Clanhoof Highlands (campaigns pack)
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- hermestrismi
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Re: Clanhoof Highlands (campaigns pack)
I will try to make objectives clearer. in fact, I always receive this kind of feedback because I always play as a developer rather than from the player perspective which means that some scenarios passed as hard instead of normal or normal instead of easy.Spannerbag wrote: ↑June 23rd, 2024, 9:35 pm Sorry, wasn't clear - I downloaded 0.0.7 (I'm using v1.18.1) and started from the beginning.
If you view the replays you'll see I was very lucky with levelling the peasants - things could've gone very differently...
Oh, and something I forgot to ask:Cheers!Spoiler:
-- Spannerbag
Right now, I am struggling with the story itself. I need more working on the story and the timeline, names, side histories, ...
Spoiler:
Last edited by hermestrismi on August 25th, 2024, 10:45 am, edited 1 time in total.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
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Re: Clanhoof Highlands (campaign)
planning to add 2 chapters. 1 about underground kingdoms and 2 about clanhoof kingdom after 100 year . what do you think?
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
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Re: Clanhoof Highlands (campaign)
Hmm, would these be additional scenarios in your existing campaign or new, separate campaigns?hermestrismi wrote: ↑July 11th, 2024, 5:29 pm planning to add 2 chapters. 1 about underground kingdoms and 2 about clanhoof kingdom after 100 year . what do you think?
I assume the latter because otherwise (unless you've a very clever storyline) the units from the first part would be long dead in the later chapters.
I think the "Clanhoof world" has enough legs (pun intended) to justify additional campaigns.
Under normal circumstances mounted units don't do well underground...
I haven't actually got going with scenario 3 yet, been far too busy with rl and my own stuff so am nowhere near finishing your campaign sadly.

This happens to me a lot, just ain't enough hours in the day...

Cheers!
-- Spannerbag
- hermestrismi
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Re: Clanhoof Highlands (campaign)
I am happy that you liked the first two scenarios already.Spannerbag wrote: ↑July 11th, 2024, 6:25 pmHmm, would these be additional scenarios in your existing campaign or new, separate campaigns?hermestrismi wrote: ↑July 11th, 2024, 5:29 pm planning to add 2 chapters. 1 about underground kingdoms and 2 about clanhoof kingdom after 100 year . what do you think?
I assume the latter because otherwise (unless you've a very clever storyline) the units from the first part would be long dead in the later chapters.
I think the "Clanhoof world" has enough legs (pun intended) to justify additional campaigns.
Under normal circumstances mounted units don't do well underground...
I haven't actually got going with scenario 3 yet, been far too busy with rl and my own stuff so am nowhere near finishing your campaign sadly.
This happens to me a lot, just ain't enough hours in the day...
Cheers!
-- Spannerbag
Now, the 2 next chapters are not related to the first 2 by characters but only the storyline
Spoiler:
the idea is the creation of a timeline for the region that cover 1000 year of major events in both the surface and the underground, the main area and its frontiers...
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- Spannerbag
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Re: Clanhoof Highlands (campaign)
Ah, so the timeline, approximately, is:hermestrismi wrote: ↑July 11th, 2024, 11:33 pm ...Now, the 2 next chapters are not related to the first 2 by characters but only the storylineSpoiler:
- Clanhoof (current campaign)
- <year later: underground campaign, entirely new units
- ~century later: surface campaign.
Sorry to be dim but I'm a bit consufed about the number of chapters - but my thoughts are the same either way.hermestrismi wrote: ↑July 11th, 2024, 11:33 pm ...the 2 chapters are ready almost. I am thinking about merge them with the first 2 instead of making separate campaigns.
the idea is the creation of a timeline for the region that cover 1000 year of major events in both the surface and the underground, the main area and its frontiers...
In my experience most players typically become invested in (some of) their units and I'm not sure they'd want their old leaders and units retired and replaced halfway through a campaign.
Personally I think it would be clearer to players if you made the underground chapter a separate (but related) sequel campaign that references previous events (but no units from those times takes part). That said there are all sorts of ways to package these chapters together either as a single campaign or as a group of related campaigns as you've already done.

If you wanted to, you could use persistent variables to detect if players starting campaign #2 have played campaign #1 first, I suspect you may already be familiar with this sort of logic?
But this is just my opinion, part of the point of designing campaigns is to do stuff that hasn't been done before or do things differently so if you have a clear vision of how you want your chapters/campaigns to fit together; go for it - it's your work!

Cheers!
-- Spannerbag
Re: Clanhoof Highlands (campaign)
Are you intereseted in some reworked Zaxali Sprites?
There is also a bobbing animation for feldrix.
There is also a bobbing animation for feldrix.
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- zaxali-feldrix.png (2.23 KiB) Viewed 2510 times
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- zaxali-warrior.png (2.54 KiB) Viewed 2510 times
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- zaxali-eternal.png (2.74 KiB) Viewed 2510 times
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zaxali.zip
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Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
- hermestrismi
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Re: Clanhoof Highlands (campaign)
Hi. Thank you. They look much better now. Do you have a plan for other Zaxalis?
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
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- Contact:
Re: Clanhoof Highlands (campaign)
edit:
version 0.0.8
major changes:
improvement for the gui,
adding a droppable items system (potions, weapons and artefacts),
adding new characters,
a simple presentation scenario to make navigating campaigns much easier.
note: old saves probably won't work with this update
version 0.0.8
major changes:
improvement for the gui,
adding a droppable items system (potions, weapons and artefacts),
adding new characters,
a simple presentation scenario to make navigating campaigns much easier.
note: old saves probably won't work with this update
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Clanhoof Highlands (campaign)
items system:
potions: dropped in death, medium frequency, stored (give to any unit any time), (-) disappear from ground if the player reload the turn.
weapons: dropped in death, rare, give only to the unit who found, can't be stored, doesn't disappear when reload, every weapon have limits to who can take it.
artefacts: hard to found (special conditions), very rare but powerful, can be used only once, can be used in all campaigns.
potions: dropped in death, medium frequency, stored (give to any unit any time), (-) disappear from ground if the player reload the turn.
weapons: dropped in death, rare, give only to the unit who found, can't be stored, doesn't disappear when reload, every weapon have limits to who can take it.
artefacts: hard to found (special conditions), very rare but powerful, can be used only once, can be used in all campaigns.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
Re: Clanhoof Highlands (campaign)
Right now, I only want to rework those 3. Bobbing, attack and maybe a moving animation. Depends how much time I have.hermestrismi wrote: ↑July 31st, 2024, 4:09 amHi. Thank you. They look much better now. Do you have a plan for other Zaxalis?
I also found different reefthrower sprites. I really like them. I want to flesh them out too.
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- lvl1-zaxali-reefthrower-noshield.png (1.77 KiB) Viewed 2239 times
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- lvl1-zaxali-reefthrower.png (1.85 KiB) Viewed 2239 times
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- lvl1-zaxali-sword.png (1.93 KiB) Viewed 2239 times
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- lvl1-zaxali-spear.png (2.08 KiB) Viewed 2239 times
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Re: Clanhoof Highlands (campaign)
And here some more.
You can also find them in my Saurian Pack in the unused folder.
If they are finished, I really want ot give them their own faction.
You can also find them in my Saurian Pack in the unused folder.
If they are finished, I really want ot give them their own faction.
- Attachments
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- lvl2-zaxali-sword-bigger.png (2.33 KiB) Viewed 2237 times
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- lvl2-zaxali-spear-bigger.png (2.42 KiB) Viewed 2237 times
-
- lvl2-zaxali-reefthrower.png (2.32 KiB) Viewed 2237 times
Campaigns:Vendraxis Prophecy
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
Porting:Across the Ocean, Forgotten Legacy, Oath of Allegiance, Palms amid Blue Dunes, Carved in Stone, The Rod of Justice
Modification: Unit Color Changer, Unit Color Variation
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- Posts: 5
- Joined: December 27th, 2018, 9:54 pm
Re: Clanhoof Highlands (campaign)
Hello.
I’m playing with pleasure this campaign but I’m blocked at the scenario “blood bonds” because the engine can’t reach the gohere sign.
I don’t know how to reach it.
Even if I try to build a road, it’s impossible to get there.
What do I have to do?
Thanks a lot and regards.
I’m playing with pleasure this campaign but I’m blocked at the scenario “blood bonds” because the engine can’t reach the gohere sign.
I don’t know how to reach it.
Even if I try to build a road, it’s impossible to get there.
What do I have to do?
Thanks a lot and regards.
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
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Re: Clanhoof Highlands (campaign)
sorry everyone for being that late. I didn't read the new comments until now.
for that scenario, you have a right click menu for units to make a flat hex/terrain. you need to use a unit to modify the terrain before the engine can pass.
for that scenario, you have a right click menu for units to make a flat hex/terrain. you need to use a unit to modify the terrain before the engine can pass.
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Clanhoof Highlands (campaign)
update Clanhoof Highlands (campaigns pack)
version 0.1.0
1 more campaign to the pack (5 campaigns for now),
re-adjust items system (potions, items, artefacts),
rebalancing some maps and scenarios,
3 new races,
readjust some dialogs
version 0.1.0
1 more campaign to the pack (5 campaigns for now),
re-adjust items system (potions, items, artefacts),
rebalancing some maps and scenarios,
3 new races,
readjust some dialogs
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
- hermestrismi
- Posts: 730
- Joined: February 6th, 2016, 11:28 pm
- Location: Tunisia
- Contact:
Re: Clanhoof Highlands (campaigns pack)
update
Clanhoof Highlands (campaigns pack)
version 0.1.1
1 more campaign to the pack,
re-adjust items system (potions, items, artefacts),
the new campaign is Mermen Plight (wesnoth 1.0) with different maps and changes into races (Mermen, Kedari and Dwarves vs Dunfolk, Nemedians and occasionally Werewolves)
Clanhoof Highlands (campaigns pack)
version 0.1.1
1 more campaign to the pack,
re-adjust items system (potions, items, artefacts),
the new campaign is Mermen Plight (wesnoth 1.0) with different maps and changes into races (Mermen, Kedari and Dwarves vs Dunfolk, Nemedians and occasionally Werewolves)
The Dark Master, The Dark Hordes (Unofficial version), Return of the Legion , Eternal Kingdom, An Elvish Scout,Unrest in Elfland , Hidden War ...
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin
The Dark Master Project, Arabic tra. maintainer
"But he loves you" G. Carlin