TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
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Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
I enjoyed the campaign (on hard) although the last level was harder than expected.
Couple of bugs to report.
I was playing with 1.12.6 on PC.
1) The "Karesh 'en Khar" scenario locks the scroll from the start so I had to use the mini map to move.
Seems like the UNLOCK_SCROLL isn't firing.
2) Having looked at the scenario file some griffons should turn up but they didn't.
3) I also have an icon missing for Ciond and Blink throughout the campaign.
Couple of bugs to report.
I was playing with 1.12.6 on PC.
1) The "Karesh 'en Khar" scenario locks the scroll from the start so I had to use the mini map to move.
Seems like the UNLOCK_SCROLL isn't firing.
2) Having looked at the scenario file some griffons should turn up but they didn't.
3) I also have an icon missing for Ciond and Blink throughout the campaign.
Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Hi zx:
Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?
Thanks
-=FL=-
Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?
Thanks
-=FL=-
Wesnoth stole my summer . . . again.
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Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign — repairs
No need to reply or get to attending these any time soon. I will be editing to include more as I notice or detect them.
Code: Select all
diff Amaranthine_Stone/scenarios/02_Fellmarch_Fens.cfg
231c231
< {APPEND_MUSIC seige_of_luarelmor.ogg}
---
> {APPEND_MUSIC siege_of_laurelmor.ogg}
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Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Hi FaeLord.FaeLord wrote: ↑April 17th, 2018, 4:36 am Hi zx:
Thanks for the comment. I'm in the middle of doing the update for this campaign now so I'll look into these things. As I recall, the gryphons don't show up at all on Hard. When you say you have an icon missing, what exactly are you speaking of?
Thanks
-=FL=-
What I mean by the "image not found" is when I click on the unit the background shows image not found. I've attached a screen of the image to show you. When you select another unit the "image not found" disappears.
I don't think it is a problem with your campaign because I have this does happen in other campaigns too. I was just interested in seeing if anyone else had the same problem.
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Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Usually the "stderr.txt" output will contain the necessary details. In this situation, exactly which image it cannot locate. That should help you narrow down the cause of the trouble.zx_specy_gamer wrote: ↑May 29th, 2018, 12:45 am I don't think it is a problem with your campaign because I have this does happen in other campaigns too. I was just interested in seeing if anyone else had the same problem.

Re: TSP1: The Amaranthine Stone 1.0.9 - SP Campaign For 1.12.2
Never run across this myself. I'll see if I can duplicate. Unfortunately, I will have zero time for working on my Wesnoth projects until after the summer when the busy season at my job ends.
Wesnoth stole my summer . . . again.