1.11.6 map editor problems
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- Posts: 1
- Joined: August 27th, 2013, 1:12 pm
1.11.6 map editor problems
Hi,
I've got strange problem
. When I create map with starting units and villages and when I play on this there aren't any units! And starting villages too.
Link to my maps: http://www.mediafire.com/download/22mag ... b/maps.zip
I've got strange problem

Link to my maps: http://www.mediafire.com/download/22mag ... b/maps.zip

Re: 1.11.6 map editor problems
Hi Poiuy, the new editor produces an extra [map_name].cfg file which must yet still be included manually in your scenario.
Just use the normal {file_name} syntax for doing so.
Just use the normal {file_name} syntax for doing so.
Re: 1.11.6 map editor problems
Please explain this furtherfabi wrote:Hi Poiuy, the new editor produces an extra [map_name].cfg file which must yet still be included manually in your scenario.
Just use the normal {file_name} syntax for doing so.

Re: 1.11.6 map editor problems
Hello Dyplorus, please show us the code of the scenario in question.
Re: 1.11.6 map editor problems
I don't know how to post the whole thing as a file, the code is too big.fabi wrote:Hello Dyplorus, please show us the code of the scenario in question.
All I do know is that the units I place in the map editor dont show up in the multiplayer local game ; ~~~~ ;
And how to do this syntax thing?
Re: 1.11.6 map editor problems
Dyplorus,
you need to write a scenario file with a text editor.
Inside this file you use the
map_data="{path/to/map/file}"
syntax to put your map into use.
The extra informations like units and village ownership are stored in the extra file with the .cfg ending.
This one needs to get included with {path/to/map/file.cfg}.
you need to write a scenario file with a text editor.
Inside this file you use the
map_data="{path/to/map/file}"
syntax to put your map into use.
The extra informations like units and village ownership are stored in the extra file with the .cfg ending.
This one needs to get included with {path/to/map/file.cfg}.