Search found 5818 matches

by Iris
July 10th, 2020, 5:34 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.2 [Wesnoth 1.14]
Replies: 566
Views: 232614

Re: After the Storm 0.10.2 [Wesnoth 1.14]

in offense, splashes work just like described, but in defense, [...] Is it also intended that Elyssa/Elynia doesn't gain XP when killing an ennemy with the splash damages? Splash damage proccing when the units with abattoir/shockwave are hit by the AI during its own turns was entirely my mistake. I...
by Iris
July 7th, 2020, 7:24 am
Forum: Scenario & Campaign Development
Topic: 1.14 SP Campaign - Bad Moon Rising
Replies: 562
Views: 165255

Re: 1.14 SP Campaign - Bad Moon Rising

Not sure if you are aware of this, but in BMR 2's World Map - Ukiah scenario, the context menu has some serious layout issues because you're using an oversized image for one of the menu items, causing all others to be padded to match: Screenshot_20200707_032144.png (Version 1.11.2 on Wesnoth 1.14.13...
by Iris
July 7th, 2020, 4:44 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]
Replies: 203
Views: 73235

Re: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]

Okay, time for a poll. Major IftU spoilers ahead , as well as some mild spoilers for AtS. Originally, IftU was a single campaign, internally arranged in 4 "episodes" or acts, with no gameplay implications beyond the presence of a boss at the end of each one: Episode 1: S1 (Border Patrol) through S7 ...
by Iris
July 4th, 2020, 7:07 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]
Replies: 203
Views: 73235

Re: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]

In S7- Goliath, I don't know how to get the Void Armor. The author said it's more practical but I can't find any clues on how to do so. Can anyone here help me with this? It's more practical in the sense that you should be able to do it without running into the turn limit or triggering the boss fig...
by Iris
July 2nd, 2020, 9:43 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.2 [Wesnoth 1.14]
Replies: 566
Views: 232614

Re: After the Storm 0.10.2 [Wesnoth 1.14]

- in E2S5 (Eastern Front) : in the dialogue, at the end of the scenario : "The rumors pointed at the Iron Council’s intrusion in our lands and affairs, but we didn’t have the opportunity to confirm anything." Shouldn't it be "Iron Triad" instead of "Iron Council" ? The terms are used interchangeabl...
by Iris
June 28th, 2020, 10:05 pm
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.2 [Wesnoth 1.14]
Replies: 566
Views: 232614

After the Storm 0.10.2 [Wesnoth 1.14]

Version 0.10.2 is out now. The complete changelog for this version of AtS follows: Version 0.10.2: --------------- * General: * Update to Naia 20200628. * Scenarios: * E1S12 - The Queen: * Minor visual fix. * E3S1 - Beyond her Smile (A Light in the Darkness): * Minor UI fix. * E3S3 - Amidst the Rui...
by Iris
June 27th, 2020, 7:16 am
Forum: News
Topic: 1.15.x Project Manager Election Results
Replies: 0
Views: 757

1.15.x Project Manager Election Results

Hello. As a brief recap, the Battle for Wesnoth Project recently decided to adopt the Project Constitution in order to regulate and codify the Project’s governance going forward. Part of the deal that the Project unanimously accepted was an immediate call to elections for the Project Manager role. T...
by Iris
June 27th, 2020, 7:01 am
Forum: Wesnoth Organizational Updates
Topic: [WOU-20200627-1] Project Manager
Replies: 0
Views: 224

[WOU-20200627-1] Project Manager

SUMMARY: Informs of the Project Manager Election results and designates the Wesnoth Project Manager TYPE: Executive Order SOURCE: Board of Directors DECISION PROCESS & RESULTS: Constitutional Vote - Transitory Provision II Constitutional Vote - Article 12 Board Vote - Article 12 CONTENTS: Taking in...
by Iris
June 25th, 2020, 6:20 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.2 [Wesnoth 1.14]
Replies: 566
Views: 232614

After the Storm 0.10.1 [Wesnoth 1.14]

Version 0.10.1 is out now. You're going to have to read the announcement for IftU 2.1.3 for information on the two main highlights of this release. There are some minor AtS-specific tweaks in this release as well, including a fix for the dazed weapon special effect's sidebar display, but it's not r...
by Iris
June 25th, 2020, 6:15 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]
Replies: 203
Views: 73235

Invasion from the Unknown 2.1.3 [Wesnoth 1.14]

Version 2.1.3 is out now. As far as I know, there weren't any game-breaking bugs in IftU 2.1.2/AtS 0.10.0 (except the one , see below). However, there was one thing that I was working on for AtS 0.10.0 back in October which I had to postpone in order to get the first release out within a reasonable...
by Iris
June 21st, 2020, 3:09 am
Forum: Scenario & Campaign Development
Topic: After the Storm 0.10.2 [Wesnoth 1.14]
Replies: 566
Views: 232614

After the Storm 0.10.0 [Wesnoth 1.14]

Life is complicated. Often, you think you've got everything figured out and that you have a plan ready for any situation that may arise. Then the universe decides to prove you wrong. Repeatedly. I think that's the best way to summarize the past 4 years of my life. Almost all of it is on me though, w...
by Iris
June 21st, 2020, 3:09 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]
Replies: 203
Views: 73235

Invasion from the Unknown 2.1.2 [Wesnoth 1.14]

Version 2.1.2 is out! Surprisingly enough, not much has happened on this front. Like, really nothing at all. I mean, this is such a high-quality campaign it has basically not required any maintenance work since 2.1.1 because it basically maintains itself or something? I know, sounds crazy. There ar...
by Iris
June 21st, 2020, 1:50 am
Forum: Scenario & Campaign Development
Topic: Invasion from the Unknown 2.1.3 [Wesnoth 1.14]
Replies: 203
Views: 73235

Re: Invasion from the Unknown 2.1.1 [Wesnoth 1.14]

*peeks out from behind the curtain* I've definitely not been hiding all this time. The Royal Meeting story scenario is broken for me, most of the time the screen is just black. After trying around a bit I was able to get it to work by removing the {FULLSCREEN_CUTSCENE_UI} macro. I wonder if is a pr...
by Iris
June 21st, 2020, 1:40 am
Forum: Ideas
Topic: Addition of Rockbound Earthy Cave into mainline Wesnoth
Replies: 5
Views: 509

Re: Addition of Rockbound Earthy Cave into mainline Wesnoth

To be entirely honest, the only reason I didn't push for this myself is that I don't think I could replicate the exact palette that earthy underground terrains in mainline use.