Search found 15 matches
- September 25th, 2007, 6:46 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
- September 23rd, 2007, 4:33 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
It's a bit weird, but Wesnoth's scale is flexible anyway (1 hex = 1 spearman = 1 village = 1 mountain) I see your point. There appears to be two scales. One for the game board and one for the units. The background has to be squished into one tile for different terrains etc. thus making things not t...
- September 23rd, 2007, 1:05 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
- September 22nd, 2007, 12:46 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Looking good! Sorry I've been gone for a week, had the worst flu ever! I do have one question tho... where did the super miniature goblins come from? :? And what was wrong with the shield goblins as they were? I thought it was cool! It's not like that other idea was the first time anyone ever though...
- September 16th, 2007, 1:38 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Cool! I wouldn't bother with defence frames at this point though - the final sprite probably won't just have a ponderer sitting on it, and until the base frame's sorted out, doing elaborations on it will probably be a waste of time. (Of course, if you're doing it for the fun of it, go nuts. :)). I ...
- September 16th, 2007, 6:17 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
code
This might be a silly question at this stage given the idea is over 1 year old and there has been endless discussion on everything from genetics to materials science, not to mention all the graphics... but what's happening with the coding? I think it's time some of these units had their details put ...
- September 16th, 2007, 12:44 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
tower
Hey guys! :) I got an updated tower, basically Ive just done a little more shading and I looked at the suggestion of changing to logs instead of planks of wood. It sounded good but putting a spherical textured surface into a space 2-4 pixels wide is beyond me. So its ended up a darker and more rusti...
- September 14th, 2007, 2:19 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Here's my inspiration! If you guys think mine are too close to the originals I'll have to go back to the drawing board! :( http://www.3kingdoms.net/armaments/offensivearm.htm http://www.terrainosaur.com/tower1.jpg How much does searching for images on the internet suck! Would have been quicker and e...
- September 14th, 2007, 1:30 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Those pics are hand drawn replicas based on other images I found on the internet. Is that ok? I needed something for reference/proportions. The siege tower was based on a big tower 3 levels high being pushed by many small men. I tried to draw it a couple of times without a reference and I couldn't g...
- September 12th, 2007, 12:54 pm
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
tower
Here's a draft. I think its a bit too dull. Needs to be a bit more bright and cartoony to fit in with the rest of the group, but I'm tired and my eyes aren't working straight. Haven't put a little goblin in either. So I'll just post it and go to bed! Also posting a first draft of the siege tower, it...
- September 12th, 2007, 9:05 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
siege tower
Hey irrevenant! Got a new unit for you! :D I drew the siege tower, it's made of wood and only one tier high. You can't really go higher due to unit size, but you can imagine it is 3 or 4 tiers and therefore provides the occupant with better defence. I'm not sure what you were planning but I was thin...
- September 9th, 2007, 11:00 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Re: Balloonist
I'm a little disappointed with the lack of progress, I was expecting everyone to complain about my crappy picture and post 5 better alternatives, and also suggest some better names. :D Have you looked at the history of this thread?! So far it's taken me over a year to come up with art for a third o...
- September 8th, 2007, 7:24 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Balloonist
I'm a little dissappointed with the lack of progress, I was expecting everyone to complain about my crappy picture and post 5 better alternatives, and also suggest some better names. :D Good to see some people like my idea though! Done a little fiddling, now has perspective rather than isometric vie...
- August 31st, 2007, 6:58 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Oh, well I thought it sounded like a good idea. :oops: I know a balloon doesn't have a reputation for speed, but its powered by the wind so it can achieve speeds faster than anything on land. Sure its slow compared to a jet, but it would outrun a horse and so could easily be used as a scout. The onl...
- August 30th, 2007, 9:17 am
- Forum: Faction & Era Development
- Topic: Free Goblins (Dev Stage: Statting, Coding-then Animating)
- Replies: 252
- Views: 66889
Flying Goblins
Hey guys! 8) Love the idea! I do have one problem though... the clothwing/fleetwing unit faces some technical issues. 1) Hang-gliders are actually fairly advanced items, it took modern humans thousands of years to figure them out, so the odds of a goblin instantly inventing them isn't good. 2) It's ...