Search found 6 matches

by Ellestar
October 28th, 2005, 6:07 am
Forum: Multiplayer Development
Topic: Peasant MP Era
Replies: 36
Views: 9559

Zebulon wrote:Elf with Daggers? Here's one. Hair would need to be changed, though.
IMHO it looks more like he's wielding rapiers. They're too long for daggers.
by Ellestar
October 28th, 2005, 5:56 am
Forum: Ideas
Topic: Balancing the Drake Faction
Replies: 86
Views: 13061

IMHO Clasher should have impact damage on lvl 1. After all, dwarf fighter have it for absolutely no reason, but heavy-armed/armored clasher (his strongest feature according to description) don't?
by Ellestar
August 11th, 2005, 4:22 pm
Forum: Multiplayer Development
Topic: Reducing the luck in multiplayer.
Replies: 44
Views: 14633

I'm going to say it one last time. Fiddling with the probabilities to hit all amount to changing the shape of the distribution function. Most of you seem to want to make it more like a normal distribution. This is not a good thing. We have binomially distributed number of swings, and this gives ano...
by Ellestar
August 11th, 2005, 7:05 am
Forum: Users’ Forum
Topic: Question on randomness
Replies: 19
Views: 4210

Does EV take into account the death of units partway through? Yes and no. From src/statistics.cpp: attacker_stats().expected_damage_inflicted += bat_stats.damage_defender_takes * bat_stats.chance_to_hit_defender; defender_stats().expected_damage_taken += bat_stats.damage_defender_takes * bat_stats....
by Ellestar
August 10th, 2005, 12:06 pm
Forum: Multiplayer Development
Topic: Reducing the luck in multiplayer.
Replies: 44
Views: 14633

What if a game will 1) roll a hit/miss 2a) roll a chance to convert a hit to a miss if attacking player dealt more damage than he was supposed to deal or 2b) roll a chance to convert a miss to a hit if attacking player dealt less damage than he was supposed to deal 3a) roll a chance to convert a hit...
by Ellestar
July 29th, 2005, 6:44 am
Forum: Users’ Forum
Topic: How did you find out about Wesnoth?
Replies: 666
Views: 176416