Search found 18 matches
- May 7th, 2007, 5:32 pm
- Forum: Game Development
- Topic: Crossfire (MORPG game) seeking graphical artists
- Replies: 10
- Views: 4502
Crossfire (MORPG game) seeking graphical artists
Hello. Crossfire, official page at http://crossfire.real-time.com , is seeking graphical artists. This is a MMORPG (ok, the "massively" part isn't right) game, with a relatively small but faithful userbase. The developer team is also small, but working in the long-term - the game itself is...
- April 1st, 2006, 9:21 pm
- Forum: Developers’ Discussions
- Topic: What replaces unit_type??
- Replies: 1
- Views: 2662
What replaces unit_type??
Hello. I'm trying to fix ai_python.cpp (which is quite broken, haven't worked on it for some time), and I wonder how to check whether a unit eg heals or not (same question applies to is_leader, illuminates, and other abilities). Code used to be bool unit_type::heals( ) and friends, but apparently it...
- March 2nd, 2006, 9:15 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
- February 13th, 2006, 1:57 pm
- Forum: Release Announcements, Compiling & Installation
- Topic: Compiling under VC 7.1.3088
- Replies: 15
- Views: 9293
- January 3rd, 2006, 8:19 am
- Forum: Coder’s Corner
- Topic: Building 1.02 with VC++6
- Replies: 3
- Views: 2396
- December 17th, 2005, 5:00 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
Python API is ready for test.
Check http://www.wesnoth.org/wiki/ReferencePythonAPI for info on how to build it & such
(note: makefiles aren't yet updated, so you'll need to tweak build process under Linux)
Check http://www.wesnoth.org/wiki/ReferencePythonAPI for info on how to build it & such
(note: makefiles aren't yet updated, so you'll need to tweak build process under Linux)
- November 28th, 2005, 7:16 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
I put a dump test script on the wiki, at http://www.wesnoth.org/wiki/PythonTestScript
It shows some basics of the API & such.
(note: it can crash the game, as it doesn't recompute possible moves/destinations after moving a unit. it is after all to test :p)
It shows some basics of the API & such.
(note: it can crash the game, as it doesn't recompute possible moves/destinations after moving a unit. it is after all to test :p)
- November 25th, 2005, 3:49 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
- November 23rd, 2005, 8:43 am
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
- November 23rd, 2005, 8:41 am
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
No, the development has been done in the wesnoth-python branch. Though it'd be a matter of just copying the 2 files I added to the trunk (and change the AI instanciation function to recognize eg ai_python).freecraft wrote:Greetings!
Now THAT is something completely different !
Is it included in 1.0.2 ?
- November 15th, 2005, 3:16 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
Alpha (or maybe beta) Python API is already in SVN, in the wesnoth-python branch.
Reference is at http://www.wesnoth.org/wiki/ReferencePythonAPI
It needs some testing and feedback (on exported classes, method name, ...), though, so Python programmers feel free to try it.
Reference is at http://www.wesnoth.org/wiki/ReferencePythonAPI
It needs some testing and feedback (on exported classes, method name, ...), though, so Python programmers feel free to try it.
- October 24th, 2005, 10:04 am
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
- October 21st, 2005, 9:02 am
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
Re: Any C++ <-> Python programmers interested in contr
Python's restricted execution modules were disabled in version 2.3 and higher, because of security holes created by new style classes. There were other problems before 2.3 as well. However, Zope has a RestrictedPython module that is supposed be secure. Python is easy to embed, and the C API is well...
- October 17th, 2005, 2:55 pm
- Forum: Coder’s Corner
- Topic: Any C++ <-> Python programmers interested in contribut
- Replies: 39
- Views: 16950
(note: i'm not a Wesnoth developer, though i skimmed through the code. I do have some experience with making a Python interface to a game) I'd say the first step is defining precisely what functions, objects, structures, ... exactly Python scripts should be able to access. Then how scripts will acce...
- September 27th, 2005, 2:07 pm
- Forum: Strategies & Tips
- Topic: How do you get enough high level units?
- Replies: 8
- Views: 3341
Don't worry about this. The first time I won Httt I had only a few leveled units. If you have not started playing Wesnoth since long, then try to start Httt again. You'll have learned from your former mistakes and will have a lot more of leveled units. Oh ok, so my few units are fine :) And it's al...