Era of Squads
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Era of Squads
Apparently Battle for Wesnoth is partly inspired by the Langrisser series of games; for information about this series, see http://elsallia.com/ or http://en.wikipedia.org/wiki/Langrisser. Era of Squads attempts to take the squad aspect from the Langrisser series and incorporate it into Battle for Wesnoth. What is completed so far is playable on a local computer but when trying to play on the official server with other players, out of sync (OOS) errors were encountered. For this reason, I guess it is good enough to release on the forums, but withhold it from the add-ons server until the OOS errors are resolved. Through what I take to be a combination of my WML coding skills improving and the code becoming easier to write, I have gotten a working version onto the add-ons server.
Terminology used in this era:
Terminology used in this era:
- Squad Leader: Unit that exerts influence over its recruits whereby they fight better in that radius of influence.
- Squad Recruit: Unit recruited by a squad leader.
- AI cannot control a side.
- Moves cannot be undone since moving either squad leaders or their recruits triggers an event that updates the damages of the attacks of the relevant recruits.
- Kings are also squad leaders.
- Squad Recruits spawn clockwise starting from the northern hex as opposed to the normal pattern on the castle hexs.
- Squad Leaders' influence radii are equal to their level.
- Squad Leaders' influence radii are indicated by a glowing team color around them.
- Influence indicators that go off the map can cause graphical glitches.
- Influence indicators only work with the default colors.
- If an attack is made that includes moving into (or out of) influence range (instead of moving next to an enemy then attacking) the "Attack Enemy" dialog may show incorrect values.