Search found 5622 matches

by shadowm
Today, 2:40 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]
Replies: 95
Views: 19057

Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Oh! It's not the typo but I've found another thing: some of the female demon units are called ‘Elynia’. It’s an intentional easter egg. Oh! Well, I'll see what it portents. Nothing at all. There are a lot of names in the name generator source for the demon race and hers is just one of several that ...
by shadowm
Today, 2:18 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.9.17 [Wesnoth 1.12]
Replies: 427
Views: 137942

Re: After the Storm 0.9.17 [Wesnoth 1.12]

@newfrenchy83: You should make sure to use [spoiler][/spoiler] tags when discussing any of the plot stuff that isn’t already established or revealed by the end IftU, since some people also come here for reporting bugs while they’re playing the campaign for the first time. In particular, the return o...
by shadowm
Today, 2:00 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]
Replies: 95
Views: 19057

Re: Invasion from the Unknown 2.0.1 [Wesnoth 1.12]

Elyssa's name is revealed even before she's ever said it (she doesn't even say it to Anlindë when they fight). It’s not revealed during her fight with Anlindë, I’m pretty sure. As for her name being revealed in scenario 22A before it’s even mentioned by herself... There are a surprising number of p...
by shadowm
May 23rd, 2018, 11:56 pm
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 216
Views: 65443

Re: Traducción al español

Me gustaría sugerir cambiar la etiqueta para “Paths” in wesnoth-lib (para el cuadro de diálogo de información de versión) de “Direcciones de los archivos” con simplemente “Rutas”. Si bien no es una solución para el problema que hay con cadenas largas en la lista de páginas de ese y otros diálogos, l...
by shadowm
May 23rd, 2018, 11:09 pm
Forum: Technical Support
Topic: Invisible/1-pixel-tall health and experience bars
Replies: 13
Views: 379

Re: Invisible/1-pixel-tall health and experience bars

As a matter of fact, the Copy button in the bottom left corner of the version info dialog exists precisely so you don’t need to screenshot everything page by page.
by shadowm
May 23rd, 2018, 9:47 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 4606

Re: Wesnoth 1.14.1

If you’d like to test a fix (actually a stopgap measure working around the underlying UI engine bug) you could apply the following patch to your game files and try starting the scenario again: https://github.com/wesnoth/wesnoth/commit/4d92cc2395e45e84f34b93b86015c2400cff40ce (The previous contents o...
by shadowm
May 23rd, 2018, 9:15 pm
Forum: Technical Support
Topic: Invisible/1-pixel-tall health and experience bars
Replies: 13
Views: 379

Re: Invisible/1-pixel-tall health and experience bars

I’d prefer if you could test removing all add-ons first just in case, or manually move them to another folder and then place them back in after testing. Also, while we’re trying to help you, please bear in mind that the forums are not a chatroom and there’s no need to post a message every couple of...
by shadowm
May 23rd, 2018, 9:01 pm
Forum: Technical Support
Topic: Invisible/1-pixel-tall health and experience bars
Replies: 13
Views: 379

Re: UI issues?

I have looked at and tested Wesnoth a bit on Wine and Windows 10 1709 and 1803 and haven’t experienced this issue. We’d certainly know if it was only related to the platform since we’ve got half of the active developers using Windows, and most of the user base is using Windows as well. There’s proba...
by shadowm
May 23rd, 2018, 8:30 pm
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 12
Views: 207

Re: Change to .pbl file?

Do each of those add-ons you have listed on the Add-ons Manager as publishable have an _info.cfg file in them? If so, could you post them? (For those wondering, no, your own publishable add-ons do not need to have an _info.cfg and they normally shouldn’t have one since it is supposed to rendered sup...
by shadowm
May 23rd, 2018, 5:31 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 4606

Re: Wesnoth 1.14.1

@bretor That seems to be issue #2912. It’s known.
by shadowm
May 22nd, 2018, 7:23 am
Forum: Users’ Forum
Topic: 1.14 MP server login requirement
Replies: 24
Views: 4591

Re: 1.14 MP server login requirement

For example, I cannot even log in since my forum name (that I am required to use) contains a white space. You can PM the Forum Administrators group a username change request. I don’t remember the exact year (which is a bit embarrassing since I wrote the patch for phpBB), but the limitation on chara...
by shadowm
May 22nd, 2018, 1:36 am
Forum: WML Workshop
Topic: Change to .pbl file?
Replies: 12
Views: 207

Re: Change to .pbl file?

What is the exact error message?

(Also, for the record, the Fire Dragon baseframe doesn’t have any team colour bits, so recolouring it with the magenta palette as source is pointless and doesn’t have any visible effects.)
by shadowm
May 14th, 2018, 10:37 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 4606

Re: Wesnoth 1.14.1

Eventually. I’m working on it.
by shadowm
May 13th, 2018, 5:11 am
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 1.14.1
Replies: 41
Views: 4606

Re: Wesnoth 1.14.1

My monitor is using 1920x1080 in windows, I have no idea why Wesnoth maximum is 1280. Wesnoth does not have a maximum window size. Is your monitor 1920x1080 but configured to use DPI text scaling in your Display settings perhaps? That will make Wesnoth consider it to be smaller than 1920x1080 but w...
by shadowm
May 13th, 2018, 3:45 am
Forum: Users’ Forum
Topic: A mod to make Wesnoth's RNG a little less frustrating
Replies: 35
Views: 1211

Re: A mod to make Wesnoth's RNG a little less frustrating

I don’t really know. What I said could be based on incorrect information from gfgtdf (who is a developer and probably looked at the code, though), especially considering that Dave (Denivarius) didn’t really address what I said above at the time, which was a follow-up to this conversation: Screenshot...