1.18 Saurian Campaign, Vendraxis Prophecy

Discussion and development of scenarios and campaigns for the game.

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Refumee
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1.18 Saurian Campaign, Vendraxis Prophecy

Post by Refumee »

This is the thread for the single-player Saurian campaign, Vendraxis Prophecy.
The campaign has 8 scenarios and is playable.

Updated on 15.06.2024:
Required BfW version: 1.16.x (Version 1.1.6d)
Required BfW version: 1.17.26 or newer (Version 1.2.8e)

The description from the main file:
I created an small saurian campaign, based on a prophecy from a saurian soothsayer called vendraxis. He is know for the campaign Secret of the Ancients. I also added an Era with deep-saurians a independet saurian faction for tests.

I try to credit all the portraits and sprites I used for the campaign or what I modified.
Spoiler:
If some is interested, here is a factiontree for the campaign:
Spoiler:
It would be great, if you can give me feedback and help me to finish up my prophecy :)
Thanks for reading.
Last edited by Refumee on June 15th, 2024, 5:49 am, edited 63 times in total.
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hermestrismi
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by hermestrismi »

I like the story and I enjoyed as I am happy to discover new images for units and profiles.
Good work
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Thank you for checking out my content :)
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Lord-Knightmare »

Played 2 scenarios so far and its good. I played on 1.17.13+dev version so I got a lot of ID clashes for this one but seeing the content, I can see why.

I was a bit confused as I was visually mixing up Young Saurian and Saurian Hunter for the Skirmisher. I also got confused with the Saurian Shaman and Augur looking alike when both was facing north.
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Thank you for playing.

I'll upload soon a litte update for the shaman problem.
augur-ne-bob1.png
augur-ne-bob1.png (704 Bytes) Viewed 15240 times
visionnaire-ne-bob1.png
visionnaire-ne-bob1.png (1.71 KiB) Viewed 15240 times
I hope this distinction helps to see a difference.

Old one:
visionnaire-ne-bob1.png
visionnaire-ne-bob1.png (1.22 KiB) Viewed 15240 times
I also fixed up some code especially the SPECIAL_NOTE part. Was it that what you meant with ID clashes?

For the saurian skirmisher problem.
I decided to do a meele and a ranged variant. The Hunter is the ranged variant of the skirmisher and The fighter is the meele variant. I added a comment in the first scenario, hope it helps.

For the saurian young. They will always be loyal and only available in the first scenario. I made them a litte smaller. I thought that will distinct them enought from the advancements.

Orginally I got this model for the Young, but I scraped it. It didn't make sense, that a unit changes from pick-axe to a spear,
young.png
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I try to make a unit like this for the next update:
young_spear.png
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Elvish_Hunter »

Lord-Knightmare wrote: February 27th, 2023, 5:57 am I was a bit confused as I was visually mixing up Young Saurian and Saurian Hunter for the Skirmisher.
Refumee wrote: February 27th, 2023, 9:52 am Orginally I got this model for the Young, but I scraped it. It didn't make sense, that a unit changes from pick-axe to a spear,
...
I try to make a unit like this for the next update:
Random idea: if the Young Saurian is supposed to be a level 0 unit (I haven't played the campaign yet), how about giving it a completely wooden spear? It'd be visually different and also recall the Noble Youth -> Noble Fighter progression in TRoW.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Elvish_Hunter wrote: February 27th, 2023, 9:34 pm Random idea: if the Young Saurian is supposed to be a level 0 unit (I haven't played the campaign yet), how about giving it a completely wooden spear? It'd be visually different and also recall the Noble Youth -> Noble Fighter progression in TRoW.
That is actually a good Idea. Maybe like that?
young_woodspear.png
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Last edited by Refumee on March 1st, 2023, 10:12 am, edited 1 time in total.
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Elvish_Hunter »

Refumee wrote: February 28th, 2023, 6:51 am That is actually a good Idea. Maybe like that?
Yes, I think it works. I'd remove that white shine on the tip of the spear and make those white pixels light brown; other than that, it looks good.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Elvish_Hunter wrote: February 28th, 2023, 12:07 pm Yes, I think it works. I'd remove that white shine on the tip of the spear and make those white pixels light brown; other than that, it looks good.
Thanks a lot. I also created a wooden spear as projectile.
It will be in my next update.
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Update is up.
I added a new scenario number 6.
Reworked the advancement tree and reintegrated the mainline saurians and the saurian-pack from the add-ons.
Advancementtree is on the first page here.
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Another Update is up with scenario 7. I decided that I will make 8 scenarios.
So next scenario will be the last one.
Did many bugfixing. I believe that updating will crash the savegames.
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Refumee
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Final scenario is up.
There were some bugfixing in scenario 7, but now the campaign should be fully playable.
Enjoy.

P.S. I'll check my code and bugfix or adjust here and there, before I upload it as 1.0.0.
Jader12345
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Jader12345 »

Hi,

really like the campaign so far.
Im now in scenario 5 with the deep saurians the first time.
If I end it, the campaign is over.
How do I get to the next scenario?
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Jader12345 wrote: March 7th, 2023, 2:58 pm Hi,

really like the campaign so far.
Im now in scenario 5 with the deep saurians the first time.
If I end it, the campaign is over.
How do I get to the next scenario?

You need to Update the campaign to Version 0.8.1.
That should be save game compatible. If not, please send me your savegame.

It would be more save to start a new campaign. I changed a bit with the unit set up.
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Re: Vendraxis Prophecy, 1.16, Saurian Campaign

Post by Refumee »

Version 0.9.0 is out.

It is important to update to this version before scenario 8. scenario 8 is not winnable. I fixed this bug with Version 0.9.0 and added a epilogue.
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