Search found 6 matches
- March 25th, 2008, 10:18 pm
- Forum: Multiplayer Development
- Topic: Orocia RandomMod
- Replies: 4
- Views: 2768
Re: Orocia RandomMod
Thanks I did already. Great map, Rov.
- March 19th, 2008, 10:54 am
- Forum: Multiplayer Development
- Topic: Orocia RandomMod
- Replies: 4
- Views: 2768
Re: Orocia RandomMod
Can you tell me how to get this to work?
- March 16th, 2008, 7:28 pm
- Forum: Multiplayer Development
- Topic: Brotherhood of Light - Multiplayer RPG Scenario
- Replies: 233
- Views: 87902
Re: Brotherhood of Light - Multiplayer RPG Scenario (0.4.1)
Hi, I am on turn 487 and I just don't get - the caged elf - the closed door south of the market - the glimero cavern entrance - I couldnt find the amulet to work. And it drives me crazy. Can you give me some hints? There is a bug, which still poisons the mages when entering the water at Trelo Villag...
- October 12th, 2007, 2:57 pm
- Forum: Ideas
- Topic: ready button - feature request
- Replies: 11
- Views: 3658
ready button - feature request
Hi There, what I terrible miss is a "READY" button as a player is ready for a multiplayer game before startof. When all are ready, the game starts itself. I just hate when game is startet and people dont start playing or leave and mess up the game. Regards, Rov. EDIT: Moved to Ideas. -- Sh...
- May 6th, 2007, 7:20 am
- Forum: Multiplayer Development
- Topic: Script to extract a map from a save game
- Replies: 18
- Views: 6722
Re: Why do you need a script for?
Why do you need a script for? Of course you don't. But lots of scripts, including these, are written to perform actions a human could do faster and cleaner. The more scripts you have, the less it is good for you. It is easy to tell people to extract the map out of a save game. Anyway, since someone...
- May 5th, 2007, 10:08 am
- Forum: Multiplayer Development
- Topic: Script to extract a map from a save game
- Replies: 18
- Views: 6722
Why do you need a script for?
Why do you need a script for? If you lookup a save game, you will find the map easily in that file. Just open it with an editor. Than you copy the bits out of the file into a new one. It should look something like: rrgggggg ggrrgggg ggggrrgg ggggggrr Copy your new file to userdata/editor/maps/ witho...