Search found 5 matches

by TheBuzzSaw
September 17th, 2010, 7:50 pm
Forum: Multiplayer Development
Topic: Wesnoth II - Wesnoth 3D.
Replies: 109
Views: 32778

Re: Wesnoth II - Wesnoth 3D.

Buzzsaw: Btw we have a development chat on freenode under wesnoth-xp. Sure, I go in, and you're nowhere to be found. http://www.court-records.net/animation/godot-thinking(b).gif I see how it is... (I'll be around time to time in the channel from now on. You are free to contact me via AIM, MSN, or I...
by TheBuzzSaw
September 17th, 2010, 6:58 pm
Forum: Multiplayer Development
Topic: Wesnoth II - Wesnoth 3D.
Replies: 109
Views: 32778

Re: Wesnoth II - Wesnoth 3D.

This may be a silly question; but why build a brand new rendering engine from scratch when I know there are at least a couple open-source ones with large followings and support? Isn't that the sort of reinventing the wheel? Why not pick one (CS and OGRE spring to my mind) and weld it on to Wesnoth ...
by TheBuzzSaw
September 16th, 2010, 3:36 pm
Forum: Multiplayer Development
Topic: Wesnoth II - Wesnoth 3D.
Replies: 109
Views: 32778

Re: Wesnoth II - Wesnoth 3D.

Sounds great buzzsaw... The only reason for drag and drop is because I really don't have time to make a demo as of now... Understandable. I just started my last semester of school. I completely understand not having time to code. :P I'll start piecing together an engine. When it's marginally useful...
by TheBuzzSaw
September 15th, 2010, 3:39 am
Forum: Multiplayer Development
Topic: Wesnoth II - Wesnoth 3D.
Replies: 109
Views: 32778

Re: Wesnoth II - Wesnoth 3D.

I am interested in the development of this project/concept. I am a software engineer. I graduate with my CS degree in a couple months. Over the past year, I've become quite the OpenGL fanatic. I've milked the OpenGL Superbible 4th Edition (OpenGL 2.1) for all it's worth; tomorrow I receive the 5th E...
by TheBuzzSaw
September 6th, 2010, 9:49 pm
Forum: Multiplayer Development
Topic: Wesnoth II - Wesnoth 3D.
Replies: 109
Views: 32778

Re: Wesnoth II - Wesnoth 3D.

I still think an OpenGL-based 2D Wesnoth is the next logical step... :)