Search found 5679 matches

by shadowm
Yesterday, 9:03 pm
Forum: Off-Topic
Topic: Hey there
Replies: 8
Views: 354

Re: Hey there

JW wrote:
Yesterday, 9:00 pm
Hi Sapient! If you're still working on something why are you listed as an "inactive" developer?
Argentum Age is a different game in development by Dave and others. It’s not made by the Battle for Wesnoth Project.
by shadowm
Yesterday, 12:42 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 456
Views: 147693

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Yes, but most of the strings shared with IftU (over half of the units, several UI strings) are in Naia now.
by shadowm
Yesterday, 8:52 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 456
Views: 147693

Re: After the Storm 0.9.17 [Wesnoth 1.12]

I am not really sure what you mean, but my point is that the Naia translation is still incomplete:

https://github.com/project-ethea/Ethea- ... Naia/fr.po
by shadowm
Yesterday, 5:31 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 167
Views: 30605

Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

Version 2.1.1 is out! This is a very frugal release and it only delivers a couple of quality-of-life improvements. First, there’s a new AMLA tree for Elynia, as outlined in the previous posts in this thread. I have no idea exactly how that will interact with old saves and her old AMLAs, so I’m goin...
by shadowm
Yesterday, 5:09 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 456
Views: 147693

Re: After the Storm 0.9.17 [Wesnoth 1.12]

newfrench83, your latest translation progress does not appear to include any Naia strings. Do you have those in a separate file or did you accidentally lose them at some point?
by shadowm
Yesterday, 5:00 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 167
Views: 30605

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

I think the melee damage increase (which is only useful during defense anyway) comes in handy much sooner tbh.

I’ve made Strength V give her 7 HP instead of 5.
by shadowm
July 21st, 2018, 9:14 pm
Forum: Strategies & Tips
Topic: Let's Play After the Storm
Replies: 88
Views: 25221

Re: Let's Play After the Storm

Spurred on by Elyssa’s helpful encouragement, Elynia manages to make a bridge across the chasm. Actually, it's Elyssa who builds the bridge the old-fashioned way by blasting the ceiling. How clear did you find the scenario objectives? Well it could be a bit clearer, I’ll give it a 3/10. [...] I’m a...
by shadowm
July 21st, 2018, 4:52 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 456
Views: 147693

Re: After the Storm 0.9.17 [Wesnoth 1.12]

I’m not ignoring it, I’m just caught up in other things at the moment, hence I haven’t released a new IftU update either.
by shadowm
July 20th, 2018, 6:24 am
Forum: Art Workshop
Topic: Female Pesant and Ruffian
Replies: 7
Views: 343

Re: Female Pesant and Ruffian

I believe the convention is to reserve larger amounts of TC for higher-level units, but don’t quote me on that. They look good to me, although I’m not sure why they both seem to have grey hair. All that said, since you didn’t specify whether your intention is to get these added to the main game (and...
by shadowm
July 19th, 2018, 8:25 am
Forum: Off-Topic
Topic: Data lost!
Replies: 1
Views: 104

Re: Data lost!

You’re a spambot, aren’t you?
by shadowm
July 17th, 2018, 7:34 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 167
Views: 30605

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

Strength II: still +1 melee strike, but only +2 damage (after all, an extra strike is a pretty big deal) It doesn’t increase melee damage in this version of the tree, only HP (by 4). Strength V: Feels too similar to Strength III, and a bit underpowered as a final upgrade (it is inferior to the prev...
by shadowm
July 17th, 2018, 7:14 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]
Replies: 167
Views: 30605

Re: Invasion from the Unknown 2.1.0 [Wesnoth 1.14]

Okay, let’s try this again: * Units: * Revised Elvish Avatar (Anlindë)'s AMLA tree: * XP increase for all AMLAs is 15%. * Revised Lady of Light (Elynia)'s AMLA tree: * XP increase for all AMLAs is 15%. * Base XP decreased from 90 XP to 70 XP. * Strength I: HP +4, melee dmg +1 * Strength II: HP +4, m...
by shadowm
July 16th, 2018, 1:19 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.3
Replies: 14
Views: 9399

Re: Wesnoth 1.14.3

enclave wrote:
July 16th, 2018, 12:20 am
running with console didnt display any errors while or after the crash error... I have no idea where stdrr.txt is on 1.14 if it still exists...
See the instructions here.

Although given the nature of the error, I doubt there’s anything of use right before the crash in there.
by shadowm
July 12th, 2018, 9:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: I can't compile old-version Wesnoth
Replies: 6
Views: 411

Re: I can't compile old-version Wesnoth

Instead of trying to build the last 1.5.x development version you might prefer to try the 1.6 branch from Git like it was pointed out above, not only because we sometimes push changes to make old branches buildable on newer (but not necessarily the newest) platforms depending on need/interest, but a...
by shadowm
July 11th, 2018, 8:16 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 456
Views: 147693

Re: After the Storm 0.9.17 [Wesnoth 1.12]

Also, far more harmless: Is it just me or do Shaxthal drone units change colour all the time? Their exoskeleton changes colouration depending on how long they’ve been exposed to sunlight. The bluer Shaxthal units dwell almost exclusively underground, while the bright brown units have spent the most...