The Invasion Of The Western Cavalry Feedback

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WhiteWolf
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 20th, 2012, 7:24 am

Interesting...I have nothing here...
Could you attach a saved game?
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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Re: The Attack Of The Western Cavalry Feedback

Post by Adamant14 » March 20th, 2012, 11:27 am

WhiteWolf wrote:What do you mean Mal-Talar dies? He is expected to be petrified already, or is he not?
First time I played this scenario, on turn 4 or 5 comes surprising for me the defeat message.
I did not understand why.
Then I restart, with the same defeat message on turn 6 or 7.
I still did not understand why.
Then I restarted again, switched to debug-mode.
Turned fog off, and then I saw him, the helpless lost Sorcerer, slaughtered by his enemy.
He don't move, but the other [ai] units attack him, he strikes back (without moving), and the he dies sooner or later.
You have to change that, or the player has no chance.

I played three times, and three times he gets killed.
Last edited by Adamant14 on March 30th, 2012, 7:04 pm, edited 1 time in total.
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 20th, 2012, 6:52 pm

OK, I just had the brilliant idea that I should play the scenario myself, and there is really something nasty going on, I'll fix it and then update.
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 20th, 2012, 7:45 pm

Updated 0.1.4.
The {PETRIFIED UNIT ... } macro was the guilty, it had a misspelling when added petrified status.
But for safety's sake, I renamed the statue's ID from 'Talar' to 'Statue', so even if there is a bug (I doubt it), the game will not crash, only there won't be a statue.

Also changed:
- You can now advance Arya to Elite Elvish Halberdier.
- Developped the battleship war - your enemy can now recruit ships.
- Lots of smaller bugs fixed (thanks for Adamant14)
- Western History finished in the description.
- Rebuilt bridges (also did some embellishments).
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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Re: The Attack Of The Western Cavalry Feedback

Post by tribes45 » March 20th, 2012, 11:44 pm

Still same issue with me, and yes, I did update the campaign. third turn he dies, "Oh no, without the help of the undead, we're lost!" I updated 5 minutes ago.
"In peace, sons bury their fathers. In war, fathers bury their sons." -Herodotus
"Two things are infinite, the universe and Human stupidity. Although, I'm not sure about the universe. -Albert Einstein

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WhiteWolf
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 21st, 2012, 3:55 pm

Started playing just before, now I have Mal-Talar petrified, and with an id=Statue.

Do the following:
In the beginning, press ':', the type the command 'debug'.
Again ':', type 'inspect'
An inspection window pops up. Go to units, and skim if you have a unit with id=Talar. You should not have so.

Anyway, I had a better idea while playing :) I decided to make this scenario a bit more exciting - Mal-Talar won't be instantly petrified, but you will have to catch and kill him. If you can't -> defeat :wink:

Adamant, do you still have this dying problem by the way?
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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Re: The Attack Of The Western Cavalry Feedback

Post by Adamant14 » March 21st, 2012, 4:31 pm

I haven't tested yet. :P
I deleted my save-game.
I play again when you update your game again.
I will kill Mal-Talar myself this time. :twisted:
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WhiteWolf
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 21st, 2012, 7:44 pm

I've spotted an error.
If you have experience with 'bad_lexical_cast' errors, please :)
http://forums.wesnoth.org/viewtopic.php ... 92#p524192

EDIT:
Solved.

But I'll upload only tomorrow or later. There seems to be something that needs to be solved.
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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Re: The Attack Of The Western Cavalry Feedback

Post by axds123 » March 21st, 2012, 11:49 pm

I am on the ship scenario where u fight the elves and cant win i move all my ships to top of map near keep and nothing happens killed all the elves sea units
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Re: The Attack Of The Western Cavalry Feedback

Post by axds123 » March 21st, 2012, 11:53 pm

at top near castle is that where supposed to go on mac and 1.10 :cry: :cry:
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Re: The Attack Of The Western Cavalry Feedback

Post by Adamant14 » March 22nd, 2012, 12:11 am

Read the thread. :) The answer is already there ...

In the second half of page 2 :wink:



And you can use the EDIT button instead of double-posting
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR

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Re: The Attack Of The Western Cavalry Feedback

Post by axds123 » March 22nd, 2012, 12:19 am

i did not know that just joined and i killded all enemy ships and moved the xanthos ship next to bridge is sword one of my ships? Nvm I put guy in different spot and it worked
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 22nd, 2012, 3:27 pm

Hmm...for the second time it occurs that its not clear what to do on that map...I shall add a dialogue that will explain it clearly :wink:

Still struggling with the 11th map. I'll let you know when 0.1.5 is uploaded.
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
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Re: The Attack Of The Western Cavalry Feedback

Post by Adamant14 » March 22nd, 2012, 3:35 pm

Code: Select all

        [objectives]
            side=1
            [objective]
                description= _ "Lead your ships along the river"
                condition=win
            [/objective]
            [objective]
                description= _ "Sink of any Flagship"
                condition=lose
            [/objective]
            [objective]
                description= _ "Turns run out"
                condition=lose
            [/objective]
        [/objectives]
The scenatios objectives are really not clear. :wink:
Point it out.
Most of the players don't read all the dialogue.
The objectives are it!!!
They must be clear.

When a player don't know what to do, he takes a look what the objectives say, don't you think? :)
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Re: The Attack Of The Western Cavalry Feedback

Post by WhiteWolf » March 22nd, 2012, 5:27 pm

Did that. It's unequivocal now :)
Author of the Underness Series, consisting of V parts: The Desolation of Karlag, The Blind Sentinel, The Stone of the North, The Invasion Of The Western Cavalry, Fingerbone of Destiny
Standalone works: The Ravagers - now for 1.14, with new bugs!

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