Search found 4 matches

by Rubashov
November 25th, 2005, 8:08 pm
Forum: WML Workshop
Topic: 4 WML coding questions
Replies: 6
Views: 2921

Thanks a lot! I never imagined people would be this helpful this soon. I'll take these and see what I can do.

Thanks!!
by Rubashov
November 25th, 2005, 7:36 pm
Forum: WML Workshop
Topic: 4 WML coding questions
Replies: 6
Views: 2921

1) use [filter_second] in a die event 2) you can check his type every turn and [allow_recruit] if necessary according to the unit type. For trunk you can also use an advance event. 3) set a variable to check if if Sally went first to the car 4) you can specify some parameters for the ai in the side...
by Rubashov
November 25th, 2005, 6:48 pm
Forum: WML Workshop
Topic: 4 WML coding questions
Replies: 6
Views: 2921

4 WML coding questions

(I'm not sure if this should be here or in scenario development, sorry) Great game. Played a few of the campaigns, thought I'd try and make one. I'd like to do some different events, but I'm having trouble coding them in WML. Any help would be appreciated. 1) How do I write an event so if a particul...
by Rubashov
November 25th, 2005, 6:28 pm
Forum: Art Contributions
Topic: Help: Fisherman Image
Replies: 0
Views: 665

Help: Fisherman Image

To anyone with even a small talent for making images: I would like to find an image to use for a "Fisherman" unit (sort of like a peasant, but the straw hat is kind of incongruous). Any chance someone could whip one up? It wouldn't have to be fancy. If you wanted to give it a weapon a knif...