Search found 6 matches
- October 28th, 2005, 6:07 am
- Forum: Multiplayer Development
- Topic: Peasant MP Era
- Replies: 36
- Views: 9559
- October 28th, 2005, 5:56 am
- Forum: Ideas
- Topic: Balancing the Drake Faction
- Replies: 86
- Views: 13061
- August 11th, 2005, 4:22 pm
- Forum: Multiplayer Development
- Topic: Reducing the luck in multiplayer.
- Replies: 44
- Views: 14633
I'm going to say it one last time. Fiddling with the probabilities to hit all amount to changing the shape of the distribution function. Most of you seem to want to make it more like a normal distribution. This is not a good thing. We have binomially distributed number of swings, and this gives ano...
- August 11th, 2005, 7:05 am
- Forum: Users’ Forum
- Topic: Question on randomness
- Replies: 19
- Views: 4210
Does EV take into account the death of units partway through? Yes and no. From src/statistics.cpp: attacker_stats().expected_damage_inflicted += bat_stats.damage_defender_takes * bat_stats.chance_to_hit_defender; defender_stats().expected_damage_taken += bat_stats.damage_defender_takes * bat_stats....
- August 10th, 2005, 12:06 pm
- Forum: Multiplayer Development
- Topic: Reducing the luck in multiplayer.
- Replies: 44
- Views: 14633
What if a game will 1) roll a hit/miss 2a) roll a chance to convert a hit to a miss if attacking player dealt more damage than he was supposed to deal or 2b) roll a chance to convert a miss to a hit if attacking player dealt less damage than he was supposed to deal 3a) roll a chance to convert a hit...
- July 29th, 2005, 6:44 am
- Forum: Users’ Forum
- Topic: How did you find out about Wesnoth?
- Replies: 666
- Views: 176416
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