Search found 4 matches
- November 25th, 2005, 8:08 pm
- Forum: WML Workshop
- Topic: 4 WML coding questions
- Replies: 6
- Views: 2921
- November 25th, 2005, 7:36 pm
- Forum: WML Workshop
- Topic: 4 WML coding questions
- Replies: 6
- Views: 2921
1) use [filter_second] in a die event 2) you can check his type every turn and [allow_recruit] if necessary according to the unit type. For trunk you can also use an advance event. 3) set a variable to check if if Sally went first to the car 4) you can specify some parameters for the ai in the side...
- November 25th, 2005, 6:48 pm
- Forum: WML Workshop
- Topic: 4 WML coding questions
- Replies: 6
- Views: 2921
4 WML coding questions
(I'm not sure if this should be here or in scenario development, sorry) Great game. Played a few of the campaigns, thought I'd try and make one. I'd like to do some different events, but I'm having trouble coding them in WML. Any help would be appreciated. 1) How do I write an event so if a particul...
- November 25th, 2005, 6:28 pm
- Forum: Art Contributions
- Topic: Help: Fisherman Image
- Replies: 0
- Views: 665
Help: Fisherman Image
To anyone with even a small talent for making images: I would like to find an image to use for a "Fisherman" unit (sort of like a peasant, but the straw hat is kind of incongruous). Any chance someone could whip one up? It wouldn't have to be fancy. If you wanted to give it a weapon a knif...