Chasm to water transition...

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Cernunnos
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Chasm to water transition...

Post by Cernunnos »

Hi all,

Working on a funny one today,

one can read there : http://www.wesnoth.org/wiki/Tiles_Statu ... onal_tiles

that a chasm to water transition has been proposed.

Here i go : (current version on left)

Image

Comments, critiques and suggestions are welcome since if i go for the whole set of transitions, that's just approximately a third of the work here. (chasm works with concave and convex versions and both need to match with every other...) And i would prefer to know that's something wrong before rather than after cutting all the parts.

Thanks a lot, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
Boucman
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Re: Chasm to water transition...

Post by Boucman »

cascading water is usually more white (foam) than blue, and usually you have some mist coming up from the fall (even for very high fall, it's the wind on the water falling that produces the mist more than the landing)

on the general concept, this sounds gerat, and i'm personally all for it...
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zookeeper
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Re: Chasm to water transition...

Post by zookeeper »

Kestenvarn has a thread about the same thing somewhere.
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Cernunnos
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Re: Chasm to water transition...

Post by Cernunnos »

To Boucman,
cascading water is usually more white (foam) than blue, and usually you have some mist coming up from the fall (even for very high fall, it's the wind on the water falling that produces the mist more than the landing)
For the mist i think it's a good idea, i thought about some sort of steam-like thing, but i don't know how to do that just now. :hmm:
For the "whiteness", i think you're right, i will try it. Even if cave water should be maroon-gray or dark at least, since it can't reflect the sky, so it sounds somehow paradoxical to me. I don't want to make a critique of the existing one, and no more to try to avoid changing the color. I will try that, but i don't know the wesnoth politic about water.

To zookeeper,

Currently reading it (http://www.wesnoth.org/forum/viewtopic.php?f=9&t=18010) (after posting of course).

Thanks a lot anyway since it is good to have constructive critiques at this point of the work :)

bye
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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Turuk
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Re: Chasm to water transition...

Post by Turuk »

Besides the color (which I know was already stated), I would say that you are on a great track. Even compared to the previous attempts, yours does look a bit more natural.

It would help to have something to provide variations in underground terrain.
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Cernunnos
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Re: Chasm to water transition...

Post by Cernunnos »

Would be even better if one can see Kestenvarn tiles :augh:

EDIT: just read the topic related by zookeeper, since water seems a controversial issue, i'll wait for advices about continuing or not... and if yes in which way... :?

looks like some hours lost... :(
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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Blueblaze
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Re: Chasm to water transition...

Post by Blueblaze »

Well just some basics about water falling. It should have a whitish color to it whenever it rolls off the side of a cliff.
Examine:
http://www.travelblog.org/Wallpaper/pix ... kangsi.jpg
http://www.naturephoto-cz.com/photos/se ... erfall.jpg
http://www.amazingwaterfallbudgettours. ... all_p1.jpg

As well, basically Kestenvarn's tile was like yours, with the whitish water, but it had more waterfalls. Yours has about 5 visible waterfalls, as to Kestenvarn's had many more in all directions. Although both situations are realistic, I believe it was more visually appealing to have more water falls coming down from the cliff.
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Cernunnos
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Re: Chasm to water transition...

Post by Cernunnos »

Shouldn' t have replied the way i did yesterday, was a little disappointed...

If Kestenvarn tile answers better to this type of transition, or to the vision one have of the water falling of a cliff, and if his tile hasn't been taken for the game, then what's the point of me doing a similar tile (+ defects and mistakes) for the same purpose... :|

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"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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Cernunnos
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Re: Chasm to water transition...

Post by Cernunnos »

Hi,

i don't find it convincing (moreover the left one) but :

Image

I don't know either how to put this in place...

At least i tried :D
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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Re: Chasm to water transition...

Post by KingdomAmericaCMG »

Hmm nice looking development. as far as water into chasm. I like the falling water idea, i never liked how water next to the chasm just pulled.

heres an interesting twist, make a cave_wall tile called waterfall, could make it useful for falling water into a lake, or even falling water from very high into chasm. Adding this veriant of cave wall wouldnt change game play that much and could make interesting story, such as walking aside the cliff and into the waterfall. oo that would be pretty cool.
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woodmouse
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Re: Chasm to water transition...

Post by woodmouse »

I thought Eternal made the exact same thing earlier? I think it's in the graphic library... :|
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Eternal
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Re: Chasm to water transition...

Post by Eternal »

Nope, that was other peoples work I only commented on: Thread.

Cerunnos, your transitions are good. Those waterfalls just need to be more white. And animated, I'm afraid. Otherwise it'll not look too good.
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Mica
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Re: Chasm to water transition...

Post by Mica »

Compared to a lot of other stuff, animating water is one of the easiest animations to do, isn't it? And a waterfall terrain is not a bad idea, it'd be impassable most likely.
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Eleazar
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Re: Chasm to water transition...

Post by Eleazar »

Cernunnos wrote:Hi all,

Working on a funny one today,

one can read there : http://www.wesnoth.org/wiki/Tiles_Statu ... onal_tiles

that a chasm to water transition has been proposed.

Here i go : (current version on left)

Image

Comments, critiques and suggestions are welcome since if i go for the whole set of transitions, that's just approximately a third of the work here. (chasm works with concave and convex versions and both need to match with every other...) And i would prefer to know that's something wrong before rather than after cutting all the parts.

This first attempt is better. While it's true that waterfalls tend to be white, you're second attempt takes that too far. It's also descending into a dark pit, the fade-out needs to be more gradual than in your second example. The brightest point in this case would probably be the curve where the water pours over the edge.

Animation would be nice, but should in no way be considered necessary to get these tiles in the game... one thing at a time. I would certainly not consider animation until you are sure that everything fits properly together, and works in game.

These shapes are quite complicated. You would be very lucky if you got everything to work just right the first time and only had to cut once. I never managed to do that. (i'm the guy that made the cave and chasm.)
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
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Cernunnos
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Re: Chasm to water transition...

Post by Cernunnos »

Thanks to you all, for all those comments, that's really constructive.

Anyway, i won't go for those tiles until long, since :

1) Everyone has a different view about what falling water should look like. Because in Wesnoth any water tile is blue, in day as in night as indoor as outdoor, and if it's working great this way, when talking of falling water that's not the same... that's not said with any disappointment, that's just an excuse because of

2) The way the chasm tiles work is really complex, so i should draw each part separately instead of drawing all in one time. And drawing all separately and make it works seems really difficult, so that's a bravo for your work, Eleazar, on the chasm.

3) There's no 3.

4) I'll be firstly going on the needed or wanted tiles first. Like the oasis was or sand plants seems... this tile, or the interior floor were basically training or attempts, just wanted to see if i was able to do things like that, maybe i should have posted them in the other drawing topic. A falling water tile would look nice, but i think it's less necessary than some other stuff.

5) I have exams those weeks... this last was just to complain :D

This said, it's not i won't do them (or "try to" would be more appropriated), but just not now.

Anyway, i'll take account of all comments when coming back to that.

Thanks a lot, bye.
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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