Search found 17 matches

by segfaulthunter
September 21st, 2008, 10:17 am
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

I installed the thing you putted in Sourceforge. I installed it in "E:\Battle for Wesnoth 1.4.4\Wesnoth Map Symmetrizer" And then double klicked the "mirror_horizontal" thing. Then there is a black box like in everything I open (well not everything but most things) but it disapp...
by segfaulthunter
September 20th, 2008, 8:24 pm
Forum: Art Contributions
Topic: Icons to define a units traits and resistances
Replies: 75
Views: 33218

Re: Icons to define a units traits and resistances

Excellent, would love to see that in-game.
by segfaulthunter
September 20th, 2008, 8:17 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

woodmouse wrote:It wont work! :cry: I downloaded it and clicked the "mirror horizontal" thing, comes a black box, disappears... :cry: Why? Do I need to do something else with it?
Could you please tell me exactly what you've installed and done afterwards? Thank you!
by segfaulthunter
May 23rd, 2008, 12:15 pm
Forum: Multiplayer Development
Topic: Video Replays - Link them Here!
Replies: 21
Views: 10611

Re: Video Replays - Link them Here!

It's been an idea brought up from a long time ago if I'm not mistaken, and effort given by some players, but there's not much continuity in production as compared to the 1v1 archives. Hopefully this will help. Following Doc's lead in producing video replays, I've decided to do them as well. It's fu...
by segfaulthunter
May 18th, 2008, 9:54 am
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

..."Linux version features a BETA feature to check the balance of your maps using the Wesnoth AI"... Though perhaps you didn't know better... The AI is by no means accurate in determining balance of any sort of multiplayer map... :| This is common knowledge. Balancing is more than just wa...
by segfaulthunter
May 17th, 2008, 1:24 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

Update: New version that should generate a config corresponding to your operating system. Also the Linux version features a BETA feature to check the balance of your maps using the Wesnoth AI. I would advise anyone to update to this version, if you encounter any problems report them at the Bug Trac...
by segfaulthunter
May 2nd, 2008, 8:06 pm
Forum: Multiplayer Development
Topic: Simulate AI games with Python
Replies: 3
Views: 1495

Re: Simulate AI games with Python

Thank you really much. I'll work on implementing this :)
by segfaulthunter
May 1st, 2008, 4:39 pm
Forum: Multiplayer Development
Topic: Simulate AI games with Python
Replies: 3
Views: 1495

Simulate AI games with Python

Is there any way to let two AIs play against eachother and get the result using Python, as the AI is also coded using Python?
I would use this to test whether maps are balanced by letting the AI play a lot of matches and then comparing the results.

Any ideas?
by segfaulthunter
April 27th, 2008, 12:47 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

Update: For those of you seeking for new version here, you should rather look at sourceforge.
I have released a new version and highly recommend everyone to update to it, because a major bug has been fixed and also some cool features have been added.
Check it out here
by segfaulthunter
April 19th, 2008, 8:02 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

I put the Wesnoth Map Symmetrizer onto sourceforge:
https://sourceforge.net/projects/wesnoth-sym

Feel free to post your feedback.
by segfaulthunter
March 27th, 2008, 10:03 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

mameluke wrote:Hmm... is this topic on the right place in the multiplayer development? (You also create maps for campaigns I think :eng: )
I think those guys who take care for the map-editor should be informed about this nice initiative?

Cool tool :wink:
Thank you very much ;)
by segfaulthunter
March 27th, 2008, 1:47 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

Here we have the new version of the Map Symmetrizer, allowing you to use the hotkey to symmetrize the map once you've entered all the information needed to symmetrize your map. This is so you can use it from within the Map Editor without changing out of it. The hotkey is: Ctrl + F12 , which seems to...
by segfaulthunter
March 27th, 2008, 12:03 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

Thanks a lot for the postive feedback, of course Wesnoth may use my code to implement this into the official editor. EDIT: I am just implementing a system wide hotkey(sorry folks, windows only, i'll try and search a linux alternative later) so you do not have to leave the map editor to mirror the map.
by segfaulthunter
March 26th, 2008, 7:59 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

I would like to tranlaste it into Italian, with your permission, so I can share it in our Italian Forum...of course, I'll do this only if you agree :wink: Of course you may, it is GPL. Here an image of the recent version: http://img397.imageshack.us/img397/8917/wesmapsymqk2.jpg Here a demonstration...
by segfaulthunter
March 26th, 2008, 6:20 pm
Forum: Multiplayer Development
Topic: Wesnoth Map Symmetrizer
Replies: 30
Views: 9998

Re: Wesnoth Map Symmetrizer

How does it work? :D You only do a half of the map(either the top when horizontally or the left when vertically) and the other side will be the one side mirrored so the map is fair and symmetrical. Download Python and wxPython, then open the file(mirror.py), gives you a dialog to select the map, th...