Search found 6 matches
- December 8th, 2006, 6:55 am
- Forum: Ideas
- Topic: Portable Wesnoth
- Replies: 15
- Views: 5707
- December 7th, 2006, 12:06 am
- Forum: Ideas
- Topic: Possible trait(death-triggered effect)
- Replies: 25
- Views: 5285
- December 6th, 2006, 11:34 pm
- Forum: Ideas
- Topic: Possible trait(death-triggered effect)
- Replies: 25
- Views: 5285
- December 6th, 2006, 9:24 am
- Forum: Ideas
- Topic: Possible trait(death-triggered effect)
- Replies: 25
- Views: 5285
- December 6th, 2006, 4:44 am
- Forum: Ideas
- Topic: Possible trait(death-triggered effect)
- Replies: 25
- Views: 5285
I think you mean ability and not trait, just so as you know. There is an important distinction between the two in Wesnoth. Traits are the randomly given small modifications to the base unit, like strong or quick. Abilities are something that all units of a type have and lets them do something speci...
- December 6th, 2006, 3:03 am
- Forum: Ideas
- Topic: Possible trait(death-triggered effect)
- Replies: 25
- Views: 5285
Possible trait(death-triggered effect)
Quick summary: ondeath type effect(s). Wesnoth is a fairly thorough game, and I can see how most ideas would do more harm than good. I was thinking about what triggers could be used be harnessed without affecting the front end user interface. Walking dead create more walking dead when they kill, but...