Search found 6 matches
- February 8th, 2006, 8:44 pm
- Forum: Multiplayer Development
- Topic: Anti-Gryphon thread
- Replies: 46
- Views: 12157
I liked the ideas for changes to the griphons to make them more strategically interesting. One thing I really notice about griphons that's a big downfall is the cost.. and it's the dwarves only scout. I was playing a game last night on a 6 player map with 4 players.. leaves lots of villages! One guy...
- February 8th, 2006, 8:26 pm
- Forum: Users’ Forum
- Topic: Wesnoth, a fellow developers first impressions
- Replies: 11
- Views: 3142
OK, so I'll break my promise to shuttup and talk a bit about the faction stuff :) I guess I'm just saying that I find the unique units more interesting. The reason I like playing dwarves is because of the berzerkers and the theifs (backstab). Those two things make for more interesting strategies and...
- February 8th, 2006, 5:32 pm
- Forum: Users’ Forum
- Topic: Wesnoth, a fellow developers first impressions
- Replies: 11
- Views: 3142
yeah, please don't take it the wrong way.. it's just some suggestions and my first impresions. I understand it's all volunteers, like I say I've been involved in a number of open source efforts and completely understand what it's like. I just thought I would write it in case someone found something ...
- February 8th, 2006, 6:36 am
- Forum: Users’ Forum
- Topic: Wesnoth, a fellow developers first impressions
- Replies: 11
- Views: 3142
Wesnoth, a fellow developers first impressions
A bit about myself: I'm a software developer, and I also enjoy playing games in my spare time, in fact it is games that got me into software development. I'm 30 years old and have been writing software since I was 10 or so.. doing it professionally for the last 10 years, mostly in C, C++ etc. I've b...
- February 7th, 2006, 8:35 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Wesnoth 1.1
- Replies: 23
- Views: 11174
- February 4th, 2006, 7:55 pm
- Forum: Users’ Forum
- Topic: Less random game
- Replies: 51
- Views: 10472
I find this discussion pretty interesting. I just started playing and I definitely notice the randomness/luck and how it can affect strategies. I don't know that it would be better or worse with less luck, but I'd say that there's an easier way to modify the luck factor.. I was thinking it'd be pret...