Search found 7 matches

by _Nyogtha
June 22nd, 2007, 2:58 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 64290

Thank you, I have a lot of other projects right now, and it is really good that you had time to fix the map for the current release of ANL.
by _Nyogtha
June 6th, 2007, 8:18 am
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 118487

I didn't try 1.7, but if resist are only limited to 10 purchases this will solve all of the above I think. Cause that drake, for example, will be able to get 90% pierce resist. (while staying at 50% fire res), well, he will be able to kill most leaders anyway, but some will cause big problems. Also,...
by _Nyogtha
June 5th, 2007, 8:56 am
Forum: Multiplayer Development
Topic: SurvivalXtreme: Version C.01!
Replies: 561
Views: 118487

Hi. I played quite a lot games. Mostly on survivalextremeadvanced, but I believe that this can apply to others map. 1. Berserk with default 225 settings are easily abused with drake glider. Get 1 HP upgrade, rage, ranged damage, if not sure get one chest, and even more hp and damage, this drake has ...
by _Nyogtha
May 24th, 2007, 1:39 am
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 64290

Updated package ANL_Maps.
Extract to campaing directory.
Contains third revision of AYBABTU 2 v 2 custom map.

Hope you will enjoy this.
by _Nyogtha
May 22nd, 2007, 12:09 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 64290

Blitz and Isar converted.

Attached ANL_Maps package. Unpack into campaigns directory. You have to have latest version of A New Land patch from kernigh for this to work. Currently Blitz and Isar converted. I an convert any map to A New Land rules, just tell me what you want and I will include it in the new version. I'm very i...
by _Nyogtha
May 19th, 2007, 6:42 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 64290

Some feedback on the Great Wall map.

Hello, The Great Wall map is unplayable in multi player when crops and mines are working. Cause in the end both sides have like 40-45 attacking units and it take ages for any side to finish move. I do not know, what could be done here, however. Also, I made attempts now to convert standard wesnoth m...
by _Nyogtha
May 19th, 2007, 6:27 pm
Forum: Multiplayer Development
Topic: A New Land addon - Wesnoth 1.4
Replies: 172
Views: 64290

Some feedback on the Great Wall map.

Hello, The Great Wall map is unplayable in multi player when crops and mines are working. Cause in the end both sides have like 40-45 attacking units and it take ages for any side to finish move. I do not know, what could be done here, however. Also, I made attempts now to convert standard wesnoth m...