Search found 8 matches

by Reddig
August 27th, 2006, 5:05 pm
Forum: Multiplayer Development
Topic: Das Vidania Tovarich, big IS beautiful, BIG BBC map code...
Replies: 10
Views: 1897

What I mean is, are these for balanced team or ffa play, for artistic purposes, or just to randomly create stuff? Are they all linked as part of some world? Are they imitations of real or fanatasy places?

What are they?
Oh, come ON! :P Russia!
by Reddig
August 27th, 2006, 3:43 pm
Forum: Multiplayer Development
Topic: Reddig's Maps
Replies: 7
Views: 1897

Three new 2 vs. 2 maps. I've tried to make them as ballanced as I could, which means - easy to move troops arround, defence spots which are in strategic places, but few (or none at all) tight spots. Well, I'll let you be the judge how succesfull I was ;) [map]WWWWWWWWWWWhWZWcWZWhWWWWWWWWWWW WWWWWWWW...
by Reddig
August 24th, 2006, 4:54 pm
Forum: Multiplayer Development
Topic: Reddig's Maps
Replies: 7
Views: 1897

Eh, since all the maps I make seem to be made for long-time games, I decided to make two quicker ones. Both are 2 vs. 2 (and teams are 1 & 4 vs. 2 & 3, the same as on my previous maps). [map]WWWWWZWcccccccccccWZWWWWW WWWccccccWcfkfcWccccccWWW WccccWcWWgggcgggWWcWccccW cccWWWWgggggcgggggWWWWc...
by Reddig
August 24th, 2006, 3:33 pm
Forum: Multiplayer Development
Topic: Reddig's Maps
Replies: 7
Views: 1897

Heh, it actually does look like a candy :] That's good, because I can never think of a sensible name for the maps. Haruspex: Umm... one of them is shallow water already. Besides, since there are very few water villages arround, I decided to make these unaccesible for land units, so that water units ...
by Reddig
August 24th, 2006, 2:01 pm
Forum: Multiplayer Development
Topic: 1vs1 maps (x4ro)
Replies: 11
Views: 2763

The second one has horrible bottlenecks... It's enough to set just 5 units (1 for defence, 3 for support, 1 for additional healing) on behind 2;11 and 27;10 to succesfully stop any army of any size, while sending the rest to battle the enemy on the other side (and get stuck on his bottleneck if succ...
by Reddig
August 24th, 2006, 1:25 pm
Forum: Multiplayer Development
Topic: 4p_Double_Cross
Replies: 5
Views: 1575

Hmm... I actually don't like the idea of the map. It looks like hell to drag land units to the other side of the canal, and the banks seem very easy to defent (columns 7 and 15). You can easily imagine players setting strong lines of defence on these columns and the columns adjacent, and furthermore...
by Reddig
August 23rd, 2006, 4:55 pm
Forum: Multiplayer Development
Topic: Reddig's Maps
Replies: 7
Views: 1897

I've changed the subject of the topic, since there is no point in making a new thread for each map, the maps are rather easy to make and the forums is the best place to show them to friends. Another map, this time 2 vs 2. It's rather classic - quick with three paths to choose from and a middle part ...
by Reddig
August 23rd, 2006, 2:07 pm
Forum: Multiplayer Development
Topic: Reddig's Maps
Replies: 7
Views: 1897

Reddig's Maps

I've mannaged to finally create a map that is actually playable. Most maps (to my disappointment) are rather quick maps with 1-2 defensive points. Breaking through one usually means victory. On this map here there are actually 5 lines, where each player can defend - the middle one (which is actually...