered description is generated based on effects, so written description only has what is not generated.
by Ravana
Today, 6:20 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.12 and 1.13/1.14
Replies: 24
Views: 1364

Re: Compatibility-breaking changes between 1.12 and 1.13/1.14

They appear before nonrandom factions, but within them they are still forced to sorted form.
by Ravana
Today, 3:44 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.12 and 1.13/1.14
Replies: 24
Views: 1364

Re: Compatibility-breaking changes between 1.12 and 1.13/1.14

I would want to show factions unsorted as well, specifically random faction groups.
by Ravana
Today, 3:41 pm
Forum: WML Workshop
Topic: Problem with switch
Replies: 5
Views: 33

Re: Problem with switch

[switch] is not subtag of [object].
by Ravana
Today, 12:31 pm
Forum: WML Workshop
Topic: Two weapon specials with nearly identical codes - one works, one doesn't
Replies: 2
Views: 38

Re: Two weapon specials with nearly identical codes - one works, one doesn't

Sounds like race condition, one event tries to store unit that has already been moved away.
by Ravana
Yesterday, 9:22 pm
Forum: Lua Labs
Topic: wesnoth.game_events.on_load/save
Replies: 12
Views: 120

Re: wesnoth.game_events.on_load/save

You can load the settings during preload into lua variables, and only write to wml.variables when you need to save something.
by Ravana
Yesterday, 8:47 pm
Forum: Lua Labs
Topic: wesnoth.game_events.on_load/save
Replies: 12
Views: 120

Re: wesnoth.game_events.on_load/save

From what I understand, it is better to keep state variables in WML. That is using wml.variables.
by Ravana
Yesterday, 12:08 pm
Forum: Scenario & Campaign Development
Topic: Afterlife -- survival and race maps
Replies: 16
Views: 758

Re: Afterlife -- survival and race maps

I saw one khthon match, it is free xp for opponent.
by Ravana
May 17th, 2018, 4:18 pm
Forum: Technical Support
Topic: 1.14 addons problem
Replies: 2
Views: 153

Re: 1.14 addons problem

Check search.php?keywords=onedrive.

Addons can be downloaded from web interface as well http://add-ons.wesnoth.org/1.14/.
by Ravana
May 15th, 2018, 10:50 am
Forum: WML Workshop
Topic: Hiding a Single Tile
Replies: 3
Views: 86

Re: Hiding a Single Tile

Last I looked that map already has such shroud. https://wiki.wesnoth.org/DirectActionsW ... fy_side.5D can place it.
by Ravana
May 14th, 2018, 7:38 pm
Forum: WML Workshop
Topic: 1.14 colors...
Replies: 32
Views: 744

Re: 1.14 colors...

I marked color mod as required on 1.14. And duplicates of those colors are also included with ageless, so almost everyone should have them.
by Ravana
May 13th, 2018, 7:23 pm
Forum: Technical Support
Topic: LUA ERROR [Windows Steam version]
Replies: 2
Views: 106

Re: LUA ERROR [Windows Steam version]

That link is https://ttpmdw.ch.files.1drv.com/y4mY2GMw2F0RZrcYdf1ePvK7_Z9xiRadFvkFDvmhBtDgfSi6me6-V76rd1avuZ4_Oxm9-SPToTAeF-kP_jhjDRYcDvthiObQWrqT9uY6_5KRUp9ZY8gdePkyNfZc5JHOdgRFYCu-_t9v1a1EGIwWP9chknU7nhAiCLXV3bQFYkJ1WdQ0exA8YWWa9W5Z7kKL1AnMDfmjib7QKoNZ1-w57FGFEDvqogllOIiPUw9rY_B1E4/Wesnoth%20Error...
by Ravana
May 13th, 2018, 4:41 pm
Forum: WML Workshop
Topic: Compatibility-breaking changes between 1.12 and 1.13/1.14
Replies: 24
Views: 1364

Re: Compatibility-breaking changes between 1.12 and 1.13/1.14

I agree this is problem, but I dont see it changed back. It sorts by name as well which makes it harder to fix.
by Ravana
May 13th, 2018, 12:33 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 32
Views: 1025

Re: A mod to make Wesnoth's RNG a little less frustrating

I hope use of this mod if this is actually released will be be possible to detect with Lua without having to rely on statistical methods like [do_command]. Similarly, access to this randomness generator might be useful for other scenario events. The main difference really is that mods don't affect c...