Search found 14 matches
- December 24th, 2008, 3:46 am
- Forum: Coder’s Corner
- Topic: where to register the wml handlers
- Replies: 1
- Views: 1428
where to register the wml handlers
Hi guys, There is the WML_HANDLER_FUNCTION macro,which handles auto registeration for wml handlers in game_events.cpp. However, I can't find the location to add these handlers. I debug the code,the dump is as following: #0 00000000 game_events::command_handlers::add_handler(this=0xb63480, key=@0x22f...
- December 3rd, 2008, 9:17 am
- Forum: Release Announcements, Compiling & Installation
- Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
- Replies: 183
- Views: 95072
Re: How to compile Wesnoth on Windows with Dev-Cpp
Hi BroodKiller , I compiled BFW with codeBlocks as what you said(using wesnoth_gcc4.cbp). It's OK except adding some source files into project file. And then, I copied the .dll files into the wesnoth directory. However, there is the following error message when I startup the wesnoth_gcc4.exe: "...
- May 13th, 2008, 7:50 am
- Forum: Release Announcements, Compiling & Installation
- Topic: SDL version problem while compiling wesnoth
- Replies: 4
- Views: 2716
Re: SDL version problem while compiling wesnoth
ya. Good. Thanks!
I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
- May 9th, 2008, 11:52 am
- Forum: Coder’s Corner
- Topic: How should I set the "run option" of kdevelop?
- Replies: 0
- Views: 1088
How should I set the "run option" of kdevelop?
Hi Guys,
I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
Thanks advanced!
Cliff
I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
Thanks advanced!
Cliff
- May 8th, 2008, 2:16 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: SDL version problem while compiling wesnoth
- Replies: 4
- Views: 2716
Re: SDL version problem while compiling wesnoth
Hi ivanovic, Thanks a lot at first. I have succeeded to compile the game as what you said. However, I encounter another problem: When I run the game, there is the error output as following: [root@localhost src]# ./wesnoth Battle for Wesnoth v1.5.0 Started on Thu May 8 22:04:37 2008 Data at '/usr/loc...
- May 6th, 2008, 9:24 am
- Forum: Release Announcements, Compiling & Installation
- Topic: SDL version problem while compiling wesnoth
- Replies: 4
- Views: 2716
SDL version problem while compiling wesnoth
Hi Guys, I run ./configure while i compile the wesnoth on the linux. There is the output as following: .... .... checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string....
- January 29th, 2008, 11:27 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Why need python25.dll?
- Replies: 2
- Views: 2357
- January 29th, 2008, 10:45 am
- Forum: Release Announcements, Compiling & Installation
- Topic: Why need python25.dll?
- Replies: 2
- Views: 2357
Why need python25.dll?
Hi Guys, I complied the latest source code using Dev-Cpp. And then I copy the *.dll files into the directory. However, when I startup the game, the error message is popup : "can't find python25.dll". I search the install package on Windows, there is only python24.dll. Why need python25.dll...
- September 1st, 2007, 11:24 am
- Forum: WML Workshop
- Topic: A question about WML
- Replies: 1
- Views: 1132
A question about WML
Hi guys,I encounter a problem while playing the wesnoth.
In a new scenario ,Zhul should be present. However,he isn't.
My question is: Which value of WML script determine the present or absent of a character?
In a new scenario ,Zhul should be present. However,he isn't.
My question is: Which value of WML script determine the present or absent of a character?
- August 24th, 2007, 2:04 am
- Forum: Technical Support
- Topic: error loading 08_Frying_Pan in Under_the_Burning_Suns
- Replies: 2
- Views: 950
- August 23rd, 2007, 8:06 am
- Forum: Technical Support
- Topic: error loading 08_Frying_Pan in Under_the_Burning_Suns
- Replies: 2
- Views: 950
error loading 08_Frying_Pan in Under_the_Burning_Suns
hi guys,good afternoon. I encounter a bug while when playingcampaign "Under_the_Burning_Suns". when load scenario "08_Frying_Pan",the error report is as following: error display: could not open image 'flame-sword.png' error config: Illegal character in map: (Dyo) 'Dyo' error gene...
- February 12th, 2007, 2:06 am
- Forum: Users’ Forum
- Topic: How to find the footprints on the scenario 'Vale_of_Tears'
- Replies: 3
- Views: 1421
- February 11th, 2007, 3:02 am
- Forum: Users’ Forum
- Topic: How to find the footprints on the scenario 'Vale_of_Tears'
- Replies: 3
- Views: 1421
How to find the footprints on the scenario 'Vale_of_Tears'
I am palying the scenario 'Vale_of_Tears' from the campaign 'The_South_Guard'.
After the Ethiliel came to the Mebrin village,the script told her to follow the footprints into the woods.
But I have never find the footprints .How do i continue the game?
Who can help me?Thanks ahead!
After the Ethiliel came to the Mebrin village,the script told her to follow the footprints into the woods.
But I have never find the footprints .How do i continue the game?
Who can help me?Thanks ahead!
- November 15th, 2006, 2:18 am
- Forum: Game Development
- Topic: Ultimatum is a outrageous game indeed.
- Replies: 8
- Views: 4535
Ultimatum is a outrageous game indeed.
Ya,it has infringed the license. However,we can adopt some good ideas that Ultimatum .
For example, 1. building ,equipment and unit upgrades
2. the player can build structures
For example, 1. building ,equipment and unit upgrades
2. the player can build structures