Smoother Hills

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XJaPaN
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Smoother Hills

Post by XJaPaN »

What do you think about drawing the hills a bit more smooth, I think it looks better. What do you think?

Neoriceisgood
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Post by Neoriceisgood »

It's to smooth, I like the current ones.

Ayin
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Post by Ayin »

Mhh, those should be compared in-game, but I don't think smoothing hills would improve them.

MadMax
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Post by MadMax »

Neoriceisgood wrote:It's to smooth, I like the current ones.
I agree. The current ones show rough terrain well. The new ones don't.
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charlieg
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Post by charlieg »

MadMax wrote:
Neoriceisgood wrote:It's to smooth, I like the current ones.
I agree. The current ones show rough terrain well. The new ones don't.
But hills aren't "rough" terrain... mountians are. Hills are just undulating grassland, and that really implies they should be smooth. Think of weathered mounds that have been carved over centuries by plantlife, rainfall, and rivers. Not rugged giant formations of rock created by the furious powers that shift entire continents. I think the mountians will have more impact next to the smoother hills, and as somebody aluded, in-game screenshots would allow us to best compare the two hill revisions.
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Eleazar
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Post by Eleazar »

charlieg wrote:But hills aren't "rough" terrain... mountians are. Hills are just undulating grassland, and that really implies they should be smooth.
That's your definition of "hill", not Wesnoth's. :wink:
In Wesnoth, hills are rough terrain, though less rough than mountains. Many units go much slower through the hills.

Anyway it will only make the game more confusing to the new player if the hills aren't distinctly different from the grassland.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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charlieg
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Post by charlieg »

Eleazar wrote:That's your definition of "hill", not Wesnoth's. :wink:
In Wesnoth, hills are rough terrain, though less rough than mountains. Many units go much slower through the hills.
That's not my definition, that's a relatively factual, objective perspective on the difference between hills and mountains.

Of course hills would slow down units, they undulate which makes for more difficult traversal than flat land.
Eleazar wrote:Anyway it will only make the game more confusing to the new player if the hills aren't distinctly different from the grassland.
But the smooth hills above are very distinguisable from grassland. If anything they are a better compromise between mountains and grassland, falling somewhere in the middle whereas the current hills look very similar to the mountains. If anything, that's where any confusion could currently lie. I'm eager for somebody to put up an ingame shot with these smoother hills because I think it'll vindicate the OP's position.
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freim
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Post by freim »

I kind of lean towards the rough version, although I'm not to keen on the use of yellow.

Less yellow:

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Jetrel
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Post by Jetrel »

I like it rough. :twisted:

XJaPaN
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Post by XJaPaN »

Well maybe it was a bit to smooth but I will try to provide some in game shots soon!

Christophe33
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Post by Christophe33 »

I did made slightly smoother hills already and sent them to Cedric and Dave but there seemed to be a format problem. The main reason for the change was some color problems (with other terrain) and to improve the transitions, as well as to add some water transitions. Here are the files and graphics.

"edition: the hills1.png was reposted in the proper format after Frame's comment"
Last edited by Christophe33 on August 23rd, 2004, 9:43 pm, edited 1 time in total.
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Christophe33
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Post by Christophe33 »

The last hills graphic.
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freim
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Post by freim »

Christophe33 wrote:I did made slightly smoother hills already and sent them to Cedric and Dave but there seemed to be a format problem.
Yeah, couldn't open them. Sent you a mail about it. I can download the ones you posted here. There seem to be some problem with "hills1.png", my browser refuse to load it?

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