Search found 15 matches

by jumpgate
January 10th, 2014, 2:57 pm
Forum: Ideas
Topic: Wesnoth units should be squads, not singles
Replies: 3
Views: 3353

Re: Wesnoth units should be squads, not singles

Thank you for your reply, Dipsey. I want to say that I also thought of a new damage calculation method, with the formula for units in melee looking like that: << AS = (BS*TM*NS*MC*TS*ETS/EBS*ETM*ENS*EMC*EDR) * AFC * R >>, where: AS - the calculated attack strength, which equals to enemy unit's losse...
by jumpgate
December 21st, 2013, 1:33 pm
Forum: Ideas
Topic: Wesnoth units should be squads, not singles
Replies: 3
Views: 3353

Wesnoth units should be squads, not singles

I'm just interested if there's a Wesnoth modification or add-on which presents units as groups of soldiers, instead of individual characters (HP => number of men). I thought of squads of 10-20 men - just enough to occupy "villages", which are, in fact, houses, and "castles", whic...
by jumpgate
May 22nd, 2013, 11:12 am
Forum: Ideas
Topic: "Unidentified units"
Replies: 5
Views: 2729

"Unidentified units"

I wonder if someone has made an add-on, where enemy units, particularly those standing in forests, are hard to fully identify from afar. For example, only the race of such unit is shown at long distances, along with some uni-sprite of that race. And when an ally moves to a hex adjacent to that unit,...
by jumpgate
May 7th, 2013, 1:01 pm
Forum: Ideas
Topic: Not just "more random"
Replies: 32
Views: 9809

Re: Not just "more random"

Mountains would be avoided even more than they are now Well, what *sane* player would keep his units away from mountains just because he is "afraid" of a 1/1000 chance event? And as for now, I don't think mountains are generally avoided by players; on the contrary, they are often used as ...
by jumpgate
May 7th, 2013, 12:30 pm
Forum: Ideas
Topic: "Ranged attacks are not countered" rule
Replies: 10
Views: 4140

Re: "Ranged attacks are not countered" rule

The short/medium/long range idea have a bit more scope for realism... I have to point out that this isn't a fresh idea: a similar ranged attack concept was implemented in the "18th century era" add-on, along with a form of range-to-melee attack capability. Anyway, I don't really care abou...
by jumpgate
May 2nd, 2013, 12:23 pm
Forum: Ideas
Topic: Not just "more random"
Replies: 32
Views: 9809

Re: Not just "more random"

...They are very different. They're still very similar in that nobody would ever take either of two into account when planning their strategies. Rogue fencers hitting important units much more than they should to do may sometimes win battles, just as those "shots". If you want too add a f...
by jumpgate
May 2nd, 2013, 11:02 am
Forum: Ideas
Topic: "Ranged attacks are not countered" rule
Replies: 10
Views: 4140

Re: "Ranged attacks are not countered" rule

...One of the dark elven unit lines has "no counter" weapon special. Yes, and there's also the "attack only" weapon special, which, I think, would fit the purpose even better. Anyway, I just wanted to know your opinion on how one of these being applied to all ranged attacks woul...
by jumpgate
April 27th, 2013, 9:41 am
Forum: Ideas
Topic: "Ranged attacks are not countered" rule
Replies: 10
Views: 4140

"Ranged attacks are not countered" rule

The idea, perhaps a wild one, is to create a mod where a ranged attack would not provoke a counterattack, even if the defender has a ranged attack too. The point of it is to make melee and range more different, adding one rather distinctive quality to the latter. Of course, relevant changes would ha...
by jumpgate
April 27th, 2013, 8:49 am
Forum: Technical Support
Topic: Traits
Replies: 6
Views: 1580

Re: Traits

I would still say any multiplications should always be applied before additions in such cases to avoid unnecessary, if slight, confusion of players, but...
by jumpgate
April 27th, 2013, 8:22 am
Forum: Ideas
Topic: One more time about castles
Replies: 7
Views: 2836

Re: One more time about castles

...then perhaps a proposal to reduce defense in castles? I make such a proposal and loyalists will promptly dispatch a squad of spearmen to stab me down. No, seriously, more than a half of the mainline units don't actually have a need for castles as a battle ground, excluding recruitment purposes, ...
by jumpgate
April 26th, 2013, 11:14 am
Forum: Ideas
Topic: Not just "more random"
Replies: 32
Views: 9809

Re: Not just "more random"

Would this "fluke shot" really differ from, say, fencer's 4/4 hit against 70% defense?
by jumpgate
April 26th, 2013, 10:22 am
Forum: Ideas
Topic: One more time about castles
Replies: 7
Views: 2836

Re: One more time about castles

I would rather have the healing back a bit, so that the defender has to rearrange troops, pulling the wounded off the front lines to give them a chance to heal. As far as I know, map designers more often tend to place castles with keeps in the rear, than on the front lines. And really, how would it...
by jumpgate
April 26th, 2013, 8:57 am
Forum: Technical Support
Topic: Traits
Replies: 6
Views: 1580

Re: Traits

...the game does not try to make one trait "more" than the other. But ends doing just that, with the 31 HP dark adept somehow being "less resilient" than the 32 HP one. I surely don't mean to complain, though. It doesn't count much anyway, and less so if it's not a bug and the d...
by jumpgate
April 25th, 2013, 1:02 pm
Forum: Ideas
Topic: One more time about castles
Replies: 7
Views: 2836

One more time about castles

I know, this may sound a lot like 'Castles should be harder to attack' from the FPI list, but I believe it is more reasonable than just that. The idea is to provide castles with some healing capabilities. More precisely, I think that units should heal in castle keeps, as they do in villages. Moreove...
by jumpgate
April 25th, 2013, 9:14 am
Forum: Technical Support
Topic: Traits
Replies: 6
Views: 1580

Traits

I've noticed that 'resilient, quick' and 'quick, resilient' units come to have different amounts of HP. Is it a bug or are there such notions as a 'primary' and a 'secondary' trait? In the latter case the 'primary' trait here appears to be stated the second. For example, a 'resilient, quick' dark ad...