Search found 9 matches
- September 28th, 2011, 8:23 am
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
Awesome, man. Thanks for doing all the heavy lifting! 

- September 8th, 2011, 3:58 pm
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
Dude, that would be awesome! I just don't have the time to wade back into Wesnoth (my daughter Prudence is now a very active two-year-old, not the sessile slug two-month-old she was when I made it). I'd love to see this fun little project brought back into the light of day! 

- July 27th, 2009, 4:21 pm
- Forum: WML Workshop
- Topic: Overwriting [game_config]
- Replies: 5
- Views: 1050
Re: Overwriting [game_config]
Refunding the gold would still require the player to have 20 gold to recall the unit in the first place. 
Oh well, no-cost recall wasn't exactly central to my plans. Thanks for the responses, guys!

Oh well, no-cost recall wasn't exactly central to my plans. Thanks for the responses, guys!
- July 27th, 2009, 1:42 am
- Forum: WML Workshop
- Topic: Overwriting [game_config]
- Replies: 5
- Views: 1050
Overwriting [game_config]
Hey, is there any way to overwrite the [game_config] parameters set up in game.cfg for just one campaign? Or to put it another way: how can you set recall cost to 0 for a campaign? 

- July 21st, 2009, 4:16 pm
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
Weird, I thought I fixed that. It occurs, as best I can tell, because the Cart becomes a human-controlled side in Scenario 4. I made the Cart non-persistent and that seemed to clear up the problem, but apparently not so much. Can you toss me the save file that doesn't work, and I can see what the de...
- July 19th, 2009, 8:18 pm
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
The last bit could probably use a better trigger, but since moveto events only work based on where you end up, not what spaces you move through, I have found this a little difficult to implement. I suppose the best solution is to make an event where, once you get to the chapel, Roger spawns and the ...
- July 8th, 2009, 8:14 pm
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
I've fixed up a few bits (like adding a campaign prefix for cleaner savefile names) and added three more scenarios. If you've played the first three, you should be able to pick up your campaign by loading the Grentor Castle insterstitial and go from there. Another addition from the original trio is ...
- June 18th, 2009, 6:51 pm
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Re: Release & Feedback Request: Prudence
Hey Emzir, thanks for giving it a run through! I'm curious how you managed to face Roger before facing any other dudes. Did he attack you on turn two or something? ;) That is strange about the third scenario. I've run it a number of times without moving any of my guys, just to see what happens in th...
- June 17th, 2009, 12:34 am
- Forum: Scenario & Campaign Development
- Topic: Release & Feedback Request: Prudence
- Replies: 23
- Views: 10313
Release & Feedback Request: Prudence
Howdy, folks. So in order to figure out how the WML stuff works, I slapped together a quick and straightforward campaign. It has a whopping three scenarios, each on small maps, and takes you through a young baron's rise to prominence in his kingdom. It's a couple hours diversion, really. I'd love to...