Search found 9 matches

by impyre
January 4th, 2011, 3:13 am
Forum: WML Workshop
Topic: standard variable reference?
Replies: 4
Views: 551

Re: standard variable reference?

Well, the specific syntax of the temporary variable is of little consequence to me. I'm always very careful to use very unique variables when i define my own. I'd probably use something like cur_side_faction, or do it in a FOREACH with sidefaction[$i].faction... or something similar. I appreciate th...
by impyre
January 3rd, 2011, 1:28 pm
Forum: WML Workshop
Topic: standard variable reference?
Replies: 4
Views: 551

standard variable reference?

I've looked up and down many many times on the wiki and the forum. Almost every time I come to a roadblock with my current WML project, it's due to the fact that I don't know how to call or set X system-defined variable. After much searching, (and sometimes asking) I find or receive enlightenment......
by impyre
December 25th, 2010, 4:54 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

Re: unit variables, arrays, and turns oh my

nvm, I figured it out. I was trying to do [filter] [filter_wml] [variables] building_upgrading=yes [/variables] [/filter_wml] [/filter] But that syntax wasn't filtering out the non-upgrading buildings. I changed the filter to just filter by race=building and did a [if] {CONDITION building[$i].variab...
by impyre
December 25th, 2010, 4:36 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

Re: unit variables, arrays, and turns oh my

Now I'm getting the variable to stick, but it seems to be applying to all buildings rather than just the specific building that i chose to upgrade.
by impyre
December 25th, 2010, 4:18 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

Re: unit variables, arrays, and turns oh my

ooohhhh... anyone ever tell you that you're awesome?
thanks!
by impyre
December 25th, 2010, 4:05 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

Re: unit variables, arrays, and turns oh my

Thanks for the quick response, I will give that a try.
My biggest problem is that the building_upgrading variable doesn't seem to stick.
Without that variable as a "flag", I have no way to filter out which buildings I should be modifying.
by impyre
December 25th, 2010, 3:46 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

Re: unit variables, arrays, and turns oh my

I intend on using experience to control the building upgrade process, but I've also considered setting a separate variable on the unit based on the number of turns, and just adding one for each turn that passes... and upgrading the building after a threshold (but i figured XP was simpler... and I ca...
by impyre
December 25th, 2010, 3:42 pm
Forum: WML Workshop
Topic: unit variables, arrays, and turns oh my
Replies: 7
Views: 1493

unit variables, arrays, and turns oh my

Please forgive me if I'm re-posting. The search tool here doesn't really play nicely with WML, and I've searched the wiki up and down. I'll start by describing what I'm doing and my problems, then I'll post some snippets. I'm trying to mod the ANL map/scenario and build a toolset for what I call &qu...
by impyre
December 19th, 2010, 12:26 am
Forum: Ideas
Topic: [Request] Simultaneous turns
Replies: 16
Views: 7870

Re: [Request] Simultaneous turns

I have a question. What about order-queuing as an alternative to simultaneous turns? You could queue up orders and recruits during other player's turns. After your turn began, *if* you still believe your orders should be carried out as assigned, just hit the "move all" button to carry out ...