Search found 33 matches

by fuzz579
June 15th, 2009, 12:59 am
Forum: WML Workshop
Topic: teleport help
Replies: 12
Views: 3164

Re: teleport help

hi I realize that this is now an old thread but this is relevant: I was wondering weather or not this issue (no custom teleport) has been fixed/changed in 1.6? thanks for the reply.
by fuzz579
January 23rd, 2009, 11:16 pm
Forum: Art Contributions
Topic: Northerners flag
Replies: 69
Views: 23775

Re: Northerners flag

ah OK I read your post earlier but I wasn't sure if you had actually tryd it or were just guessing it looks fine now.

ps: is there a list of flags that need to be done somewhere?
by fuzz579
January 23rd, 2009, 10:45 pm
Forum: Art Contributions
Topic: Northerners flag
Replies: 69
Views: 23775

Re: Northerners flag

I think it looks good but maybe have the horns pointed upwards so its easier to tell what they are? I cant really tell that they are horns at first. just my opinion.
by fuzz579
January 16th, 2009, 4:49 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

I had it with three toes but I guess four toes is fine so I added a fourth toe and made the body better:
by fuzz579
January 16th, 2009, 4:24 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

ok I thinned the body a bit and gave the head less of a arching eyebrow:
by fuzz579
January 16th, 2009, 3:59 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

ok I turned the head a bit and added some more green around the eye:
by fuzz579
January 16th, 2009, 3:35 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

your right I should have actually looked for this post before I'm sorry about that, hows this for the head though? (I still don't think the eye looks right , but its better than nothing)
by fuzz579
January 16th, 2009, 2:59 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

the tone of your post suggested you wern't amused by my blatant memory loss and breakage of forum policy, I didnt really think you were mad but defidently not happy. now does anybody have ideas of how to get this to work?
by fuzz579
January 16th, 2009, 2:02 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

well I got told off by Turuk for posting as a new thread so bump
by fuzz579
January 16th, 2009, 1:36 am
Forum: Art Workshop
Topic: help?
Replies: 1
Views: 1237

help?

well I was looking through my images folder when I found this:
stalk.png
stalk.png (1.87 KiB) Viewed 1367 times
apparently it is a creature that I did a while back and forgot about (ok I have a bad memory) I was asking for help as I am now. could some one help me build a head around the good mouth? (the one that is in perspective view)
by fuzz579
January 16th, 2009, 12:35 am
Forum: Faction & Era Development
Topic: How to get art for a faction (no specific faction)
Replies: 13
Views: 3906

Re: How to get art for a faction (no specific faction)

well I'm kinda OK I guess here http://www.wesnoth.org/forum/viewtopic.php?f=23&t=23322 is all the art I have posted and I'm willing to help.
by fuzz579
December 24th, 2008, 3:20 am
Forum: WML Workshop
Topic: teleport help
Replies: 12
Views: 3164

Re: teleport help

well thats lame ill have to do something else. thanks!
by fuzz579
December 24th, 2008, 1:20 am
Forum: WML Workshop
Topic: teleport help
Replies: 12
Views: 3164

teleport help

hi I want to make a custom teleport ability ie:my unit teleports from one deep water tile to another deep water tile that it is not connected to I have this but it doesn't work: #define ABILITY_WATERPORT [teleport] id=waterport name= _ "waterport" name_inactive= _ "waterport" des...
by fuzz579
December 23rd, 2008, 9:24 pm
Forum: WML Workshop
Topic: weapon special
Replies: 6
Views: 1664

Re: weapon special

ok thanks
by fuzz579
December 23rd, 2008, 4:25 am
Forum: Art Workshop
Topic: First sprite
Replies: 40
Views: 10212

Re: First sprite

ok I got the mouth right but I cant get the head around it: