Era of Chaos v1.4.0 for Wesnoth 1.12 and 1.13

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adr3n
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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by adr3n » June 18th, 2013, 6:59 pm

no image shown on Ambusher (LVL2unit)
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wesny.JPG

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bumbadadabum
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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » June 18th, 2013, 7:22 pm

adr3n wrote:no image shown on Ambusher (LVL2unit)
I'll fix that. Thanks for spotting.

EDIT: Apparently I've already fixed it on svn. Oh well.

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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by lipk » June 28th, 2013, 3:13 pm

Just noting: there's a general convention that leaders must have exactly 5 or 6 movepoints, and maps are usually designed with this assumption. Very agile leaders (such as the Aragwaith lancer) can hurt the balance pretty bad.

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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » June 28th, 2013, 3:15 pm

lipk wrote:Just noting: there's a general convention that leaders must have exactly 5 or 6 movepoints, and maps are usually designed with this assumption. Very agile leaders (such as the Aragwaith lancer) can hurt the balance pretty bad.
I thought I removed/changed all those cases. I'll look into it now.

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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by SigurdFireDragon » June 28th, 2013, 11:49 pm

I found some bugs.

Ambusher still doesn't show a pic.

Wolf (lvl 0) has incorrect ZoC ellipse.

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Re: Era of Chaos v1.1.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » June 29th, 2013, 10:48 am

SigurdFireDragon wrote:I found some bugs.

Ambusher still doesn't show a pic.

Wolf (lvl 0) has incorrect ZoC ellipse.
lipk wrote:Just noting: there's a general convention that leaders must have exactly 5 or 6 movepoints, and maps are usually designed with this assumption. Very agile leaders (such as the Aragwaith lancer) can hurt the balance pretty bad.
All fixed on svn.

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Re: Era of Chaos v1.2.0 for Wesnoth 1.10 and 1.11

Post by vultraz » July 29th, 2013, 2:36 pm

Era of Chaos version 1.2.0 is now available!

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This version's biggest features are a refactoring of the Quenoth Elves based on Under the Burning Suns: Eftboren and a rebalancing of the Elementals. Many other minor changes happened, including several unit image updates from artisticdude and shadowm for various Demon units, some description updates, and various bugfixes.

The changelog for this version is as follows:

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-Fixed the "Descriptions should no longer include the name as the first line" error (1.11)
-Fixed the regular Dark Adept being available as a leader in the undead rpg faction
-Changed the Protection ability back to the original Extended Era mechanics. (affecting units of a lower level instead of just level 0 and 1)
-Gave the Aragwaith Ancient Banner protection
-Buffed the Chaos Headhunter by giving it +2 melee damage and -5 XP
-Tweaked the Skeleton Rider line's movetype
-Completely rebalanced the Elementals
-Fixed the Naga Guardian advancements' TC
-Fixed the Bandit Ambusher sprite not appearing
-Fixed the Wolf's ellipse
-New Demon line baseframes (L1 - L3)
-Added smoke effects to the Iron Golem's ranged attack animation
-Renamed the 'fairy' race to 'faerie'
-New Imps race description
-New baseframes for the Demon Stormtide
-New baseframe for the Demoness Slashing Gale
-Increased the Chaos Raider's cost
-Major changes to the Quenoth, following the ideas for Under the Burning Suns: Eftboren
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: Era of Chaos v1.2.0 for Wesnoth 1.10 and 1.11

Post by adr3n » July 29th, 2013, 6:02 pm

spotted a weird movement point
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Re: Era of Chaos v1.2.0 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » July 29th, 2013, 6:38 pm

adr3n wrote:spotted a weird movement point
We must have missed that when testing, thanks for reporting! We'll upload a new version soon, but in the meantime, here's the fixed .cfg. (place in userdata/add-ons/Era_of_Chaos/units/elves-quenoth)
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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by vultraz » July 30th, 2013, 1:52 pm

Era of Chaos v1.2.1 is now available!

Image

This version is mostly a bugfix release, with a few minor tweaks included. It does also, however, feature new sprites for the Dusk Faerie unit line by shadowm.

The changelog for this version is as follows:

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-Fixed the Moon Enchantress having 1 MP
-New sprites for the Dusk Faerie line (L1 - L3)
-Decreased the Elvish Acolyte's cost
-Altered the Dusk Faerie line's stats
-Fixed some broken image paths on the Fire Faerie
-Added missing fire aura attack icon
-Fixed defense animations for Quenoth Sun Enchantress and Life Mage
-Updated animations for the Quenoth Flarebow and Blazebow
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by adr3n » July 30th, 2013, 5:06 pm

if its possible, can you change either units for the desert hunter or lurker new images, its kind of confusing with the same image, just suggesting....

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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » July 30th, 2013, 5:23 pm

adr3n wrote:if its possible, can you change either units for the desert hunter or lurker new images, its kind of confusing with the same image, just suggesting....
A lot of the Quenoth sprites are placeholders for now. We're in the progress of looking for an artist, though, so hopefully we can give them their own sprites soon.

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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by Lord-Knightmare » August 8th, 2013, 9:11 pm

Hey guys, would it be alright if I used Era of Chaos in a multiplayer survival scenario I'm making?

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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by bumbadadabum » August 8th, 2013, 9:24 pm

Lord-Knightmare wrote:Hey guys, would it be alright if I used Era of Chaos in a multiplayer survival scenario I'm making?
Sure, go ahead.

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Re: Era of Chaos v1.2.1 for Wesnoth 1.10 and 1.11

Post by adr3n » August 9th, 2013, 8:35 am

I cant wait for the next update :twisted:

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