Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Discussion and development of scenarios and campaigns for the game.

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Konrad2
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Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Post by Konrad2 »

name wrote:
January 20th, 2020, 5:50 am
Wings of Freedom
Do you mean Wings of Victory or Flight to Freedom?

name
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Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Post by name »

I meant Wings of Victory, sorry. I was typing too late for my brain to keep up with the fingers. Fixed.

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SigurdFireDragon
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Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Post by SigurdFireDragon »

Talking stock of things:

To clarify, I meant I see the drakes as "warlike & wise" as the crucial part, wasn't aware of all that kniz stuff until people mentioned it and don't see it as necessary.
Seems all the original fuss was over the use of the word 'breeders' along with the 'gifted' part. Which was easy to deal with.
I'm not interested in doing the more complex suggestions for the drake male/female dynamic.
I either want to handle it via having the drake females completely offscreen (as it is now) or re-adding references to females as part of a hunter-gather society depiction.

Aside from that, it seems there are areas for improvement in at least:
gameplay S01, S03?
objective variety S07, S08, S10
story improvements
character voicing (being able to tell who is speaking by the words they tend to use)

Does anyone have thoughts on these?

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Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Post by name »

SigurdFireDragon wrote:
January 25th, 2020, 1:34 am
gameplay S01, S03?
I may need to replay these scenarios again, but I thought their game play was quite good.

I suppose S03 could benefit from using the experimental AI that recently became default within development builds. This makes for a tougher opponent without it looking like he has too much more gold (so as to fit the scenario story of an even fight to test competence).

S02 could have an extra objective of burning the orcish ship(s) so they have no means of escape. Even better if the orcs deploy their ships in battle as actual units. (In their rush to throw everything they can muster at the enemy, the orcs do not consider the repercussions of sending wooden vessels against a host of fire spitting creatures.) This makes the map's heavy use of water tiles part of the fight, just as it was designed to be for tRoW where the player deploys merman fighters against the opposing drake flying units, to contest the many coastal villages around this map.
SigurdFireDragon wrote:
January 25th, 2020, 1:34 am
objective variety S07, S08, S10
Perhaps these could have the objective of reaching a certain number of kills, so as to meet the food requirements of the player's many large, flying, obligate carnivores. Each kill would also give the player extra gold, representing its contribution to their food supply situation.

S07 could have farms with livestock and peasants to eat, surrounding Elensefar. Perhaps once a drake unit comes within visual range of any of the humans' sight range, an alarm is raised and a Micro AI gets applied to the peasants and livestock so that they flee into the walls of Elensefar for protection. The player can try to chase them down or cut off their escape for an immediate resource boost. Or ignore them and focus on defeating Elensfar's military response before sacking the city and all the creatures taking refuge within its walls.

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SigurdFireDragon
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Re: Wings of Victory 1.0.6 (Drake Campaign for BfW 1.14/1.15)

Post by SigurdFireDragon »

Note that the recent posts here regarding the topic of:

Single Player campaign overhaul discussion

has been split to: https://forums.wesnoth.org/viewtopic.php?f=8&t=51821

by request so as to keep the discussion here focused on development & feedback for WoV.

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