Search found 17 matches
- January 9th, 2006, 2:18 pm
- Forum: Ideas
- Topic: Semi-random MP map selection
- Replies: 1
- Views: 746
Re: Semi-random MP map selection
Hey, what if one could pick a MP map randomly from the MP scenarios when creating a game. It would be like playing music in random order, you don't know what you get. (or if you play a playlist or a single album you know what you get but not exactly) In Wesnoth you could choose a list of maps as a ...
- January 8th, 2006, 10:00 pm
- Forum: Developers’ Discussions
- Topic: take the music of a races off!
- Replies: 40
- Views: 14253
- November 18th, 2005, 9:29 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 225906
' you should watch the upper one where me and soliton play That was a nice match, yeah. (It might interest you to know that for balancing purposes, the forest in Meteor Lake will be a bit reduced, in 1.0.2.) 8) That don t bother me, its good i think, but you are not supposet to let your opponent to...
- November 18th, 2005, 7:25 pm
- Forum: Multiplayer Development
- Topic: 1v1 Replays! (THE ARCHIVE)
- Replies: 688
- Views: 225906
This is a rather long and interesting game between me (player 1, Drakes) and Soliton (player 2, Loyalists). I don't think I've played such an interesting game of Wesnoth in months. That doesn't mean I'm going to play Drakes in the future, though. :P ' you should watch the upper one where me and sol...
- November 6th, 2005, 1:13 pm
- Forum: Developers’ Discussions
- Topic: take the music of a races off!
- Replies: 40
- Views: 14253
take the music of a races off!
its so stuopid that you know what race your opponent is useing just by music. So you dont get any advantage by playing random (knowing how to play them all)... if opponent choses some race and any way its stupid that you can buy counter units at the start even if both have random... I haven t been u...
- September 23rd, 2005, 1:34 pm
- Forum: Multiplayer Development
- Topic: A new map to try out...
- Replies: 11
- Views: 3309
its good all good
I was the first to play this map with deserter and won him by playing drakes (random but lucky pick). We noticed that the map was really good and i liked it a lot but it was too easy for the drakes to have advantage... Doc ur comments were absolutely good about improving the map Deserter shoul make ...
- September 17th, 2005, 11:14 am
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5455
i dont like idea of segregation by skill level P.S.: Please write 'you' instead of 'u', 'someone' instead of 'some1' etc. Sorry I am finnish and my english is bad and i am very lazy too... OK I ll write you not u. End of discussion u don t have to call me [censored] anyway... >( Maybe I will make l...
- September 17th, 2005, 10:03 am
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5455
Beginner/avarage/veteran lobbys?
About those lobby ideas if u make them there should be lobbys by u r skill level... Its sometimes boring to teach some1 what this game is all about and i ll like to have more competition since i win more than i lose surely... It would be nice to play agains better players than u are to learn more. I...
- September 17th, 2005, 9:47 am
- Forum: Strategies & Tips
- Topic: HttT help, Valley of Death
- Replies: 36
- Views: 10732
the best way is to buy castle full of thiewes
with 321 gold hows the best way to survive the 12 turns? I usally choke up and turn 11 when all my elves are killed and my leaders are at the edge of dieing. I'm using only fighters and i have no other lvl +2 units other than the elf guy who hasn't done squat for me yet. :P what units sould I get a...
- September 17th, 2005, 9:38 am
- Forum: Strategies & Tips
- Topic: HttT, the sceptre of fire
- Replies: 30
- Views: 8907
theres a choice ? :D
Yeah, the other choice is generally better. I newer bothered to read what they said and ended up in a swamp what was the other choice? anyway the swamp was too easy i just put some drawf lord and 2 level versions of them to near that corpse makers castle and gave some druid to heal them and i guess...
- September 17th, 2005, 9:16 am
- Forum: Strategies & Tips
- Topic: Another Faction description on how to beat and what to use!!
- Replies: 21
- Views: 17242
Thug!!! vs undead
u forgot thugs when playing knalban vs undead, they are very powerful against skeletons and cheap (13gold). also ulf can kill ghosts at day.
- September 16th, 2005, 10:33 pm
- Forum: Strategies & Tips
- Topic: Drakes vs undead?
- Replies: 12
- Views: 4088
Drakes vs undead?
Well how to start... I love the undead and havent played so much with drakes but it seems that undead have some edge if u use good tacticks and protecting ur dark adeps... Darks kill drake at 1 attack at night and 2 adeps are enough kill then at neutral time and sometimes at day time allso and usein...
- September 16th, 2005, 10:15 pm
- Forum: Strategies & Tips
- Topic: Cheats?
- Replies: 2
- Views: 8261
Re: Cheats?
...Thanks alot for everyone who replyed my question... but i'm still lacks of skills and i can't beat it...-_-;; just for this one, i want to 'money cheat' because i'm getting all stressed out... i'm using mac version and i found that you can just simply find the save file and change it but i can't...
- September 12th, 2005, 10:20 am
- Forum: Ideas
- Topic: Ally backstab in MP game!!!!
- Replies: 18
- Views: 4849
- September 2nd, 2005, 7:55 pm
- Forum: Technical Support
- Topic: 0.9.6 my error -->
- Replies: 1
- Views: 720
0.9.6 my error -->
Faulting application wesnoth.exe, version 0.0.0.0, faulting module ntdll.dll, version 5.1.2600.2180, fault address 0x00011e58.
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
administrative tools gives me this info
For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp.
administrative tools gives me this info