Search found 5878 matches

by Iris
April 14th, 2021, 11:58 pm
Forum: Ideas
Topic: [interface] Notify or Continue gameplay in background when dialog is in focus
Replies: 4
Views: 165

Re: [interface] Notify or Continue gameplay in background when dialog is in focus

All in-game UIs block the game entirely due to nearly two decades-old architectural shortcomings that are unlikely to be solved any time soon. I don't think anyone has ever disagreed on this being an issue we would like to see addressed. (There was an effort early during the 1.15.x development cycle...
by Iris
April 14th, 2021, 11:51 pm
Forum: Users’ Forum
Topic: I'm back, after a very long absence.
Replies: 11
Views: 460

Re: I'm back, after a very long absence.

Oh someone after my own heart. I could never use discord. That's some sort of voice talking (so basically a conference call on the old telephone, eh) and the reason I've always liked using computers to communicate (since 1986 with a 300 baud modem callin g local BBSes) is that it allows me to write...
by Iris
April 3rd, 2021, 7:18 pm
Forum: Developers’ Discussions
Topic: SourceForge vs using a second store
Replies: 6
Views: 323

Re: SourceForge vs using a second store

Are #3 and #4 really guaranteed to avoid issues with antimalware solutions? Both invididual GOG downloads (as opposed to using GOG Galaxy) and itch.io require the player to run the installer themselves instead of through a "trusted" (read: backdoored) process. It might be possible to avoid...
by Iris
April 1st, 2021, 2:15 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
Replies: 619
Views: 275665

After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]

Version 0.10.12 is out! SO! I know everyone's excited about this new AtS release that's been a long time in the making! I've talked to many people over the years and some of the things I keep being asked are "When is EOL going to be released?" "Why was Flesh and Steel scrapped?"...
by Iris
April 1st, 2021, 1:44 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.10 [Wesnoth 1.14.x & 1.15.4+]
Replies: 218
Views: 92358

Invasion from the Unknown 2.1.10 [Wesnoth 1.14.x & 1.15.4+]

Version 2.1.10 is out! Aside from a major bug fix required for IftU and AtS to work properly on newer Wesnoth 1.15.x development releases, the most notable change in this release is the removal of obsolete or unmaintained translations: Spanish, French, Hungarian, Italian, Japanese, and Turkish. Thi...
by Iris
March 30th, 2021, 6:02 pm
Forum: Ideas
Topic: [interface] Add-ons manager: show subcategories for modifications
Replies: 2
Views: 200

Re: [interface] Add-ons manager: show subcategories for modifications

I would rather see the tags system being improved upon instead to be honest.
by Iris
March 25th, 2021, 9:13 pm
Forum: Technical Support
Topic: Game crashes on loading (add ons, era used)
Replies: 9
Views: 322

Re: Game crashes on loading (add ons, era used)

I wonder where those *.cpp files are and if i can edit them to get rid of the error. Only found the cfg files but they are to no use for me. You can't, unfortunately. Assertion failures always occur due to programming errors in the game engine's own (compiled) code, with the file path and line numb...
by Iris
March 21st, 2021, 5:28 pm
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.10 [Wesnoth 1.14.x & 1.15.4+]
Replies: 218
Views: 92358

Re: Invasion from the Unknown 2.1.9 [Wesnoth 1.14.x & 1.15.4+]

turkish translation is dead. Could you update it please? ı played a few years ago and Turkish language was good but in this version there is huge defiency at the translation. thanks for this beautiful campaing :) I can't update any translations myself since I only speak English and Spanish (which I...
by Iris
March 16th, 2021, 6:17 pm
Forum: Technical Support
Topic: Sync game data and save files with Steam between Linux and Windows
Replies: 7
Views: 748

Re: Sync game data and save files with Steam between Linux and Windows

I would say it comes from when you installed Wesnoth on Windows. There is an option to save the files in the Wesnoth folder inside Program Files (which is what you have, if I understand well) so that every account can access it, instead of inside Documents where only this user can access it. You mi...
by Iris
March 14th, 2021, 11:34 pm
Forum: Technical Support
Topic: Health bars are not visible (Windows 10, Steam version )
Replies: 2
Views: 247

Re: Health bars are not visible (Windows 10, Steam version )

What are your Windows language settings?
by Iris
March 7th, 2021, 4:34 pm
Forum: Translations & Internationalization
Topic: website translation for new article
Replies: 7
Views: 1893

Re: website translation for new article

Elven wrote: March 6th, 2021, 5:33 pm also, can someone with permissions enable Slovak language on website?
Done.
by Iris
March 6th, 2021, 10:25 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.12 [Wesnoth 1.14.x & 1.15.4+]
Replies: 619
Views: 275665

Re: After the Storm 0.10.11 [Wesnoth 1.14.x & 1.15.4+]

Oh the vote is over. I'd test stuff! My only annoyance is with boost, indirectly, because the latest boost versions seem to not work on wesnoth usually. I know way too little about C++ to be able to help here, but I think when specific versions are necessary that are not the latest release one, it ...
by Iris
February 26th, 2021, 3:12 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.15.10
Replies: 9
Views: 2285

Re: Wesnoth 1.15.10

buen dia la descarga es solo por steam? :geek: :geek: :geek: Los links de descarga directa para Windows y macOS están en el anuncio arriba, junto con el link a la página con información relevante para Linux (incluyendo Flatpak). The direct download links for Windows and macOS are in the announcemen...
by Iris
February 23rd, 2021, 8:27 pm
Forum: Music & Sound Development
Topic: MIDI files don't work
Replies: 4
Views: 895

Re: MIDI files don't work

Wesnoth uses SDL_mixer, which optionally supports MIDI playback using fluidsynth or timidity on Linux. This support may not always be available, compiled in, usable out of the box, or fully functional on all platforms for which Wesnoth is distributed, so we don't officially support using MIDI files ...
by Iris
February 22nd, 2021, 3:48 pm
Forum: Release Announcements, Compiling & Installation
Topic: compile error with master HEAD
Replies: 6
Views: 415

Re: compile error with master HEAD

Opps, didn't saw that. But it was accepted anyway. And g++ build the whole project without crashing one time with this option. I guess this is just coincidental. It is, very much so. I normally need to run scons about 4 times before the problematic files will be compiled successfully, but sometimes...