Search found 18 matches
- December 26th, 2007, 10:59 pm
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
free_unit
what is the syntax of the free_unit tag? if it has been depreciated what tag should I use?
- December 25th, 2007, 6:48 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
Peter John Ross to me
show details Dec 22 (3 days ago)
Reply
Feel free and use the music. It's Royalty Free for anyone and any use.
SONNYBOO PRODUCTIONS
http://www.sonnyboo.com
He didn't mention gpl specifically, but I think this is good enough.
show details Dec 22 (3 days ago)
Reply
Feel free and use the music. It's Royalty Free for anyone and any use.
SONNYBOO PRODUCTIONS
http://www.sonnyboo.com
He didn't mention gpl specifically, but I think this is good enough.
- December 24th, 2007, 7:25 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
Re: music
nice oneBlueblaze wrote:http://audacity.sourceforge.net/
regarding copyright, yes I asked him.
- December 24th, 2007, 3:58 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
music
i have some (uncopyrighted)mp3s to use as sound track, does wesnoth support mp3? if not how can i convert them into .ogg?
- December 23rd, 2007, 11:08 am
- Forum: Art Workshop
- Topic: Artistic Challenge
- Replies: 16
- Views: 5706
new sprites
I appended some frankenstien sprites I GIMPed up to the thread starting post. Plus one more below cuz i reached my max of 5 message. This is the first pixel sprite work iv done in about 6 years; criticism is welcome.
- December 23rd, 2007, 10:04 am
- Forum: Art Workshop
- Topic: Artistic Challenge
- Replies: 16
- Views: 5706
saurians
ok cool. there isnt much information on saurians. Can I add some stuff? something like this: Saurians evolved in the harsh rain forest, coming from an ancestor not unlike a Gekko. Their growth in size was dependent on their ability to defend their tribes from marauding panthers, and they developed m...
- December 23rd, 2007, 8:15 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
ok
ok, i am convinced. They will not be called rastafari nor have any religious similarities to that group, other then basic monotheism and quasi-prophet figure named Haile Sellassie. Cultural similarities will be cut to a feeling among the people that they are chosen by god and suffer trials at the ha...
- December 23rd, 2007, 8:13 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
ok
ok, i am convinced. They will not be called rastafari nor have any religious similarities to that group, other then basic monotheism and quasi-prophet figure named Haile Sellassie. Cultural similarities will be cut to a feeling among the people that they are chosen by god and suffer trials at the ha...
- December 23rd, 2007, 8:01 am
- Forum: Art Workshop
- Topic: Artistic Challenge
- Replies: 16
- Views: 5706
orks coloration
as long as Im creating a dark skinned human race could I make a green skinned and bald race of orks? or would that be too much creeping influence from other fantasy games? Myabe I should scrap the idea of using orks at all and go for saurians. is there any reference available on saurian culture?
- December 22nd, 2007, 10:47 am
- Forum: Art Contributions
- Topic: blender 3d
- Replies: 7
- Views: 2565
re: Telvannia
for dark outlines open the png in gimp, select the entire background with the magic wand tool, press crtl [ for select inverse, press alt e then s to open edit menu stroke, select width and your done. inside lines require a bit more finesse with the magic wand tool, but then drawing a sprite pixel b...
- December 22nd, 2007, 1:52 am
- Forum: Art Contributions
- Topic: blender 3d
- Replies: 7
- Views: 2565
blender 3d
I was thinking of using blender to model units in 3d and then take png exports to use as animation frames. Has anyone tried this or something similar? How does the Wesnoth artistic community feel about this? this last question is off topic but does anyone know if mpeg2 or other video formats could b...
- December 22nd, 2007, 1:30 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
religon and climate
NRIW means "no religion in Wesnoth". hmm, does that mean my campaign will never make mainline in its current form? If my work must be relegated to add-on status Im fine with that. If the Wesnoth community truly dislikes my work I suppose I will have to repackage it as a full conversion st...
- December 22nd, 2007, 12:56 am
- Forum: Art Workshop
- Topic: Artistic Challenge
- Replies: 16
- Views: 5706
brown orks
hmm, fair enough, do they have distinguishing facial features? big teeth? hair?
- December 21st, 2007, 9:48 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
furthermore
where do I put a custom amla.cgf so that wesnoth will see it? can I put the custom effect in the attack tag of the unit, or must I use a custom abilities.cfg, and where does that go? While on the subject, how about custom traits? How could I implement multi hex attacks? Is there a way to filter unit...
- December 21st, 2007, 9:22 am
- Forum: Scenario & Campaign Development
- Topic: Tears Of Mercury
- Replies: 24
- Views: 4742
huh
Thanks for the comments. Whats NRIW mean? Are Rastas bad to use because they actually exist? Im new to this forum but its great that you guys are so responsive and helpful