Search found 3 matches
- September 26th, 2005, 2:46 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 39108
- September 25th, 2005, 12:51 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 39108
I thought also of different ship classes, like scouts, fighters, bombers, corvettes, destroyers, battleships and utility (repair) ships. My game ideas: - smaller ships could hide in nebulas ( ambush ) - bombers could have guided torpedos ( magical attack ) - fighters, scouts and bombers should have ...
- September 19th, 2005, 4:38 pm
- Forum: Scenario & Campaign Development
- Topic: Spacenoth
- Replies: 139
- Views: 39108