Search found 9 matches
- December 2nd, 2012, 1:07 pm
- Forum: Users’ Forum
- Topic: Do you save and reload? If so, why?
- Replies: 75
- Views: 33240
Re: Do you save and reload? If so, why?
Heir to the Throne seems to be balanced such that it stays challenging as you accumulate leveled units and start achieving the early finish bonus. Unfortunately, if an opponent gets one lucky round and lands, say, 6 of 6 attacks combined from their 3 orc warriors during the night, on Delfidor with a...
- November 30th, 2012, 11:20 am
- Forum: Users’ Forum
- Topic: Do you save and reload? If so, why?
- Replies: 75
- Views: 33240
Re: Do you save and reload? If so, why?
I save and reload like it's nobody's business. Possibly a hundred times a scenario, in later scenarios.
When I save and reload, it's because I feel the RNG has violated the spirit of the gamerules by making victory untenable despite careful strategic planning.
When I save and reload, it's because I feel the RNG has violated the spirit of the gamerules by making victory untenable despite careful strategic planning.
- February 27th, 2008, 5:50 am
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 71569
- February 22nd, 2008, 9:25 am
- Forum: Scenario & Campaign Development
- Topic: Children of Dragons
- Replies: 188
- Views: 71569
Dark Forest: Increase the map length by at least 25-30 turns. It is my strong opinion that this map is not completable otherwise, in a way which leaves the player hope of finishing the campaign, should they manage to acheive victory. Scenario played on medium difficulty, v1.2.8 BfWesnoth. **Re Edit:...
- February 13th, 2008, 2:51 am
- Forum: Ideas
- Topic: BfWMultiplayerDevelopment-Translation Software Integration
- Replies: 16
- Views: 4137
I have no problem with different user database, it adds diversity in my opinion. ~ Coolevil I think it is perfectly clear from my original post that the spirit of the idea is to unify, and not divide the user base. Communication tools would aide in this, and abate player-player conflict which tends...
- February 12th, 2008, 11:20 pm
- Forum: Ideas
- Topic: BfWMultiplayerDevelopment-Translation Software Integration
- Replies: 16
- Views: 4137
BfWMultiplayerDevelopment-Translation Software Integration
Hello. I am only fluent in the english language. I realize that many players are not fluent all in the same language. This can create problems when even the simplest concepts need to be communicated between teammates, and communication is very important in strategy games. When I do not understand a ...
- February 10th, 2008, 1:51 am
- Forum: Heir to the Throne
- Topic: Scenario 8: The Princess of Wesnoth
- Replies: 91
- Views: 339795
[EDIT: After replaying the campaign again, I've noticed that many of the scenarios are far, far easier when you have tremendous amounts of gold and leveled units at your disposal. What this can mean for the player is that a mistake early in the game costs him the ability to complete the campaign -mu...
- February 7th, 2008, 7:54 am
- Forum: Heir to the Throne
- Topic: Scenario 7: Crossroads
- Replies: 90
- Views: 141246
1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) 10+ (3) How clear did you find the scenario objectives? Very (4) How clear and interesting did you find the dialog and storyline of the scenario? Good, clear. (5) What were your majo...
- February 6th, 2008, 7:21 pm
- Forum: Heir to the Throne
- Topic: Scenario 6: The Siege of Elensefar
- Replies: 260
- Views: 224031
-------------------------------------------------------------------------------- (1) What difficulty levels have you played the scenario on? Medium (2) How difficult did you find the scenario? (1-10) Un - [censored] - Possible , with a capital [censored]. Theres no other way for me to describe a sce...