Strange Legacy - 1.16 RPG World (Markets Upgrade)
Moderator: Forum Moderators
Re: Strange Legacy - 1.0 RPG World - finished
I have deleted the contents of sounds - now it loads much more quickly but when the bar reaches about three-quarters of the way along an error message appears saying "Unknown scenario -Trader". I am not sure what the problem is. Any ideas?
Re: Strange Legacy - 1.0 RPG World - finished
No idea, unfortunately. Usually such a message is shown, when the validator has found an error. But if there hasn't been annother error message before unknown scenario found, I can't tell why the addon breaks. After all it works with 1.10.0 and 1.11.4.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Strange Legacy - 1.0 RPG World - finished
I encountered the same issue with the unknown Trader scenario on 1.10.6, but I was able to remedy this by just deleting the add-on and re-installing it.
Re: Strange Legacy - 1.0 RPG World - finished
Strange! 
If I just knew what causes the problem, I could fix this with the next update.

If I just knew what causes the problem, I could fix this with the next update.

The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Strange Legacy - 1.0 RPG World - finished
I am currently playing on an ipad, and seem to get the same trader error. I gave deleting the mod a few tries, and at best it just loads for a few mins then goes to a lack screen. Looking forward to playing this!
Re: Strange Legacy - 1.0 RPG World - finished
Well, I already made a more performant version, but it is no mean to be perfect. On Ipad you say? I knew there was a wesnoth version for android, but have never heard about an Ipad version. Can you tell me how you play on Ipad?
I will now look into the code. Maybe I can upload the bugfixes mentioned by cenic, Gregor, wobbly and the others - this is already done. I have an idea how to massively increase the performance, but I need proably a week of working time to get this done. The problem is not the coding, the problem is the testing (which can that take days) and that these changes might corrupt other parts of the game *sigh*.
I will now look into the code. Maybe I can upload the bugfixes mentioned by cenic, Gregor, wobbly and the others - this is already done. I have an idea how to massively increase the performance, but I need proably a week of working time to get this done. The problem is not the coding, the problem is the testing (which can that take days) and that these changes might corrupt other parts of the game *sigh*.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Strange Legacy - 1.0 RPG World - finished
Basically they made a port for the ipad. Well two really, I own both. One is just the basic game, but the second allows you to connect to an add on server. My ipad is not jail broken, and I'm sure the version is close to the android one. The version of wesnoth is 1.10.5. The version of SL offered is 1.02. Hope this helps. This is the first time I'm been interested enough in a mod to ever ask for help, so if more info is needed please let me know
I was curious if maybe I am missing some other resource pack? I've tried reinstalling the mod, reinstalling the game, and making the game the only program running.

Re: Strange Legacy - 1.0 RPG World - finished
in Orcfarm if you kill the Orc leader with splash damage you cant win the scenario
Re: Strange Legacy - 1.0 RPG World - finished
@Chooppaw @Heindal
Hey, I have been reported similar problems with my add-on when run on iPad. In the case of my add-on, it was reported to spend 5 minutes loading and then it started running properly. Five Fates eats much more RAM as far as I know, so expect it to spend 10-15 minutes loading, with the possibility that it will eat all of its RAM (I would fear this it doesn't have 2 GiB of RAM or more on it) and freeze permanently. Seriously, an optimalisation of the inventory system will be needed.
Hey, I have been reported similar problems with my add-on when run on iPad. In the case of my add-on, it was reported to spend 5 minutes loading and then it started running properly. Five Fates eats much more RAM as far as I know, so expect it to spend 10-15 minutes loading, with the possibility that it will eat all of its RAM (I would fear this it doesn't have 2 GiB of RAM or more on it) and freeze permanently. Seriously, an optimalisation of the inventory system will be needed.
Re: Strange Legacy - 1.0 RPG World - finished
@jefferson Hm, thanks I will change that! You can however attack the city again and try to conquer it once more.
I've already discovered the harm function, which allows to fire events, or maybe I can add a firevent=yes to kill.
@dugi I wanted to replace the equipment by a wml or lua function, would this reduce the ram needed?
And so far Five Fates hasn't been a problem, as it is still small enough.
@ Chooppaw, thanks for the flowers. Due to your post I decided to make final tests and uploaded a new version. I also splitted up the sound files into a media ressource addon. I recomment to first test it without sound files. But now I need to go out and enjoy the good weather
.
I just uploaded a more performant version 1.03. Loading times have been reduced around 1 min (2 min 40 s, PC), by getting rid of macros and the sound files are now provided by an external addon with ressources. There have been some changes in gameplay, too.
- slightly better performance, reduced save game size
- sounds are now available as a ressource pack (this however does not seem to work in 11.4)
- spells will now exhaust the hero unit, if the hero unit is exhausted or used up all movement points it can't cast a spell
- a little bit odd is, that you still can use as many items as you want (keep this in mind, as this feature is very useful)
- to increase balance in different kind of game plays, I added several abilities, which can be unlocked:
o Protection of Innocent (requires luck 15: turns the character invisible but reduces the mana by 2 each turn,
o Loner (requires strength 20: increases the damage by 25% and reduces the damage of surrounding Units by 25% one mana each turn)
o Speedup (requires speed 20: Allows to Regenerate 3 Movement Points for 3 Mana - this allows you to cast more than one spell!)
o Recovery (requires constitution 20: allows to selfheal wounded, poison and drunk)
o Leadership III - requires charisma 15
- You can now just cast one buff on your melee weapon, you can however add sticky poison and ranger focus on any ranged weapon
- woodcutter receives leather armor and increased exhaustment
- treasurehunter receives treasuremaps from the start
- luck will now have a stronger effect on the treasures value and the minimum treasure value has been increased
- casino fixed
- reduced the hitpoints of final enemy to 1.000
- parcel, delivery missions will now fail, when being knocked out by bandits
- added random generated npc encounter and fixed the options when having a hostile Encounter
- spells will now do full damage to resistant enemies and events will fire, even though enemies are killed with spells
(still have to do this for items and weapon specials such as splash)
I've already discovered the harm function, which allows to fire events, or maybe I can add a firevent=yes to kill.
@dugi I wanted to replace the equipment by a wml or lua function, would this reduce the ram needed?
And so far Five Fates hasn't been a problem, as it is still small enough.
@ Chooppaw, thanks for the flowers. Due to your post I decided to make final tests and uploaded a new version. I also splitted up the sound files into a media ressource addon. I recomment to first test it without sound files. But now I need to go out and enjoy the good weather

I just uploaded a more performant version 1.03. Loading times have been reduced around 1 min (2 min 40 s, PC), by getting rid of macros and the sound files are now provided by an external addon with ressources. There have been some changes in gameplay, too.
- slightly better performance, reduced save game size
- sounds are now available as a ressource pack (this however does not seem to work in 11.4)
- spells will now exhaust the hero unit, if the hero unit is exhausted or used up all movement points it can't cast a spell
- a little bit odd is, that you still can use as many items as you want (keep this in mind, as this feature is very useful)
- to increase balance in different kind of game plays, I added several abilities, which can be unlocked:
o Protection of Innocent (requires luck 15: turns the character invisible but reduces the mana by 2 each turn,
o Loner (requires strength 20: increases the damage by 25% and reduces the damage of surrounding Units by 25% one mana each turn)
o Speedup (requires speed 20: Allows to Regenerate 3 Movement Points for 3 Mana - this allows you to cast more than one spell!)
o Recovery (requires constitution 20: allows to selfheal wounded, poison and drunk)
o Leadership III - requires charisma 15
- You can now just cast one buff on your melee weapon, you can however add sticky poison and ranger focus on any ranged weapon
- woodcutter receives leather armor and increased exhaustment
- treasurehunter receives treasuremaps from the start
- luck will now have a stronger effect on the treasures value and the minimum treasure value has been increased
- casino fixed
- reduced the hitpoints of final enemy to 1.000
- parcel, delivery missions will now fail, when being knocked out by bandits
- added random generated npc encounter and fixed the options when having a hostile Encounter
- spells will now do full damage to resistant enemies and events will fire, even though enemies are killed with spells
(still have to do this for items and weapon specials such as splash)
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Strange Legacy - 1.03 RPG World - finished
If you mean a custom type of event fired, yes, it will reduce the size significantly. Lua functions are much harder to write, but will do it even more effectively. And the add-on uses as much ram as the size of save files multiplied by the number of scenarios if you don't optimalise it, so believe me, it will eat a lot of it.Heindal wrote:I wanted to replace the equipment by a wml or lua function, would this reduce the ram needed?
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- Posts: 5
- Joined: October 29th, 2012, 7:04 pm
Re: Strange Legacy - 1.03 RPG World - finished
First off, very cool world you've created. I've enjoyed it. I searched the thread to see if anyone posted this before, but I don't think so: in the North country on the dwarvish mission to take out the outpost with the weapon between x1-10 and y17-20, every time I find the outpost Wesnoth crashes. I can keep mucking around in the various screens but can't advance the storyline because of this crash.
I'll pop the crash report below in case that helps.
You've definitely got an original and fun set of ideas in this world.
Incidentally, I was thinking through the issue of the overpowered characters (in my case it's teleporting diamonds that make me a few million, after which I can buy endless great stats, spells and equipment). At this point, nothing can touch me except level two orc killers, which have a 7% chance of killing you on every hit (which seems overpowered to me for a level two character, but okay). What about monsters that drain a certain percentage of your total life force per hit? Some kind of super undead? Even a 2% drain per hit could put you in danger if they have multiple attacks and there are enough of them. What about asking people to donate their character builds at level 1,2, 3, 4, 5, etc., and turning those characters into rival traders or pirate traders? Going back to the critical hit issue, what if the orc killers had different levels: level one critical hit does 25% damage, level two does 50%, level three does 75%. Alternately, they could create a very bad status, something like Major Wounds, where you don't bleed out 2 hit points per turn but 20 hit points per turn. I haven't played all the way through because of the crash issue, so maybe you already have some of these ideas in the game, I don't know!
Enjoy, and keep up the good work.
p.s. I see by scanning up that you've just posted a new version of the game two days ago. I'll download and see if it fixes the crash issue.
Thanks, TB
I'll pop the crash report below in case that helps.
You've definitely got an original and fun set of ideas in this world.
Incidentally, I was thinking through the issue of the overpowered characters (in my case it's teleporting diamonds that make me a few million, after which I can buy endless great stats, spells and equipment). At this point, nothing can touch me except level two orc killers, which have a 7% chance of killing you on every hit (which seems overpowered to me for a level two character, but okay). What about monsters that drain a certain percentage of your total life force per hit? Some kind of super undead? Even a 2% drain per hit could put you in danger if they have multiple attacks and there are enough of them. What about asking people to donate their character builds at level 1,2, 3, 4, 5, etc., and turning those characters into rival traders or pirate traders? Going back to the critical hit issue, what if the orc killers had different levels: level one critical hit does 25% damage, level two does 50%, level three does 75%. Alternately, they could create a very bad status, something like Major Wounds, where you don't bleed out 2 hit points per turn but 20 hit points per turn. I haven't played all the way through because of the crash issue, so maybe you already have some of these ideas in the game, I don't know!
Enjoy, and keep up the good work.
Code: Select all
Process: Wesnoth [1308]
Path: /Applications/Wesnoth.app/Contents/MacOS/Wesnoth
Identifier: org.wesnoth.Wesnoth
Version: 1.10.3 (1.10.3)
Code Type: X86 (Native)
Parent Process: launchd [129]
Date/Time: 2013-06-17 16:58:41.833 -0700
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6
Interval Since Last Report: 664465 sec
Crashes Since Last Report: 5
Per-App Interval Since Last Report: 228201 sec
Per-App Crashes Since Last Report: 4
Anonymous UUID: 7B5BB185-B383-4170-877C-DA1159267664
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Application Specific Information:
abort() called
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 libSystem.B.dylib 0x98c29c5a __kill + 10
1 libSystem.B.dylib 0x98c29c4c kill$UNIX2003 + 32
2 libSystem.B.dylib 0x98cbc5a5 raise + 26
3 libSystem.B.dylib 0x98cd26e4 abort + 93
4 libSystem.B.dylib 0x98c4eb1b _Unwind_Resume + 59
5 org.wesnoth.Wesnoth 0x00290a10 SDL_main + 4988
6 org.wesnoth.Wesnoth 0x0003ca38 -[SDLMain applicationDidFinishLaunching:] + 164
7 com.apple.Foundation 0x9614ce5c _nsnote_callback + 345
8 com.apple.CoreFoundation 0x92b03763 __CFXNotificationPost + 947
9 com.apple.CoreFoundation 0x92b0316a _CFXNotificationPostNotification + 186
10 com.apple.Foundation 0x96141c50 -[NSNotificationCenter postNotificationName:object:userInfo:] + 128
11 com.apple.Foundation 0x9614f05d -[NSNotificationCenter postNotificationName:object:] + 56
12 com.apple.AppKit 0x92dca216 -[NSApplication _postDidFinishNotification] + 125
13 com.apple.AppKit 0x92dca126 -[NSApplication _sendFinishLaunchingNotification] + 74
14 com.apple.AppKit 0x92f21339 -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 274
15 com.apple.AppKit 0x92f20f59 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 101
16 com.apple.Foundation 0x961821f8 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 511
17 com.apple.Foundation 0x96181fbc _NSAppleEventManagerGenericHandler + 228
18 com.apple.AE 0x99ccaf5c aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 166
19 com.apple.AE 0x99ccae5b dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 43
20 com.apple.AE 0x99ccad65 aeProcessAppleEvent + 197
21 com.apple.HIToolbox 0x98f07197 AEProcessAppleEvent + 50
22 com.apple.AppKit 0x92d9a7d2 _DPSNextEvent + 1420
23 com.apple.AppKit 0x92d99dd6 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 156
24 com.apple.AppKit 0x92d5c1f3 -[NSApplication run] + 821
25 org.wesnoth.Wesnoth 0x0003cb6d main + 301
26 org.wesnoth.Wesnoth 0x0003c602 _start + 216
27 org.wesnoth.Wesnoth 0x0003c529 start + 41
Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x98bef382 kevent + 10
1 libSystem.B.dylib 0x98befa9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x98beef59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x98beecfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x98bee781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x98bee5c6 start_wqthread + 30
Thread 2:
0 libSystem.B.dylib 0x98bee412 __workq_kernreturn + 10
1 libSystem.B.dylib 0x98bee9a8 _pthread_wqthread + 941
2 libSystem.B.dylib 0x98bee5c6 start_wqthread + 30
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x98cd2693 ecx: 0xbfffe65c edx: 0x98c29c5a
edi: 0xbfffede4 esi: 0xbfffe6e0 ebp: 0xbfffe678 esp: 0xbfffe65c
ss: 0x0000001f efl: 0x00200286 eip: 0x98c29c5a cs: 0x00000007
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0x01bbceb0
Binary Images:
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0x9a337000 - 0x9a33cff7 com.apple.OpenDirectory 10.6 (10.6) <C1B46982-7D3B-3CC4-3BC2-3E4B595F0231> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x9a376000 - 0x9a696ff3 com.apple.CoreServices.CarbonCore 861.39 (861.39) <5C59805C-AF39-9010-B8B5-D673C9C38538> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x9a7fb000 - 0x9a81bfe7 libresolv.9.dylib 41.1.0 (compatibility 1.0.0) <8C2B5FA8-2469-21C7-D297-F95A0FFE5F19> /usr/lib/libresolv.9.dylib
0x9a81c000 - 0x9ab16fef com.apple.QuickTime 7.6.6 (1796) <E924AE4D-1C0B-2CFD-2DCF-683469BBA096> /System/Library/Frameworks/QuickTime.framework/Versions/A/QuickTime
0x9ab17000 - 0x9ab58ff7 libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <80998F66-0AD7-AD12-B9AF-3E8D2CE6DE05> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x9ac3d000 - 0x9acbdfeb com.apple.SearchKit 1.3.0 (1.3.0) <9E18AEA5-F4B4-8BE5-EEA9-818FC4F46FD9> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
0x9acbe000 - 0x9acc2ff7 libGFXShared.dylib ??? (???) <09540618-2ED1-72C4-61CB-938B35927568> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0xc0000000 - 0xc0008fff +com.growl.growlframework 1.1.5 (1.1.5) <6F1DFAC0-1BC8-5964-6ABC-3AE4E0FEC385> /Applications/Wesnoth.app/Contents/Frameworks/Growl.framework/Versions/A/Growl
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib
Model: MacBookPro5,1, BootROM MBP51.007E.B06, 2 processors, Intel Core 2 Duo, 2.53 GHz, 6 GB, SMC 1.33f8
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 12 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST9320421ASG, 298.09 GB
Serial ATA Device: MATSHITADVD-R UJ-868, 394.4 MB
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8507, 0x24400000 / 2
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac (Apple Inc.), 0x0236, 0x04600000 / 3
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0x04500000 / 2
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0x06100000 / 2
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8213, 0x06110000 / 3
⁂
[/color][/b]p.s. I see by scanning up that you've just posted a new version of the game two days ago. I'll download and see if it fixes the crash issue.
Thanks, TB
Last edited by 8680 on June 18th, 2013, 4:03 am, edited 2 times in total.
Reason: Wrapped crash information dump in [code] tags, and merged double post [Posting Guidelines §1f].
Reason: Wrapped crash information dump in [code] tags, and merged double post [Posting Guidelines §1f].
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- Posts: 5
- Joined: October 29th, 2012, 7:04 pm
Re: Strange Legacy - 1.03 RPG World - finished
Nope. Still crashing there. Perhaps I need to start from the beginning with a new character to test it?
Re: Strange Legacy - 1.03 RPG World - finished
Thanks for playing and bugreporting.
I just tested it and the game breaks at this point of the game. I can't tell why, because I haven't changed this part of the game. Unfortunately I can't see what is going wrong, I have to look into this, even so I don't really have time
! Can you provide a save game? I might fix this save game, so you can continue the story.
The fastest way however, which isn't optimal, is to start over as betatester and select this storymission or the next storymission. The outpost mission is storymission "24". So if you get into to the helpmenu you can select "Jump to chapter" and select storymission 25, you will than have to talk to the guard once more, for a even more dangerous mission, or just skip this and go to storymission 26 and talk to the elder. I will now test what is going on.
Diamonds you say? So far I just embedded that the chance for a bandit attack is risen to 50% when carrying diamonds, but it seems teleportation can do the trick. Maybe the "magical" influence of gems will also hinder you to use teleportspells
.
The idea of the orc killers is to oppose a threat to anyone! Doesn't mind what character you are, these guys are dangerous and should be taken out with spells. Slightly less dangerous are the orc heroes. But there are also some epic bosses, which will unfortunately appear on Level 40 encounters, while in Level 30 some minibosses appear. Both bosses will block the exit in each encounter and have spells like, well "death".
I think that cursers can do the trick, to defeat almost any character. When testing I was a little bit 'arrogant', turned into a beserker and rushed into an orcish army. The first battles worked fine, as the berserkerhero has lifedrain. But with a curse and a slow, the berserk special became a fatal mistake.
The first priority of the game for now, is to make it more performant. If it is more performant, I can add stats, weapon specials and monsters like this. I'm currently thinking about some kindof really annoying "wights" in castle of winds which could reduce stats, but for know that is daydreaming.
I just tested it and the game breaks at this point of the game. I can't tell why, because I haven't changed this part of the game. Unfortunately I can't see what is going wrong, I have to look into this, even so I don't really have time

The fastest way however, which isn't optimal, is to start over as betatester and select this storymission or the next storymission. The outpost mission is storymission "24". So if you get into to the helpmenu you can select "Jump to chapter" and select storymission 25, you will than have to talk to the guard once more, for a even more dangerous mission, or just skip this and go to storymission 26 and talk to the elder. I will now test what is going on.
Diamonds you say? So far I just embedded that the chance for a bandit attack is risen to 50% when carrying diamonds, but it seems teleportation can do the trick. Maybe the "magical" influence of gems will also hinder you to use teleportspells

The idea of the orc killers is to oppose a threat to anyone! Doesn't mind what character you are, these guys are dangerous and should be taken out with spells. Slightly less dangerous are the orc heroes. But there are also some epic bosses, which will unfortunately appear on Level 40 encounters, while in Level 30 some minibosses appear. Both bosses will block the exit in each encounter and have spells like, well "death".
I think that cursers can do the trick, to defeat almost any character. When testing I was a little bit 'arrogant', turned into a beserker and rushed into an orcish army. The first battles worked fine, as the berserkerhero has lifedrain. But with a curse and a slow, the berserk special became a fatal mistake.
The first priority of the game for now, is to make it more performant. If it is more performant, I can add stats, weapon specials and monsters like this. I'm currently thinking about some kindof really annoying "wights" in castle of winds which could reduce stats, but for know that is daydreaming.
The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Re: Strange Legacy - 1.04 RPG World - finished
The bug is fixed. It was just one line of source code, that produced the mess.
I'm sorry.
I'm sorry.

The future belongs to those, who believe in the beauty of their dreams.
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer
Developer of: Trapped, Five Fates, Strange Legacy, Epical, UR Epic Era
Dungeonmasters of Wesnoth, Wild Peasants vs Devouring Corpses, Dwarf Dwarfson Dwarvenminer