Search found 37 matches

by schedal
February 13th, 2008, 1:31 pm
Forum: Multiplayer Development
Topic: Aethaeryn's Maps - Including Fortress Assault & Defense
Replies: 27
Views: 13675

Have you considered integrating the theory of adaptive-logic? These survival maps [and others] can be programmed in such a way that the quantity, strength and types of waves are adaptive based on how well the player is doing. In this way, the game can always remain challenging no mater what your ski...
by schedal
February 11th, 2008, 2:09 pm
Forum: Strategies & Tips
Topic: You think a faction is overpowered? Come here!
Replies: 451
Views: 165680

haha, what a funny thread! I don't think anyone/many realized the complete irony of the first 3 to 6 pages... If you are going to keep this concept, personally I think the thread should be killed and remade so that everyone doesn't need to read through pages and pages of the pre [off topic] debate, ...
by schedal
February 10th, 2008, 11:53 pm
Forum: Multiplayer Development
Topic: 1v1 map: Double trouble: Asymetrical 40x40 map
Replies: 0
Views: 806

1v1 map: Double trouble: Asymetrical 40x40 map

Hello folks, Below you will find my latest map: Double Trouble. This map was initially generated as a random map, the 1st game I had on this map was epic - the best game I've played so far! Very tense, very close, different fronts had different types of battles, full blown frontal assaults over 1 vi...
by schedal
February 8th, 2008, 12:58 am
Forum: Strategies & Tips
Topic: Loyalists
Replies: 65
Views: 16395

Yup, replacing the archers and HI with way more spear-men has done the trick and balanced out my matches against rebels far better than it was before; also helps for supporting the early cavalry-dance since the spear men are such good counters to the elvish cavalry, so I'm content now. thanks guys! ...
by schedal
February 7th, 2008, 5:25 pm
Forum: Strategies & Tips
Topic: Loyalists
Replies: 65
Views: 16395

But i like random maps :) They are bigger than the standard accepted 1v1 maps, and I like breathing space; makes for a far more interesting game IMHO - and I have gotten to the point where symmetrical maps are driving me loony. Just can't play on symmetrical maps at the moment! hehe... And besides, ...
by schedal
February 7th, 2008, 4:26 pm
Forum: Strategies & Tips
Topic: Loyalists
Replies: 65
Views: 16395

hmmm so more spear men from what i gather... take the brunt at night [without archers to counter] and then pound more during the day? My idea to use archers was to give some resistance to counters/defense. As for which map, I'm referring to any match played on the standard random maps - or maps of t...
by schedal
February 7th, 2008, 2:41 pm
Forum: Strategies & Tips
Topic: Loyalists
Replies: 65
Views: 16395

Since this is a loyalist cavalry thread... ;) I have a question about loyalist vs. rebels. When ever I try this match, the elves seem to dominate the early game because the loyalist horsemen/cav are vulnerable to pierce and nearly all the elves just over-flow with piercing bow strings. This makes it...
by schedal
February 3rd, 2008, 11:59 am
Forum: Multiplayer Development
Topic: 1v1 map: Lake Enchantress [was Land of Legends]
Replies: 18
Views: 4607

change log: 1. added terrain near key exterior villages 2. added more fords near key areas to permit remobilization of defenses [play testing change] 3. improved player 1's village placement since prior maps were found to give P2 too much of an advantage. [map] border_size=1 usage=map Gg , Gg , Gg ,...
by schedal
January 24th, 2008, 2:11 pm
Forum: Technical Support
Topic: Connection timed out
Replies: 13
Views: 3952

I'm also getting more and more games where the game stops midway and I get the error "game can not continue, do you wish to save?" "server not found/can't ping server for ±66 seconds" i didn't used to get this error, now i get it every 2 or 3 games! that's quite frequent. I've a...
by schedal
January 22nd, 2008, 11:58 pm
Forum: Multiplayer Development
Topic: 1v1 map: Lake Enchantress [was Land of Legends]
Replies: 18
Views: 4607

Hiya, thanks for the comment. the low density of terrain was on purpose, my idea was to make it so that the further you are to a flank, the less cover you have... so this is currently by-design. Now it could be, for what ever reason, that this doesn't work because it gives one faction more of an adv...
by schedal
January 22nd, 2008, 11:24 pm
Forum: Ideas
Topic: Hidden faction
Replies: 4
Views: 1302

Hidden faction

Simple suggestion, which may or may not appeal. But instead of people picking 'random' so that you don't know who you are up against, you could also have a check box at game creation which simply says "hide factions" and then you cant see what people are picking. Advantage: 1. still get su...
by schedal
January 17th, 2008, 11:54 pm
Forum: Multiplayer Development
Topic: 1v1 map: Lake Enchantress [was Land of Legends]
Replies: 18
Views: 4607

so far I've found no issues with rebels, northerners or loyalists. undead also seem to do well and their skelies have a big huge pool to submerge in! , knag-alliance works fine as P2 and I need to test them now if they are on P1 side. Drakes still not tested properly. I've tried the game out also ag...
by schedal
January 16th, 2008, 11:35 pm
Forum: Multiplayer Development
Topic: 1v1 map: Lake Enchantress [was Land of Legends]
Replies: 18
Views: 4607

after some initial play testing i found that if player 1 picked a race with cavalry that they could form 3+ of them into a mob and get quite an early advantage. to counter this i've altered many spaces on the map and reduced fords on P2's side of the board. i also grouped p2's villages all on their ...
by schedal
January 16th, 2008, 2:44 pm
Forum: Ideas
Topic: Traits: Toughness, Sharpeye, Dodge & Frenetic
Replies: 22
Views: 5006

And the elves? Do they get the chance of double dex? Or would that be too much?
by schedal
January 16th, 2008, 2:09 pm
Forum: Ideas
Topic: Traits: Toughness, Sharpeye, Dodge & Frenetic
Replies: 22
Views: 5006

Actually movement is not a good example because a +1move is far more useful to a move 4 unit than a unit which already moves 8. I know a few dwarvish players who jump for joy every time one of their dwarves get's the +1move trait... as do I if a create a goblin at 5 move... ;) This is not to say tho...