Search found 17 matches
- February 3rd, 2011, 6:02 pm
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126908
Re: Conquest 2.0 - on 1.8 server
Well, leavers are problem with any kind of wesnoth tournaments. 2 out of 3 games is probably best idea. About time, players could make arrangements in some forum thread, than it would be public. Easy to say who missed too. What would be important, is unified timer (or it's absence) setting for tourn...
- January 27th, 2011, 12:11 am
- Forum: Multiplayer Development
- Topic: Conquest 2.0 - on 1.8 server
- Replies: 573
- Views: 126908
Re: Conquest 2.0 - on 1.8 server
Well, about licence. Addons server works on GPL licence. More, it is enforcing that licence: Whenever you upload or update your content pack, you will have to say "OK" to this statement: "All add-ons uploaded to this server must be licensed under the terms of the GNU General Public Li...
- January 13th, 2011, 8:05 pm
- Forum: Ideas
- Topic: [engine] Adding sections into in-game help from add-ons,
- Replies: 0
- Views: 614
[engine] Adding sections into in-game help from add-ons,
[help][toplevel] tags could be accessible for add-ons creators. They could add another references for scenario specific instructions and informations. For more elaborated add-ons ("Bobs rpg", "conquest","A new land", at least those are first I thought about ) that possi...
- January 13th, 2011, 7:50 pm
- Forum: WML Workshop
- Topic: Is possible to add custom [section] and [topic] inside help?
- Replies: 5
- Views: 1106
Re: Is possible to add custom [section] and [topic] inside h
Unfortunately it didn't work. Intresting fact, in cache + disappeared from [+help] and [+toplevel]. This file is created with all macros already are resolved. Well, i'm pretty sure now, that even if it is possible to add additional sections into in-game help system, it is impossible to do it from ad...
- January 13th, 2011, 1:20 pm
- Forum: WML Workshop
- Topic: Is possible to add custom [section] and [topic] inside help?
- Replies: 5
- Views: 1106
Re: Is possible to add custom [section] and [topic] inside h
Forcing player to dismiss every turn or even side change, is what i don't like. Well, there is one more thing i can try. Will have to check if message inside objectives can support options. If so, all my troubles end there . That way i would have callable "help" like system in game on play...
- January 12th, 2011, 10:14 pm
- Forum: WML Workshop
- Topic: Is possible to add custom [section] and [topic] inside help?
- Replies: 5
- Views: 1106
Is possible to add custom [section] and [topic] inside help?
New problem: I'm currently trying to add custom section into in-game help system. After few researches, I think it may be possible from the engine point of view, but i have no idea how can I add [help][toplevel][/toplevel][/help] tags. It looks like wesnoth consider only those in core data and then ...
- January 11th, 2011, 10:13 am
- Forum: Multiplayer Development
- Topic: Automate Shift +D D to see spawn thro fog?
- Replies: 6
- Views: 1545
Re: Automate Shift +D D to see spawn thro fog?
Create dummy unit, teleport it to start locations with clearing shroud.
- January 8th, 2011, 5:06 pm
- Forum: WML Workshop
- Topic: Dynamic alocation of 2D array?
- Replies: 2
- Views: 653
Re: Dynamic alocation of 2D array?
Thank you very much 

- January 8th, 2011, 9:50 am
- Forum: WML Workshop
- Topic: Dynamic alocation of 2D array?
- Replies: 2
- Views: 653
Dynamic alocation of 2D array?
I have a problem with allocating 2D array. First dimension allocates right, second dimension is nonexisting inside save game in [variables] tag My current code is (well, different names for variables): [set_variables] name=array [/set_variables] {REPEAT_SAFE $columns iterator_0 ( [set_variables] nam...
- January 8th, 2011, 5:13 am
- Forum: WML Workshop
- Topic: Remarks about nested variables.
- Replies: 2
- Views: 615
Re: Remarks about nested variables.
Well, my macro breaks when i'm using loop with length restrain if i have only one [value]{...}[/value] defined inside container. When i use same loop with custom restrain, it does work. Yes, i will post code, but later when few more things will be working. I'm not posting half working code here. It ...
- January 8th, 2011, 2:36 am
- Forum: WML Workshop
- Topic: Remarks about nested variables.
- Replies: 2
- Views: 615
Remarks about nested variables.
Well, there are problems with nested variables. - REPEAT tag isn't safe for them - it assign same variable as counter for every macro call. - length value is broken when assigning array inside array without using [set_variables]. In that case FOREACH is broken too. Last one i think must be treated a...
- January 8th, 2011, 1:44 am
- Forum: WML Workshop
- Topic: Simple question on set_variables
- Replies: 2
- Views: 566
Re: Simple question on set_variables
Well, it took me 3 days but at long least variables works as intended -.- .
There really is need for better wiki entry about nested variables.
There really is need for better wiki entry about nested variables.
- January 3rd, 2011, 4:24 am
- Forum: WML Workshop
- Topic: Simple question on set_variables
- Replies: 2
- Views: 566
Simple question on set_variables
Well, i cannot find answer on wiki or forum. Is possible to do: [set_variables] ___ name=array ___ [value] ___ ___ [variable] ___ ___ ___ {Even more nested variables and variable arrays} ___ ___ [/variable] ___ [/value] [/set_variables] All informations on wiki are about scalars inside [value] tag. ...
- January 2nd, 2011, 1:50 pm
- Forum: WML Workshop
- Topic: How to distinguish regions inside map?
- Replies: 3
- Views: 893
Re: How to distinguish regions inside map?
Thanks SlowThinker, that probably will be the best solution.
Solved
Solved
- January 2nd, 2011, 3:37 am
- Forum: WML Workshop
- Topic: How to distinguish regions inside map?
- Replies: 3
- Views: 893
How to distinguish regions inside map?
Well i want to distinguish regions inside my map. Macro should take x and y coordinates of hex, and "return" variable with data according to region or do some mysterious operation :P . It's possible to do with a massive if else bracket (or switch), but that would mean up to m x n (where m ...