Search found 4987 matches
- December 24th, 2024, 9:21 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
I have published an update. It should contain fixes for all the issues reported with the last version. I am glad to see feedback confirming that the previously underused units are used much more now. I am positively surprised that plague became a viable tactic. Answers to some concerns I have seen: ...
- December 24th, 2024, 8:53 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
Aaaah, it's secretly animating all the unit recall actions, that's why the CPU usage isn't at 100%. Thanks for the hint.
- December 24th, 2024, 5:32 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
I got a blocking error loading The first blow. The map appare but the game stop there. I can replicate it, but the whole error is very weird. it doesn't keep the CPU running at 100% usage as if there was some infinite loop, so it's probably not lua or WML code in an endless loop (which I would expe...
- June 16th, 2024, 12:25 am
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
A big thanks for your ratings of units and unit tier lists. Using your feedback, I have made a large rebalance of maxlevel units. Now, previously must have units are somewhat less remarkable, while previously neglected units were given new abilities and weapon specials that will hopefully help them ...
- October 25th, 2021, 11:08 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
Sorry for not looking here very often, I keep spending way too much time on random projects where I obsess with implementation details. I have made a release from all the incremental fixes that were in github master. Many of them were reported here, plus there should be no more OoS errors. It should...
- August 9th, 2020, 9:50 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
I have uploaded the incremental fixes to the server. The changes to units were not done yet because I don't have all the data at the moment, but thanks to your feedback, I have written down a lot of ideas that should help me restore the balance between units.
- August 8th, 2020, 10:33 pm
- Forum: Scenario & Campaign Development
- Topic: Affably Evil
- Replies: 135
- Views: 97549
Re: Affably Evil
1. A bug: Krux already knows his legacy. 2. A bug: Prion said Krux had changed legacy but now he has two legacies! I have forgotten to update some code for wesnoth 1.14. 3. A problem: after Prion told Krux to go north, I went north and lost most of my gold without warning. I'll need to reload and b...
- August 8th, 2020, 10:16 pm
- Forum: Scenario & Campaign Development
- Topic: The Beautiful Child
- Replies: 151
- Views: 67935
Re: The Beautiful Child
Burke's guards are my allies, and ... the poor merchant and merc are now the enemies? Is this normal, or did I screw up somewhere? No, it was a bug, the code for making a side neutral changed and I have not correctly updated the code in that scenario. I noticed that in some scenarios messages appea...
- August 6th, 2020, 8:41 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
Here it is, I played this save in the stable, it crashes in the beta as well This seems to be an error in Wesnoth, it actually writes an error message that suggests that an algorithm doesn't correctly handle a corner case. I have created this issue ticket for it. LotI2-Tunnels of Cruelty.gz UPDATE:...
- August 5th, 2020, 10:42 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
I am sorry for being absent for a long time again. I am thankful to dabber, edwardspec and others who kept this going while I was away. To hint on what I was doing, I was working on another game project. As I have written a few times, it's difficult to make LotI continue because the life of Ehe prot...
- March 20th, 2020, 10:33 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
I have read your feedback and I agree that some units are strictly worse than others and are thus nearly useless. I am not going to reply to individual comments because there's just too many of them, but it is nevertheless very valuable. I have changed the poll so that I could also have some data to...
- March 7th, 2020, 9:47 pm
- Forum: Scenario & Campaign Development
- Topic: Legend of the Invincibles
- Replies: 8251
- Views: 2547277
Re: Legend of the Invincibles
During the storyline, in Part II in particular, the main letitia char or whatever her name, keeps on changing whatever she is, like after the ashes part. But somehow she seems to lose her old abilities? This always confused me. This is for storyline reasons. She has become a unit of a different rac...
- March 7th, 2020, 9:14 pm
- Forum: Add-on Feedback
- Topic: Swamplings for 1.14
- Replies: 66
- Views: 127259
Re: Swamplings for 1.14
Thanks go Dugi for keeping this campaign alive. The humor and story are lots of fun. I came here to report an image error that comes up at the start of Hammerheads and prevents the scenario from loading. "Image doesn't fit on canvas." Condition 'as_int >=0' failed at /Users/vic/src/wesnot...
- March 6th, 2020, 6:00 pm
- Forum: Scenario & Campaign Development
- Topic: The Beautiful Child
- Replies: 151
- Views: 67935
Re: The Beautiful Child
Hello! I have a bug in the scenario "Coming of the Tide" that causes the game to crash. It happens in the 3rd round as soon as Konrad II goes south from his keep. Also not sure why he's moving off at all. I found a workaround by blocking the northern keeps so Konrad doesn't move on. But t...
- March 6th, 2020, 5:45 pm
- Forum: Scenario & Campaign Development
- Topic: No Randomness Mod Released
- Replies: 58
- Views: 34029
Re: No Randomness Mod Released
There is one. Right on the server. Or is it somehow broken?