Search found 17 matches

by Elrood
February 3rd, 2011, 6:02 pm
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126908

Re: Conquest 2.0 - on 1.8 server

Well, leavers are problem with any kind of wesnoth tournaments. 2 out of 3 games is probably best idea. About time, players could make arrangements in some forum thread, than it would be public. Easy to say who missed too. What would be important, is unified timer (or it's absence) setting for tourn...
by Elrood
January 27th, 2011, 12:11 am
Forum: Multiplayer Development
Topic: Conquest 2.0 - on 1.8 server
Replies: 573
Views: 126908

Re: Conquest 2.0 - on 1.8 server

Well, about licence. Addons server works on GPL licence. More, it is enforcing that licence: Whenever you upload or update your content pack, you will have to say "OK" to this statement: "All add-ons uploaded to this server must be licensed under the terms of the GNU General Public Li...
by Elrood
January 13th, 2011, 8:05 pm
Forum: Ideas
Topic: [engine] Adding sections into in-game help from add-ons,
Replies: 0
Views: 614

[engine] Adding sections into in-game help from add-ons,

[help][toplevel] tags could be accessible for add-ons creators. They could add another references for scenario specific instructions and informations. For more elaborated add-ons ("Bobs rpg", "conquest","A new land", at least those are first I thought about ) that possi...
by Elrood
January 13th, 2011, 7:50 pm
Forum: WML Workshop
Topic: Is possible to add custom [section] and [topic] inside help?
Replies: 5
Views: 1106

Re: Is possible to add custom [section] and [topic] inside h

Unfortunately it didn't work. Intresting fact, in cache + disappeared from [+help] and [+toplevel]. This file is created with all macros already are resolved. Well, i'm pretty sure now, that even if it is possible to add additional sections into in-game help system, it is impossible to do it from ad...
by Elrood
January 13th, 2011, 1:20 pm
Forum: WML Workshop
Topic: Is possible to add custom [section] and [topic] inside help?
Replies: 5
Views: 1106

Re: Is possible to add custom [section] and [topic] inside h

Forcing player to dismiss every turn or even side change, is what i don't like. Well, there is one more thing i can try. Will have to check if message inside objectives can support options. If so, all my troubles end there . That way i would have callable "help" like system in game on play...
by Elrood
January 12th, 2011, 10:14 pm
Forum: WML Workshop
Topic: Is possible to add custom [section] and [topic] inside help?
Replies: 5
Views: 1106

Is possible to add custom [section] and [topic] inside help?

New problem: I'm currently trying to add custom section into in-game help system. After few researches, I think it may be possible from the engine point of view, but i have no idea how can I add [help][toplevel][/toplevel][/help] tags. It looks like wesnoth consider only those in core data and then ...
by Elrood
January 11th, 2011, 10:13 am
Forum: Multiplayer Development
Topic: Automate Shift +D D to see spawn thro fog?
Replies: 6
Views: 1545

Re: Automate Shift +D D to see spawn thro fog?

Create dummy unit, teleport it to start locations with clearing shroud.
by Elrood
January 8th, 2011, 5:06 pm
Forum: WML Workshop
Topic: Dynamic alocation of 2D array?
Replies: 2
Views: 653

Re: Dynamic alocation of 2D array?

Thank you very much :)
by Elrood
January 8th, 2011, 9:50 am
Forum: WML Workshop
Topic: Dynamic alocation of 2D array?
Replies: 2
Views: 653

Dynamic alocation of 2D array?

I have a problem with allocating 2D array. First dimension allocates right, second dimension is nonexisting inside save game in [variables] tag My current code is (well, different names for variables): [set_variables] name=array [/set_variables] {REPEAT_SAFE $columns iterator_0 ( [set_variables] nam...
by Elrood
January 8th, 2011, 5:13 am
Forum: WML Workshop
Topic: Remarks about nested variables.
Replies: 2
Views: 615

Re: Remarks about nested variables.

Well, my macro breaks when i'm using loop with length restrain if i have only one [value]{...}[/value] defined inside container. When i use same loop with custom restrain, it does work. Yes, i will post code, but later when few more things will be working. I'm not posting half working code here. It ...
by Elrood
January 8th, 2011, 2:36 am
Forum: WML Workshop
Topic: Remarks about nested variables.
Replies: 2
Views: 615

Remarks about nested variables.

Well, there are problems with nested variables. - REPEAT tag isn't safe for them - it assign same variable as counter for every macro call. - length value is broken when assigning array inside array without using [set_variables]. In that case FOREACH is broken too. Last one i think must be treated a...
by Elrood
January 8th, 2011, 1:44 am
Forum: WML Workshop
Topic: Simple question on set_variables
Replies: 2
Views: 566

Re: Simple question on set_variables

Well, it took me 3 days but at long least variables works as intended -.- .

There really is need for better wiki entry about nested variables.
by Elrood
January 3rd, 2011, 4:24 am
Forum: WML Workshop
Topic: Simple question on set_variables
Replies: 2
Views: 566

Simple question on set_variables

Well, i cannot find answer on wiki or forum. Is possible to do: [set_variables] ___ name=array ___ [value] ___ ___ [variable] ___ ___ ___ {Even more nested variables and variable arrays} ___ ___ [/variable] ___ [/value] [/set_variables] All informations on wiki are about scalars inside [value] tag. ...
by Elrood
January 2nd, 2011, 1:50 pm
Forum: WML Workshop
Topic: How to distinguish regions inside map?
Replies: 3
Views: 893

Re: How to distinguish regions inside map?

Thanks SlowThinker, that probably will be the best solution.

Solved
by Elrood
January 2nd, 2011, 3:37 am
Forum: WML Workshop
Topic: How to distinguish regions inside map?
Replies: 3
Views: 893

How to distinguish regions inside map?

Well i want to distinguish regions inside my map. Macro should take x and y coordinates of hex, and "return" variable with data according to region or do some mysterious operation :P . It's possible to do with a massive if else bracket (or switch), but that would mean up to m x n (where m ...