Search found 1880 matches

by Ravana
November 16th, 2018, 9:47 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 11
Views: 384

Re: ability wml help needed

WML macro is text replace. If it wouldnt work if you manually expanded it, it wont work as macro. Similarly, if you dont need to use set_variable without macro, then you wont need it with macro either.
by Ravana
November 16th, 2018, 5:50 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

By posting the folders here, I see you get 1-2 downloads. Having each of them as a commit would make it visible for developers, what was changed in code.

Normal user would look neither of code nor folder, so visibility from the text description would be the same.
by Ravana
November 16th, 2018, 5:47 pm
Forum: Art Workshop
Topic: Tongue Attack Icon?
Replies: 6
Views: 122

Re: Tongue Attack Icon?

Not that. I added " safely move /units/wood_warriors/tongue.png to attacks folder" to https://github.com/ProditorMagnus/Agele ... 4/issues/1
by Ravana
November 15th, 2018, 10:31 pm
Forum: Art Workshop
Topic: Tongue Attack Icon?
Replies: 6
Views: 122

Re: Tongue Attack Icon?

Check EFM and EoMa. Maybe BMR too.
by Ravana
November 13th, 2018, 10:22 pm
Forum: Multiplayer Development
Topic: SXC Development
Replies: 171
Views: 27605

Re: SXC Development

Manually deleting your cache folder might help.
by Ravana
November 13th, 2018, 3:56 pm
Forum: Art Workshop
Topic: BT attempts portraiting
Replies: 95
Views: 20790

Re: BT attempts portraiting

I like the color style of sword dancer images, but it seems that sword goes through neck there.
by Ravana
November 12th, 2018, 9:57 pm
Forum: WML Workshop
Topic: ability wml help needed
Replies: 11
Views: 384

Re: ability wml help needed

[filter] is not recognized in [attack]. See https://wiki.wesnoth.org/AbilitiesWML#C ... on_special

You might want ABILITY_SLAYER NAME instead of ABILITY_(NAME)SLAYER https://wiki.wesnoth.org/PreprocessorRef#.23define
by Ravana
November 10th, 2018, 12:38 pm
Forum: Multiplayer Development
Topic: Ravana's Multiplayer Works
Replies: 57
Views: 19379

Re: Ravana's Multiplayer Works

Ultra hardcore Orocia first recorded victory without ChaosRider addons https://github.com/ProditorMagnus/Oroci ... -437502279
by Ravana
October 31st, 2018, 11:41 am
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 5368

Re: Lua & WML, when to use what?

I like middle ground for Lua files - https://github.com/ProditorMagnus/Oroci ... cfg#L1-L34 - for me it loads Lua code as file, for other people it loads as string. Then I get the benefit of instant reload still.
by Ravana
October 30th, 2018, 6:41 pm
Forum: Faction & Era Development
Topic: Ageless Era - Current Version: 4.21
Replies: 1812
Views: 206033

Re: Ageless Era - Current Version: 4.21

I would say that 6-4 with ranged costing 15 is too strong. I would rather keep hunter than shaman to keep it more different from default. I agree with merge, but I dont find implementing most of those changes(meaning basic attribute values) interesting anymore, it would take someone to modify unit f...
by Ravana
October 29th, 2018, 8:09 pm
Forum: Lua Labs
Topic: Lua & WML, when to use what?
Replies: 24
Views: 5368

Re: Lua & WML, when to use what?

Lua gives additional tools like possibility to add more elements to user interface, but for normal use WML is good. If you have previous programming experience, then you can use Lua for event actions, otherwise better to start with WML there too.
by Ravana
October 29th, 2018, 8:05 pm
Forum: WML Workshop
Topic: Slow Experimental AI with custom Era, likely caused by WML abilities
Replies: 3
Views: 2479

Re: Slow Experimental AI with custom Era, likely caused by WML abilities

Instead, the consequences are not looked at all, any event basically means that AI calculation is quite inaccurate.

Exception would be if you used those 500 lines within predefined weapon special filters.
by Ravana
October 28th, 2018, 2:06 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 932

Re: [SOLVED] select hex

Maybe for on_mouse_action saving old callback isnt needed then. For other callbacks it is needed.
by Ravana
October 28th, 2018, 1:45 am
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 932

Re: select hex

Just saving old function and calling it after you have done what you need. [event] name=preload first_time_only=no [lua] code = << local old_callback = wesnoth.game_events.on_mouse_action function wesnoth.game_events.on_mouse_action(x,y) wesnoth.message("You clicked your mouse on hex with coordinate...
by Ravana
October 27th, 2018, 8:40 pm
Forum: WML Workshop
Topic: [SOLVED] select hex
Replies: 20
Views: 932

Re: select hex

Ok Adamant, thanks to Ravana the code will be much easier for you :) Here we go (a basic example of how it works): [event] name=preload first_time_only=no [lua] code = << function wesnoth.game_events.on_mouse_action(x,y) wesnoth.message("You clicked your mouse on hex with coordinates ("..tostring(x...