Search found 4 matches
- July 14th, 2010, 12:59 pm
- Forum: WML Workshop
- Topic: the [have_unit] tag
- Replies: 2
- Views: 707
Re: the [have_unit] tag
That was the problem...without the { }...thank you!
Ebef
Ebef
- July 14th, 2010, 12:40 pm
- Forum: WML Workshop
- Topic: the [have_unit] tag
- Replies: 2
- Views: 707
the [have_unit] tag
I'm trying to write something in wml and I'm fascinated of this simple structures. But I didn't find something about the syntax of the [have_unit] tag and so I don't know how to use it and the [filter_adjacent] tag (I found it on http://wiki.wesnoth.org/WML_Abilities ). I tried to integrate s.th. li...
- January 13th, 2010, 10:36 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 47201
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Thank you for your help! I have installe all this updates but I only get an 1.0 to chose - but that runs - thank you!
mfg Ebef
mfg Ebef
- January 10th, 2010, 8:46 pm
- Forum: Multiplayer Development
- Topic: Conquest 1.0 - Now on the 1.6 Add-on Server
- Replies: 184
- Views: 47201
Re: Conquest 1.0 - Now on the 1.6 Add-on Server
Sry, but I had heared about this map and it seems to be funny to play it. So I downloaded it and put it into my wesnoth. But each time I try to run a conquest map my wesnoth complain about that there were no players at the map so it couldn't run it. I haven't got an idea anymore...it would be nice i...