1.11.6 map editor problems

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Poiuy2010_2011
Posts: 1
Joined: August 27th, 2013, 1:12 pm

1.11.6 map editor problems

Post by Poiuy2010_2011 »

Hi,
I've got strange problem :augh: . When I create map with starting units and villages and when I play on this there aren't any units! And starting villages too.
Link to my maps: http://www.mediafire.com/download/22mag ... b/maps.zip :hmm:
fabi
Inactive Developer
Posts: 1260
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: 1.11.6 map editor problems

Post by fabi »

Hi Poiuy, the new editor produces an extra [map_name].cfg file which must yet still be included manually in your scenario.
Just use the normal {file_name} syntax for doing so.
Dyplorus
Posts: 20
Joined: December 6th, 2013, 5:28 am

Re: 1.11.6 map editor problems

Post by Dyplorus »

fabi wrote:Hi Poiuy, the new editor produces an extra [map_name].cfg file which must yet still be included manually in your scenario.
Just use the normal {file_name} syntax for doing so.
Please explain this further :( i'm having real trouble trying to get my placed units to show up
fabi
Inactive Developer
Posts: 1260
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: 1.11.6 map editor problems

Post by fabi »

Hello Dyplorus, please show us the code of the scenario in question.
Dyplorus
Posts: 20
Joined: December 6th, 2013, 5:28 am

Re: 1.11.6 map editor problems

Post by Dyplorus »

fabi wrote:Hello Dyplorus, please show us the code of the scenario in question.
I don't know how to post the whole thing as a file, the code is too big.

All I do know is that the units I place in the map editor dont show up in the multiplayer local game ; ~~~~ ;

And how to do this syntax thing?
fabi
Inactive Developer
Posts: 1260
Joined: March 21st, 2004, 2:42 pm
Location: Germany

Re: 1.11.6 map editor problems

Post by fabi »

Dyplorus,

you need to write a scenario file with a text editor.
Inside this file you use the

map_data="{path/to/map/file}"
syntax to put your map into use.

The extra informations like units and village ownership are stored in the extra file with the .cfg ending.
This one needs to get included with {path/to/map/file.cfg}.
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