Search found 43 matches

by Mathemagician
September 29th, 2024, 5:33 am
Forum: WML Workshop
Topic: check_passability for [modify_unit]?
Replies: 8
Views: 1830

Re: check_passability for [modify_unit]?

If you take that argument to it's logical conclusion, you could argue that both tags should be folded into [modify_unit] . There's a bit of a philosophical debate lying under this, about whether a unit's position should be considered one of their properties, which I think we disagree on. But my main...
by Mathemagician
September 28th, 2024, 10:37 am
Forum: WML Workshop
Topic: check_passability for [modify_unit]?
Replies: 8
Views: 1830

Re: check_passability for [modify_unit]?

Ooooh, this looks promising! teleport seems to be what I want, with one exception: it only applies to a single unit. Right now, I can say [modify_unit] x="$($this_unit.x...)" y="$($this_unit.y...)" [/modify_unit] to move several units to distinct locations. But with teleport , I ...
by Mathemagician
September 27th, 2024, 1:49 pm
Forum: WML Workshop
Topic: check_passability for [modify_unit]?
Replies: 8
Views: 1830

Re: check_passability for [modify_unit]?

The wiki specifically mentions that you can update the x and y coords of a unit with modify_unit, and that works just fine. Basically,

Code: Select all

[modify_unit]
    [filter]
        ...
    [/filter]
    x=3
    y=5
[/modify_unit]
but x and y are calculated in my case.
by Mathemagician
September 27th, 2024, 1:52 am
Forum: WML Workshop
Topic: check_passability for [modify_unit]?
Replies: 8
Views: 1830

check_passability for [modify_unit]?

Is there any equivalent to [unstore_unit]'s check_passability key when using [modify_unit]? I tried placement=map and passable=yes from SingleUnitWML, but that had no effect.
by Mathemagician
January 24th, 2023, 6:18 pm
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 119566

Re: The Black Cross of Aleron (formerly Besieged Druids)

Most of those aren't duplicates. The only one that could be called a duplicate is "one per easter egg". Have at least one of every advancement possible, or at least the highest level ones. Are you talking about collecting every possible quirk (either just recruiting them or getting them t...
by Mathemagician
January 24th, 2023, 3:53 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 119566

Re: The Black Cross of Aleron (formerly Besieged Druids)

So far I've come up with 30, but I feel like I'm missing something, so I'm open to suggestions. You should tell us what they are, or else you'll just get a bunch of duplicates. It's been a while since I've played this, but off the top of my head, Have at least one of every advancement possible, or ...
by Mathemagician
November 25th, 2021, 7:39 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 119566

Re: The Black Cross of Aleron (formerly Besieged Druids)

Sweet. Well I did the preliminary work of running wmllint on it, and that seems to be all it needs. I just finished the 3rd scenario, and everything is as I remember, with no bugs in sight and no balance issues. That said, there are some wmllint warnings and some worrying messages in the lua console...
by Mathemagician
November 25th, 2021, 12:55 am
Forum: Scenario & Campaign Development
Topic: The Black Cross of Aleron (formerly Besieged Druids)
Replies: 306
Views: 119566

Re: The Black Cross of Aleron (formerly Besieged Druids)

Are there any plans to port this to wesnoth 1.16? I might just do it myself if not.
by Mathemagician
November 24th, 2021, 5:40 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 197
Views: 87441

Re: Witch Campaign: Mountain Witch

Ah, now I see. It's not a bug, it's intentional. But it could definitely be clearer to the user. One possible fix is to drop the [male] and [female] differences, and instead do it with separate units via [base_unit] . Then when the user summons a cat spirit, you pick one of the units at random. That...
by Mathemagician
November 23rd, 2021, 6:58 am
Forum: Scenario & Campaign Development
Topic: Witch Campaign: Mountain Witch
Replies: 197
Views: 87441

Re: Witch Campaign: Mountain Witch

I've run into two bugs so far: For a first-time player, when a Small Wisp merges with something, the unit description for the new unit is unavailable if you try to read it. It stays that way 'til the next scenario. I suspect that's a wesnoth bug. The Wild Cat description says it advances to Cait Sit...
by Mathemagician
November 11th, 2021, 11:16 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
Replies: 389
Views: 173554

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Found one more bug: in A Whisper in the Sands, Lixandryl has no effect on Dawoud if you've changed his damage type to arcane. One potential fix is in add-ons/Heroes/macros/scenario-items.cfg. In the HRS_ITEM_LIXANDRYL macro, copy-paste the first [effect] block and change the type to arcane. That's u...
by Mathemagician
January 14th, 2021, 4:13 pm
Forum: Scenario & Campaign Development
Topic: Oath of Allegiance [SP Desert People Campaign for 1.18.3]
Replies: 389
Views: 173554

Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Aware that Kwandulin is no longer maintaining, but if anyone else has figured out, I'd be interested to know. I tried copy/pasting [modify_unit] snippets into game save files to no avail. If you're still interested, change {HRS_TALK 8 35 () ( to {HRS_TALK 8 35 ( in macros/tharwya-scenery.cfg. You'l...
by Mathemagician
March 14th, 2020, 9:26 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 618
Views: 154210

Re: Campaign: Invasion of Arendia

Talking about units: - Brigand > Raider: Missing only sound when hitted. - Rogue Mage > Shadow Mage > Shadow Lord: Looks like oudated sprite from the past, same issue with Brigand's advancement line. I suggest you must borrow those units from mainline Liberty. Oh man, I haven't played Liberty since...
by Mathemagician
March 6th, 2020, 7:16 pm
Forum: Scenario & Campaign Development
Topic: Campaign: Invasion of Arendia
Replies: 618
Views: 154210

Re: Campaign: Invasion of Arendia

"Saving Thrashan" Not only will lots of enemies appear, but my biggest problem is that the allied hero unit (the leader) keeps on suiciding eagerly. That is to run out, attack some weak enemy unit, and then die in retaliation as it is surrounded by enemy units. I've changed the allied lea...
by Mathemagician
December 27th, 2019, 9:08 pm
Forum: WML Workshop
Topic: set_menu_item and debug
Replies: 6
Views: 2089

Re: set_menu_item and debug

A simpler solution might be to use [print]. Though getting the fonts and duration to match up might be finicky.