Search found 18 matches
- August 5th, 2009, 3:05 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 263796
Re: You've been playing Wesnoth too long when...
[quote="stupidjaguar"
Learning swordplay from an elf OR studying magic under Delfador.
[/quote]
Oh, Defaldor's not that great. I was under him for 3 years, but I still cannot conjure a mere fireball or lighting bolt. And for some reason, he keeps calling me Konrad.
Learning swordplay from an elf OR studying magic under Delfador.
[/quote]
Oh, Defaldor's not that great. I was under him for 3 years, but I still cannot conjure a mere fireball or lighting bolt. And for some reason, he keeps calling me Konrad.
- July 25th, 2009, 9:53 am
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 263796
Re: You've been playing Wesnoth too long when...
The healer is only the first step towards your level 10 Forum Terror Lord form (that's more powerful than just an Forum Overlord - From Disgaea).
Unfortunately, you still need to watch for Forum Emperor's Banhammer.
Unfortunately, you still need to watch for Forum Emperor's Banhammer.
- July 24th, 2009, 11:18 pm
- Forum: Users’ Forum
- Topic: This is a Great, Great, Game.
- Replies: 22
- Views: 5064
Re: This is a Great, Great, Game.
WHAT?! You mean there's actually a GAME called Wesnoth? (kidding )Shibamage wrote:I agree absolutely! It's really and truly the most awesome game I've ever seen.
- July 24th, 2009, 11:13 pm
- Forum: Users’ Forum
- Topic: Why does the grunt have a cape?
- Replies: 60
- Views: 11883
Re: Why does the grunt have a cape?
The cape IS special. It reminds the grunts of their mother's gentle voice: "Son, always try to kill as many as you can. That would make me proud. And don't worry if you get killed, it costed our leader only 12 gold to recruit you, he can easily find a substitute for you." *sob* (I know I'm...
- July 24th, 2009, 10:57 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 263796
Re: You've been playing Wesnoth too long when...
1140: You walk down a darkened street, and along the road comes a group of thieves, brutes, and thugs. When they move menacingly towards you, you decide to use your illuminates ability, and then charge them down. So, armed with lightbulb and screwdriver, you attack. Later, as the white coated man w...
- July 24th, 2009, 2:08 pm
- Forum: Users’ Forum
- Topic: You've been playing Wesnoth too long when...
- Replies: 1231
- Views: 263796
Re: You've been playing Wesnoth too long when...
1139: You learn from Wesnoth why real-life thugs like beating people up during nighttime.
- July 23rd, 2009, 4:59 pm
- Forum: WML Workshop
- Topic: Condition: race?
- Replies: 2
- Views: 670
Re: Condition: race?
That seems pretty obvious now!
Thanks for the link.

- July 23rd, 2009, 4:37 pm
- Forum: WML Workshop
- Topic: Condition: race?
- Replies: 2
- Views: 670
Condition: race?
Is it possible to filter units by race and how? (for ex. Elf says one and dwarf says another thing on a specific hex) Thanks for your help!
- July 23rd, 2009, 2:17 pm
- Forum: Users’ Forum
- Topic: How long was your longest match?
- Replies: 13
- Views: 3597
How long was your longest match?
Singleplayer or multiplayer, no campaigns. Mine was around 2 and a half hour vs 4 ai enemies. Don't remember the map. Edit: survivals included.
- July 23rd, 2009, 12:03 am
- Forum: Users’ Forum
- Topic: Your favorite gold amount?
- Replies: 9
- Views: 2422
Re: Your favorite gold amount?
100 for default, 200 for survivals, 800 for SurvivalXtreme... And for campaigns, I create complicated debug systems that render gold unnecessary. "For every keep space you may summon one lvl3 unit, but cannot recruit or recall any level 1 or 2 units you have, also each keep space may only be u...
- July 22nd, 2009, 8:54 am
- Forum: Users’ Forum
- Topic: Your favorite gold amount?
- Replies: 9
- Views: 2422
Your favorite gold amount?
...in even multiplayer games? Mine is 150, no swarming, but a couple more units than 100.
- July 21st, 2009, 10:36 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.37
- Replies: 2041
- Views: 733565
Re: Ageless Era - Released Version 2.8
Hey mnewton1, when a majority of bugs is fixed, will the focus shift to adding new factions or balancing existing ones?
- July 9th, 2009, 5:56 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.37
- Replies: 2041
- Views: 733565
Re: Ageless Era - Released Version 2.8
Hi, got some more bugs... Primeval - Should P. Fighter be lawful? -Hektor and Priam - In description, their race is Miscellanuous Dark Elves -Wizard- No projectile -mISral Wyrm - sometimes launches an projectile instead of meele, just graphics, damage is same High Elves -Spearmann - Why 2n? -Shieldb...
- July 5th, 2009, 1:32 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.37
- Replies: 2041
- Views: 733565
Re: Ageless Era - Released Version 2.8
Drakes AE - that undead saurian guy should be weak, not resistant to arcane, I mean he's undead! Anakes - As RenoOfTurks said, Damned and upgrades should have plague (forgot which faction) - Fey Witch - love potion attack should have a special effect, right? - some units have a defend-only attack, b...
- July 3rd, 2009, 3:44 pm
- Forum: Faction & Era Development
- Topic: Ageless Era - Current Version: 4.37
- Replies: 2041
- Views: 733565
Re: Ageless Era - Released Version 2.8
I noticed that the Warlocks' fighter has "no counterattack" in description, but doesn't in the actual game. Also, the game can't find few of the Drakes unit.