A Random RPG Adventure

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version with minor changes to Classic AI Map.


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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version:
-Added "Craft Weapon" option to blacksmith menu.
-"Improve Weapon" now adds damage to one specified attack (rather than every attack the unit has).
-Minor bugs and typos corrected.

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version with slight changes to Craft Weapon.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Improved quest texts here and there.

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PapaSmurfReloaded
Posts: 741
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version with minor fixes to quest texts in Classic AI.

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PapaSmurfReloaded
Posts: 741
Joined: November 17th, 2007, 1:10 pm
Location: Argentina

Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Fixed small bugs in Classic AI Map.

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version, now raiding a village will actually leave it destroyed for a couple of turns.

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version with improvements to the attack creating process of the Dungeon Master.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Added a new command in the players menu "Give Gold To", and some minor changes in game files.

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PapaSmurfReloaded
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

Fixed a little mistake in terrains while changing seasons.

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

A new version, I made a few changes to ARRPGA Classic (one new quest, some cosmetic things here and there, fixed typos and changed some names).

vghetto
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Joined: November 2nd, 2019, 5:12 pm

Re: A Random RPG Adventure

Post by vghetto »

Please consider running wmlindent on your code. In it's current form, I find it hard to read. Thanks

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PapaSmurfReloaded
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Joined: November 17th, 2007, 1:10 pm
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Re: A Random RPG Adventure

Post by PapaSmurfReloaded »

New version with furthers changes to text, (it got late last night and I got lazy :lol: ). Add-on should stay in its current state for a while now unless I find a bug or something.
vghetto wrote:
January 20th, 2020, 12:46 pm
Please consider running wmlindent on your code. In it's current form, I find it hard to read. Thanks
Yea... the problem is that I find a hard time reading indented code :lol:
That's why I purposely remove it.

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