Search found 7 matches
- January 8th, 2010, 11:54 pm
- Forum: Users’ Forum
- Topic: Problems with Gold and the Leveling System in BfW?
- Replies: 60
- Views: 13414
Re: Problems with Gold and the Leveling System in BfW?
By the way, i don't think that recruiting higher level units is a solution for this, as the prices are designed such that normally your forces are more powerful recruiting only level 1's. Is that so? Recruiting a Mage costs 20 gold, recalling a Great Mage costs ... 20 gold. Now I know what you're g...
- January 4th, 2010, 2:28 am
- Forum: Scenario & Campaign Development
- Topic: Dead Water 1.0 for BfW 1.8
- Replies: 177
- Views: 60260
Re: Merman campaign: Dead Water: Now for 1.7/1.8
So I just finished the campaign, and since I really enjoyed it, here's my feedback: First of all I like the terrain on the campaingn. Obviously it has to be mostly water based, but even so its looking good and does provide some tactical options. I found myself rather limited on unit choices though. ...
- April 21st, 2009, 6:01 pm
- Forum: Users’ Forum
- Topic: Add a personal Blacklist to the game like the Friend list!
- Replies: 3
- Views: 1208
Re: Add a personal Blacklist to the game like the Friend list!
I remember this Blacklist thingies from Warcraft 3 (Wc3Banlist being the tool of choice there). It was ambitious and pushed with much effort: Local banlists, banlists you could share with your friends and multiple server-wide banlists maintained by trustees. But at the end of the day not only does t...
- April 10th, 2009, 10:16 am
- Forum: Ideas
- Topic: About the format of attacks ( damage-strikes )
- Replies: 57
- Views: 13476
Re: About the format of attacks ( damage-strikes )
I only recently found out about the tooltips at all.
And that was after i played through every mainline campaign and played some multiplayer matches aswell.
And that was after i played through every mainline campaign and played some multiplayer matches aswell.
- April 9th, 2009, 11:01 pm
- Forum: Ideas
- Topic: Improve In-Game statistics (Gold value)
- Replies: 11
- Views: 3099
Re: Improve In-Game statistics (Gold value)
Well I tried to stick with 'whats there' as much as possible, but such an dedicated economy tab would be very interesting for observers or team players.JW wrote:How about making a whole 'economy' tab? It would show what you've proposed as well as:
1) gold gained through income
2) gold spent on upkeep
- April 9th, 2009, 5:49 pm
- Forum: Ideas
- Topic: Improve In-Game statistics (Gold value)
- Replies: 11
- Views: 3099
Improve In-Game statistics (Gold value)
Right now the ingame statistics display the number of recruits, recalls, advancements, kills and deaths. But with all the different units in wesnoth that info isnt too useful. Say i've killed 5 units and lost 5. If that means i lost 5 goblin spearmen and killed 5 horsemen. Awesome. If it means i los...
- April 9th, 2009, 5:23 pm
- Forum: Ideas
- Topic: About the format of attacks ( damage-strikes )
- Replies: 57
- Views: 13476
Re: About the format of attacks ( damage-strikes )
7x3 might also make them think that they are going to hit for 21 damage, and not hitting at maximum 7 damage-3 times. I dont think so. If a unit would hit for 21 damage i'd expect its damage to display as 21 and not 7x3. That said I support the idea. 7-3 is quite confusing. I'd suggest 7(3) or just...