Search found 9 matches

by joshroby
September 28th, 2011, 8:23 am
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

Awesome, man. Thanks for doing all the heavy lifting! ;)
by joshroby
September 8th, 2011, 3:58 pm
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

Dude, that would be awesome! I just don't have the time to wade back into Wesnoth (my daughter Prudence is now a very active two-year-old, not the sessile slug two-month-old she was when I made it). I'd love to see this fun little project brought back into the light of day! :D
by joshroby
July 27th, 2009, 4:21 pm
Forum: WML Workshop
Topic: Overwriting [game_config]
Replies: 5
Views: 1050

Re: Overwriting [game_config]

Refunding the gold would still require the player to have 20 gold to recall the unit in the first place. ;)

Oh well, no-cost recall wasn't exactly central to my plans. Thanks for the responses, guys!
by joshroby
July 27th, 2009, 1:42 am
Forum: WML Workshop
Topic: Overwriting [game_config]
Replies: 5
Views: 1050

Overwriting [game_config]

Hey, is there any way to overwrite the [game_config] parameters set up in game.cfg for just one campaign? Or to put it another way: how can you set recall cost to 0 for a campaign? ;)
by joshroby
July 21st, 2009, 4:16 pm
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

Weird, I thought I fixed that. It occurs, as best I can tell, because the Cart becomes a human-controlled side in Scenario 4. I made the Cart non-persistent and that seemed to clear up the problem, but apparently not so much. Can you toss me the save file that doesn't work, and I can see what the de...
by joshroby
July 19th, 2009, 8:18 pm
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

The last bit could probably use a better trigger, but since moveto events only work based on where you end up, not what spaces you move through, I have found this a little difficult to implement. I suppose the best solution is to make an event where, once you get to the chapel, Roger spawns and the ...
by joshroby
July 8th, 2009, 8:14 pm
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

I've fixed up a few bits (like adding a campaign prefix for cleaner savefile names) and added three more scenarios. If you've played the first three, you should be able to pick up your campaign by loading the Grentor Castle insterstitial and go from there. Another addition from the original trio is ...
by joshroby
June 18th, 2009, 6:51 pm
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Re: Release & Feedback Request: Prudence

Hey Emzir, thanks for giving it a run through! I'm curious how you managed to face Roger before facing any other dudes. Did he attack you on turn two or something? ;) That is strange about the third scenario. I've run it a number of times without moving any of my guys, just to see what happens in th...
by joshroby
June 17th, 2009, 12:34 am
Forum: Scenario & Campaign Development
Topic: Release & Feedback Request: Prudence
Replies: 23
Views: 10313

Release & Feedback Request: Prudence

Howdy, folks. So in order to figure out how the WML stuff works, I slapped together a quick and straightforward campaign. It has a whopping three scenarios, each on small maps, and takes you through a young baron's rise to prominence in his kingdom. It's a couple hours diversion, really. I'd love to...