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Search found 29 matches

by Brian_A
November 15th, 2011, 11:00 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

I do have a related question for everyone who plays Wesband, though. Do you get much (or even any) use out of the undo functionality in the current inventory menu? I'm wondering if it's worth keeping, or if just the accept/cancel all options are enough. Can't recall ever using it... But I could ser...
by Brian_A
November 11th, 2011, 10:09 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Actually, XP-farming in Angband and variants requires breeders; there is no experience for merely wounding a monster. Sounds like you found a possible solution right there. Take away attack XP and give only kill XP. However, if you look at the popularity of the Survival Extreme games on the server,...
by Brian_A
November 11th, 2011, 10:07 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Still no response at the fact that no multplayer RPG likes farming. It is valid for single player based games, since it allows you to adjust difficulty according to your likes. But in MP it forces everyone to farm or they'll be undepowered compared to you. This is the first time the distinction was...
by Brian_A
November 11th, 2011, 6:21 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Troll acknowledged. Ad hominem is bad, mmkay? It looks like both sides have presented plenty of conjecture. All you can really do is wait for the current maintainer of the add-on to respond. Breaking down into an insult-fest isn't going to do anything. Except perhaps draw the Wrathful Eye Of The Po...
by Brian_A
November 10th, 2011, 11:26 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

xudojnik wrote:
Brian_A wrote:And removing any boundary conditions that a player could use to farm... would require making the game a lot less enjoyable to everyone - except for those who play only the style that you've decided is the style of play.
Farming is not "style of play", it is exploit.
Troll acknowledged.
by Brian_A
November 9th, 2011, 10:35 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Add to this list: *lack of blow resistance. Try to kill 2 Giantstool's at once by melee-specialized character. :| Sounds like there are people who disagree about the balance not only of individual elements within the game, but of the game itself. I prefer a game that doesn't make it so that your ch...
by Brian_A
November 6th, 2011, 9:35 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Farming style gives a lot more profit than fast killing. Thats why it should be adjusted. There is two way of farming xp in Wesband: 1) Keeping enemy alive. Ways of adjustment: You can set levels of all units to 0 (it's not good solution, but it is easy to implement.) You can force player to spend ...
by Brian_A
November 5th, 2011, 3:11 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Colouredbox wrote:I've got a question, are you "supposed" to use the 1-1 attacks to farm XP or are you supposed to just bang everything you see?

You play whatever style you enjoy - be it farming or fast-killing.
by Brian_A
August 12th, 2011, 1:52 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

I've noticed that when NPCs level up (even my minions) to a certain point, many of them get Chill Wave and Shadow Wave, even if they're types I wouldnt' expect to get them (Bandit, for instance). In fact, my minion White Mages were given those spell attacks (instead of Heal and Lightbeam!) at one po...
by Brian_A
August 6th, 2011, 4:01 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Yes, healing opponents is one way to mine them for more XP. As has already been noted, this can take time. My favorite mining NPC is the witch - she advances only to level 2, and heals herself. if you have weak fists and two +8 white mage minions behind you... then it can be a neverending cycle of +...
by Brian_A
August 6th, 2011, 2:17 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

white mage - metal to arcane?

The 2nd var definition in the macro below has the field name spelled 'materical', not material. And should it be looking at the ranged weapons, or melee? #define UPGRADE_MAGIC_WHITE_METAL_TO_ARCANE_CONDITION PATH . . . [variable] name={PATH}.variables.inventory.weapons.ranged[${PATH}.variables.equip...
by Brian_A
August 3rd, 2011, 9:33 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Good eye, Brian_A, on that abilities spelling. I'm sure that's all that is. Maybe you could try to change it yourself and see if it improves. Already did. :) I backed up a few turns after fixing the typo, but still got the exact same error message. Odd thing is, it looked like the variable 'abiliti...
by Brian_A
August 2nd, 2011, 10:08 am
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Typo in UnitConstruction.lua

I don't speak LUA (I'm a C++/unix person), but after seeing the same sort of "expected table, got nil" out of UnitConstruction.lua too many times, I took a peek at the code referred to in the stack trace. So arg 1 is "abilities", and I looked upwards in the code for that var. But on lines 1420, 1437...
by Brian_A
July 31st, 2011, 12:10 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

Hi Xudojnik, I'm not one of the programmers for Wesband or Wesnoth, but I can answer your "NPCs fight each other" question. Yes - if the NPCs are on different teams (say goblins and bandits) and they see each other, then when it's their team's turn to move, they'll attack each other. I've noticed th...
by Brian_A
July 30th, 2011, 5:17 pm
Forum: Multiplayer Development
Topic: Wesband, MP dungeon-crawler (now for Wesnoth 1.9.14+ !)
Replies: 936
Views: 139270

Re: Wesband 0.6.1, improved inventory management

That's really weird. If you've gone that far, you've obviously used [create_weapon] more than once by that point. I have no idea what would have caused that. Got a new weirdness for your viewing pleasure. I started a new one player game. I got two henchmen, and then headed down to the first level. ...