Strange Legacy - 1.16 RPG World (Markets Upgrade)

Discussion and development of scenarios and campaigns for the game.

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adamcl
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Joined: June 10th, 2013, 9:43 am

Re: Strange Legacy - 1.0 RPG World - finished

Post by adamcl »

I have deleted the contents of sounds - now it loads much more quickly but when the bar reaches about three-quarters of the way along an error message appears saying "Unknown scenario -Trader". I am not sure what the problem is. Any ideas?
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Heindal
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Heindal »

No idea, unfortunately. Usually such a message is shown, when the validator has found an error. But if there hasn't been annother error message before unknown scenario found, I can't tell why the addon breaks. After all it works with 1.10.0 and 1.11.4.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
mithc
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Joined: July 6th, 2011, 10:58 pm

Re: Strange Legacy - 1.0 RPG World - finished

Post by mithc »

I encountered the same issue with the unknown Trader scenario on 1.10.6, but I was able to remedy this by just deleting the add-on and re-installing it.
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Heindal
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Heindal »

Strange! :lol2:

If I just knew what causes the problem, I could fix this with the next update. :?
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Chooppaw
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Chooppaw »

I am currently playing on an ipad, and seem to get the same trader error. I gave deleting the mod a few tries, and at best it just loads for a few mins then goes to a lack screen. Looking forward to playing this!
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Heindal
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Heindal »

Well, I already made a more performant version, but it is no mean to be perfect. On Ipad you say? I knew there was a wesnoth version for android, but have never heard about an Ipad version. Can you tell me how you play on Ipad?

I will now look into the code. Maybe I can upload the bugfixes mentioned by cenic, Gregor, wobbly and the others - this is already done. I have an idea how to massively increase the performance, but I need proably a week of working time to get this done. The problem is not the coding, the problem is the testing (which can that take days) and that these changes might corrupt other parts of the game *sigh*.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Chooppaw
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Joined: June 15th, 2013, 12:43 am

Re: Strange Legacy - 1.0 RPG World - finished

Post by Chooppaw »

Basically they made a port for the ipad. Well two really, I own both. One is just the basic game, but the second allows you to connect to an add on server. My ipad is not jail broken, and I'm sure the version is close to the android one. The version of wesnoth is 1.10.5. The version of SL offered is 1.02. Hope this helps. This is the first time I'm been interested enough in a mod to ever ask for help, so if more info is needed please let me know :) I was curious if maybe I am missing some other resource pack? I've tried reinstalling the mod, reinstalling the game, and making the game the only program running.
Jeffers0n
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Joined: April 12th, 2013, 2:46 pm

Re: Strange Legacy - 1.0 RPG World - finished

Post by Jeffers0n »

in Orcfarm if you kill the Orc leader with splash damage you cant win the scenario
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Dugi
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Dugi »

@Chooppaw @Heindal
Hey, I have been reported similar problems with my add-on when run on iPad. In the case of my add-on, it was reported to spend 5 minutes loading and then it started running properly. Five Fates eats much more RAM as far as I know, so expect it to spend 10-15 minutes loading, with the possibility that it will eat all of its RAM (I would fear this it doesn't have 2 GiB of RAM or more on it) and freeze permanently. Seriously, an optimalisation of the inventory system will be needed.
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Heindal
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Re: Strange Legacy - 1.0 RPG World - finished

Post by Heindal »

@jefferson Hm, thanks I will change that! You can however attack the city again and try to conquer it once more.
I've already discovered the harm function, which allows to fire events, or maybe I can add a firevent=yes to kill.

@dugi I wanted to replace the equipment by a wml or lua function, would this reduce the ram needed?
And so far Five Fates hasn't been a problem, as it is still small enough.

@ Chooppaw, thanks for the flowers. Due to your post I decided to make final tests and uploaded a new version. I also splitted up the sound files into a media ressource addon. I recomment to first test it without sound files. But now I need to go out and enjoy the good weather :D.


I just uploaded a more performant version 1.03. Loading times have been reduced around 1 min (2 min 40 s, PC), by getting rid of macros and the sound files are now provided by an external addon with ressources. There have been some changes in gameplay, too.

- slightly better performance, reduced save game size
- sounds are now available as a ressource pack (this however does not seem to work in 11.4)
- spells will now exhaust the hero unit, if the hero unit is exhausted or used up all movement points it can't cast a spell
- a little bit odd is, that you still can use as many items as you want (keep this in mind, as this feature is very useful)
- to increase balance in different kind of game plays, I added several abilities, which can be unlocked:
o Protection of Innocent (requires luck 15: turns the character invisible but reduces the mana by 2 each turn,
o Loner (requires strength 20: increases the damage by 25% and reduces the damage of surrounding Units by 25% one mana each turn)
o Speedup (requires speed 20: Allows to Regenerate 3 Movement Points for 3 Mana - this allows you to cast more than one spell!)
o Recovery (requires constitution 20: allows to selfheal wounded, poison and drunk)
o Leadership III - requires charisma 15
- You can now just cast one buff on your melee weapon, you can however add sticky poison and ranger focus on any ranged weapon
- woodcutter receives leather armor and increased exhaustment
- treasurehunter receives treasuremaps from the start
- luck will now have a stronger effect on the treasures value and the minimum treasure value has been increased
- casino fixed
- reduced the hitpoints of final enemy to 1.000
- parcel, delivery missions will now fail, when being knocked out by bandits
- added random generated npc encounter and fixed the options when having a hostile Encounter
- spells will now do full damage to resistant enemies and events will fire, even though enemies are killed with spells
(still have to do this for items and weapon specials such as splash)
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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Dugi
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Re: Strange Legacy - 1.03 RPG World - finished

Post by Dugi »

Heindal wrote:I wanted to replace the equipment by a wml or lua function, would this reduce the ram needed?
If you mean a custom type of event fired, yes, it will reduce the size significantly. Lua functions are much harder to write, but will do it even more effectively. And the add-on uses as much ram as the size of save files multiplied by the number of scenarios if you don't optimalise it, so believe me, it will eat a lot of it.
tbarnstone
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Re: Strange Legacy - 1.03 RPG World - finished

Post by tbarnstone »

First off, very cool world you've created. I've enjoyed it. I searched the thread to see if anyone posted this before, but I don't think so: in the North country on the dwarvish mission to take out the outpost with the weapon between x1-10 and y17-20, every time I find the outpost Wesnoth crashes. I can keep mucking around in the various screens but can't advance the storyline because of this crash.

I'll pop the crash report below in case that helps.

You've definitely got an original and fun set of ideas in this world.

Incidentally, I was thinking through the issue of the overpowered characters (in my case it's teleporting diamonds that make me a few million, after which I can buy endless great stats, spells and equipment). At this point, nothing can touch me except level two orc killers, which have a 7% chance of killing you on every hit (which seems overpowered to me for a level two character, but okay). What about monsters that drain a certain percentage of your total life force per hit? Some kind of super undead? Even a 2% drain per hit could put you in danger if they have multiple attacks and there are enough of them. What about asking people to donate their character builds at level 1,2, 3, 4, 5, etc., and turning those characters into rival traders or pirate traders? Going back to the critical hit issue, what if the orc killers had different levels: level one critical hit does 25% damage, level two does 50%, level three does 75%. Alternately, they could create a very bad status, something like Major Wounds, where you don't bleed out 2 hit points per turn but 20 hit points per turn. I haven't played all the way through because of the crash issue, so maybe you already have some of these ideas in the game, I don't know!

Enjoy, and keep up the good work.

Code: Select all

Process:         Wesnoth [1308]
Path:            /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Identifier:      org.wesnoth.Wesnoth
Version:         1.10.3 (1.10.3)
Code Type:       X86 (Native)
Parent Process:  launchd [129]

Date/Time:       2013-06-17 16:58:41.833 -0700
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          664465 sec
Crashes Since Last Report:           5
Per-App Interval Since Last Report:  228201 sec
Per-App Crashes Since Last Report:   4
Anonymous UUID:                      7B5BB185-B383-4170-877C-DA1159267664

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0  Dispatch queue: com.apple.main-thread

Application Specific Information:
abort() called

Thread 0 Crashed:  Dispatch queue: com.apple.main-thread
0   libSystem.B.dylib             	0x98c29c5a __kill + 10
1   libSystem.B.dylib             	0x98c29c4c kill$UNIX2003 + 32
2   libSystem.B.dylib             	0x98cbc5a5 raise + 26
3   libSystem.B.dylib             	0x98cd26e4 abort + 93
4   libSystem.B.dylib             	0x98c4eb1b _Unwind_Resume + 59
5   org.wesnoth.Wesnoth           	0x00290a10 SDL_main + 4988
6   org.wesnoth.Wesnoth           	0x0003ca38 -[SDLMain applicationDidFinishLaunching:] + 164
7   com.apple.Foundation          	0x9614ce5c _nsnote_callback + 345
8   com.apple.CoreFoundation      	0x92b03763 __CFXNotificationPost + 947
9   com.apple.CoreFoundation      	0x92b0316a _CFXNotificationPostNotification + 186
10  com.apple.Foundation          	0x96141c50 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
11  com.apple.Foundation          	0x9614f05d -[NSNotificationCenter postNotificationName:object:] + 56
12  com.apple.AppKit              	0x92dca216 -[NSApplication _postDidFinishNotification] + 125
13  com.apple.AppKit              	0x92dca126 -[NSApplication _sendFinishLaunchingNotification] + 74
14  com.apple.AppKit              	0x92f21339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
15  com.apple.AppKit              	0x92f20f59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
16  com.apple.Foundation          	0x961821f8 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
17  com.apple.Foundation          	0x96181fbc _NSAppleEventManagerGenericHandler + 228
18  com.apple.AE                  	0x99ccaf5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
19  com.apple.AE                  	0x99ccae5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
20  com.apple.AE                  	0x99ccad65 aeProcessAppleEvent + 197
21  com.apple.HIToolbox           	0x98f07197 AEProcessAppleEvent + 50
22  com.apple.AppKit              	0x92d9a7d2 _DPSNextEvent + 1420
23  com.apple.AppKit              	0x92d99dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
24  com.apple.AppKit              	0x92d5c1f3 -[NSApplication run] + 821
25  org.wesnoth.Wesnoth           	0x0003cb6d main + 301
26  org.wesnoth.Wesnoth           	0x0003c602 _start + 216
27  org.wesnoth.Wesnoth           	0x0003c529 start + 41

Thread 1:  Dispatch queue: com.apple.libdispatch-manager
0   libSystem.B.dylib             	0x98bef382 kevent + 10
1   libSystem.B.dylib             	0x98befa9c _dispatch_mgr_invoke + 215
2   libSystem.B.dylib             	0x98beef59 _dispatch_queue_invoke + 163
3   libSystem.B.dylib             	0x98beecfe _dispatch_worker_thread2 + 240
4   libSystem.B.dylib             	0x98bee781 _pthread_wqthread + 390
5   libSystem.B.dylib             	0x98bee5c6 start_wqthread + 30

Thread 2:
0   libSystem.B.dylib             	0x98bee412 __workq_kernreturn + 10
1   libSystem.B.dylib             	0x98bee9a8 _pthread_wqthread + 941
2   libSystem.B.dylib             	0x98bee5c6 start_wqthread + 30

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x00000000  ebx: 0x98cd2693  ecx: 0xbfffe65c  edx: 0x98c29c5a
  edi: 0xbfffede4  esi: 0xbfffe6e0  ebp: 0xbfffe678  esp: 0xbfffe65c
   ss: 0x0000001f  efl: 0x00200286  eip: 0x98c29c5a   cs: 0x00000007
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x01bbceb0

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0xc0000000 - 0xc0008fff +com.growl.growlframework 1.1.5 (1.1.5) <6F1DFAC0-1BC8-5964-6ABC-3AE4E0FEC385> /Applications/Wesnoth.app/Contents/Frameworks/Growl.framework/Versions/A/Growl
0xffff0000 - 0xffff1fff  libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: MacBookPro5,1, BootROM MBP51.007E.B06, 2 processors, Intel Core 2 Duo, 2.53 GHz, 6 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9320421ASG, 298.09 GB
Serial ATA Device: MATSHITADVD-R   UJ-868, 394.4 MB
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000 / 3
[/color][/b]
p.s. I see by scanning up that you've just posted a new version of the game two days ago. I'll download and see if it fixes the crash issue.

Thanks, TB
Last edited by 8680 on June 18th, 2013, 4:03 am, edited 2 times in total.
Reason: Wrapped crash information dump in [code] tags, and merged double post [Posting Guidelines §1f].
tbarnstone
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Joined: October 29th, 2012, 7:04 pm

Re: Strange Legacy - 1.03 RPG World - finished

Post by tbarnstone »

Nope. Still crashing there. Perhaps I need to start from the beginning with a new character to test it?
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Heindal
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Re: Strange Legacy - 1.03 RPG World - finished

Post by Heindal »

Thanks for playing and bugreporting.

I just tested it and the game breaks at this point of the game. I can't tell why, because I haven't changed this part of the game. Unfortunately I can't see what is going wrong, I have to look into this, even so I don't really have time :(! Can you provide a save game? I might fix this save game, so you can continue the story.

The fastest way however, which isn't optimal, is to start over as betatester and select this storymission or the next storymission. The outpost mission is storymission "24". So if you get into to the helpmenu you can select "Jump to chapter" and select storymission 25, you will than have to talk to the guard once more, for a even more dangerous mission, or just skip this and go to storymission 26 and talk to the elder. I will now test what is going on.


Diamonds you say? So far I just embedded that the chance for a bandit attack is risen to 50% when carrying diamonds, but it seems teleportation can do the trick. Maybe the "magical" influence of gems will also hinder you to use teleportspells :wink:.

The idea of the orc killers is to oppose a threat to anyone! Doesn't mind what character you are, these guys are dangerous and should be taken out with spells. Slightly less dangerous are the orc heroes. But there are also some epic bosses, which will unfortunately appear on Level 40 encounters, while in Level 30 some minibosses appear. Both bosses will block the exit in each encounter and have spells like, well "death".

I think that cursers can do the trick, to defeat almost any character. When testing I was a little bit 'arrogant', turned into a beserker and rushed into an orcish army. The first battles worked fine, as the berserkerhero has lifedrain. But with a curse and a slow, the berserk special became a fatal mistake.

The first priority of the game for now, is to make it more performant. If it is more performant, I can add stats, weapon specials and monsters like this. I'm currently thinking about some kindof really annoying "wights" in castle of winds which could reduce stats, but for know that is daydreaming.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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Heindal
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Location: Germany, Karlsruhe
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Re: Strange Legacy - 1.04 RPG World - finished

Post by Heindal »

The bug is fixed. It was just one line of source code, that produced the mess.
I'm sorry. :oops:
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
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