Search found 8 matches
- August 27th, 2006, 5:05 pm
- Forum: Multiplayer Development
- Topic: Das Vidania Tovarich, big IS beautiful, BIG BBC map code...
- Replies: 10
- Views: 2504
- August 27th, 2006, 3:43 pm
- Forum: Multiplayer Development
- Topic: Reddig's Maps
- Replies: 7
- Views: 2277
Three new 2 vs. 2 maps. I've tried to make them as ballanced as I could, which means - easy to move troops arround, defence spots which are in strategic places, but few (or none at all) tight spots. Well, I'll let you be the judge how succesfull I was ;) [map]WWWWWWWWWWWhWZWcWZWhWWWWWWWWWWW WWWWWWWW...
- August 24th, 2006, 4:54 pm
- Forum: Multiplayer Development
- Topic: Reddig's Maps
- Replies: 7
- Views: 2277
- August 24th, 2006, 3:33 pm
- Forum: Multiplayer Development
- Topic: Reddig's Maps
- Replies: 7
- Views: 2277
Heh, it actually does look like a candy :] That's good, because I can never think of a sensible name for the maps. Haruspex: Umm... one of them is shallow water already. Besides, since there are very few water villages arround, I decided to make these unaccesible for land units, so that water units ...
- August 24th, 2006, 2:01 pm
- Forum: Multiplayer Development
- Topic: 1vs1 maps (x4ro)
- Replies: 11
- Views: 3634
The second one has horrible bottlenecks... It's enough to set just 5 units (1 for defence, 3 for support, 1 for additional healing) on behind 2;11 and 27;10 to succesfully stop any army of any size, while sending the rest to battle the enemy on the other side (and get stuck on his bottleneck if succ...
- August 24th, 2006, 1:25 pm
- Forum: Multiplayer Development
- Topic: 4p_Double_Cross
- Replies: 5
- Views: 1842
Hmm... I actually don't like the idea of the map. It looks like hell to drag land units to the other side of the canal, and the banks seem very easy to defent (columns 7 and 15). You can easily imagine players setting strong lines of defence on these columns and the columns adjacent, and furthermore...
- August 23rd, 2006, 4:55 pm
- Forum: Multiplayer Development
- Topic: Reddig's Maps
- Replies: 7
- Views: 2277
I've changed the subject of the topic, since there is no point in making a new thread for each map, the maps are rather easy to make and the forums is the best place to show them to friends. Another map, this time 2 vs 2. It's rather classic - quick with three paths to choose from and a middle part ...
- August 23rd, 2006, 2:07 pm
- Forum: Multiplayer Development
- Topic: Reddig's Maps
- Replies: 7
- Views: 2277
Reddig's Maps
I've mannaged to finally create a map that is actually playable. Most maps (to my disappointment) are rather quick maps with 1-2 defensive points. Breaking through one usually means victory. On this map here there are actually 5 lines, where each player can defend - the middle one (which is actually...