Search found 14 matches

by Cliff
December 24th, 2008, 3:46 am
Forum: Coder’s Corner
Topic: where to register the wml handlers
Replies: 1
Views: 1428

where to register the wml handlers

Hi guys, There is the WML_HANDLER_FUNCTION macro,which handles auto registeration for wml handlers in game_events.cpp. However, I can't find the location to add these handlers. I debug the code,the dump is as following: #0 00000000 game_events::command_handlers::add_handler(this=0xb63480, key=@0x22f...
by Cliff
December 3rd, 2008, 9:17 am
Forum: Release Announcements, Compiling & Installation
Topic: How to compile Wesnoth on Windows with Dev-Cpp, Code::Blocks
Replies: 183
Views: 95072

Re: How to compile Wesnoth on Windows with Dev-Cpp

Hi BroodKiller , I compiled BFW with codeBlocks as what you said(using wesnoth_gcc4.cbp). It's OK except adding some source files into project file. And then, I copied the .dll files into the wesnoth directory. However, there is the following error message when I startup the wesnoth_gcc4.exe: "...
by Cliff
May 13th, 2008, 7:50 am
Forum: Release Announcements, Compiling & Installation
Topic: SDL version problem while compiling wesnoth
Replies: 4
Views: 2716

Re: SDL version problem while compiling wesnoth

ya. Good. Thanks!

I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
by Cliff
May 9th, 2008, 11:52 am
Forum: Coder’s Corner
Topic: How should I set the "run option" of kdevelop?
Replies: 0
Views: 1088

How should I set the "run option" of kdevelop?

Hi Guys,

I use the kdevelop to debug the wesnoth and encounter a problem.
I use the default project file ,wesnoth.kdevelop.
If I don't install the wesnoth,and debug it in the local directory.
How should I set the "run option" of kdevelop?
Thanks advanced!


Cliff
by Cliff
May 8th, 2008, 2:16 pm
Forum: Release Announcements, Compiling & Installation
Topic: SDL version problem while compiling wesnoth
Replies: 4
Views: 2716

Re: SDL version problem while compiling wesnoth

Hi ivanovic, Thanks a lot at first. I have succeeded to compile the game as what you said. However, I encounter another problem: When I run the game, there is the error output as following: [root@localhost src]# ./wesnoth Battle for Wesnoth v1.5.0 Started on Thu May 8 22:04:37 2008 Data at '/usr/loc...
by Cliff
May 6th, 2008, 9:24 am
Forum: Release Announcements, Compiling & Installation
Topic: SDL version problem while compiling wesnoth
Replies: 4
Views: 2716

SDL version problem while compiling wesnoth

Hi Guys, I run ./configure while i compile the wesnoth on the linux. There is the output as following: .... .... checking for egrep... /bin/grep -E checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string....
by Cliff
January 29th, 2008, 11:27 am
Forum: Release Announcements, Compiling & Installation
Topic: Why need python25.dll?
Replies: 2
Views: 2357

Thanks ,Mist! :D
by Cliff
January 29th, 2008, 10:45 am
Forum: Release Announcements, Compiling & Installation
Topic: Why need python25.dll?
Replies: 2
Views: 2357

Why need python25.dll?

Hi Guys, I complied the latest source code using Dev-Cpp. And then I copy the *.dll files into the directory. However, when I startup the game, the error message is popup : "can't find python25.dll". I search the install package on Windows, there is only python24.dll. Why need python25.dll...
by Cliff
September 1st, 2007, 11:24 am
Forum: WML Workshop
Topic: A question about WML
Replies: 1
Views: 1132

A question about WML

Hi guys,I encounter a problem while playing the wesnoth.
In a new scenario ,Zhul should be present. However,he isn't.
My question is: Which value of WML script determine the present or absent of a character?
by Cliff
August 24th, 2007, 2:04 am
Forum: Technical Support
Topic: error loading 08_Frying_Pan in Under_the_Burning_Suns
Replies: 2
Views: 950

ya,just the reason.
Thanks a lot.
by Cliff
August 23rd, 2007, 8:06 am
Forum: Technical Support
Topic: error loading 08_Frying_Pan in Under_the_Burning_Suns
Replies: 2
Views: 950

error loading 08_Frying_Pan in Under_the_Burning_Suns

hi guys,good afternoon. I encounter a bug while when playingcampaign "Under_the_Burning_Suns". when load scenario "08_Frying_Pan",the error report is as following: error display: could not open image 'flame-sword.png' error config: Illegal character in map: (Dyo) 'Dyo' error gene...
by Cliff
February 12th, 2007, 2:06 am
Forum: Users’ Forum
Topic: How to find the footprints on the scenario 'Vale_of_Tears'
Replies: 3
Views: 1421

OK. Thanks a lot.
However, I think it is a bug.
Maybe the designer of the scenairo resumes the player go to the mebrin village after he(or she) kill the leader. In fact,many player go to the village firstly.
by Cliff
February 11th, 2007, 3:02 am
Forum: Users’ Forum
Topic: How to find the footprints on the scenario 'Vale_of_Tears'
Replies: 3
Views: 1421

How to find the footprints on the scenario 'Vale_of_Tears'

I am palying the scenario 'Vale_of_Tears' from the campaign 'The_South_Guard'.
After the Ethiliel came to the Mebrin village,the script told her to follow the footprints into the woods.
But I have never find the footprints .How do i continue the game?
Who can help me?Thanks ahead!
by Cliff
November 15th, 2006, 2:18 am
Forum: Game Development
Topic: Ultimatum is a outrageous game indeed.
Replies: 8
Views: 4535

Ultimatum is a outrageous game indeed.

Ya,it has infringed the license. However,we can adopt some good ideas that Ultimatum .
For example, 1. building ,equipment and unit upgrades
2. the player can build structures