On what version did you first play Wesnoth?

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What was the first version you played Wesnoth on?

0.1
1
0%
0.2
3
1%
0.3
1
0%
0.4
6
2%
0.5
4
1%
0.6
5
2%
0.7
12
4%
0.8
33
11%
0.9
15
5%
1.0
30
10%
1.1
18
6%
1.2
54
18%
1.3
12
4%
1.4
72
24%
1.5
5
2%
1.6
30
10%
 
Total votes: 301

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appleide
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Location: Sydney,OZ

Post by appleide »

Mwahahahaha! :twisted: I played Wesnoth longer than ALL of you!!! :twisted:
*Counts his fingers*
:oops:
only 89%....
I started Wesnoth at 0.5.... stopped when 0.6 came out... the sole reason was the undead music.... then I really missed the game... I got 0.699 or something, and then learned to turn the sound off when playing undead levels.... :lol:
And then I stopped again.... at 0.7 something... and started back in 0.9...
That was because
*sniffs*
I went to vacation for couple of months....
When I came back, updated the system to (either jaguar or panther, cant remember) and then I forgot to transfer the stuff to the new one, lost everything including wesnoth, and forgot what it was called....

*year or so later*

And then I spotted it on macgamesfiles with the new release...

:) Yay!

(as you can see I registered for the forum in 2003.... but the only 3 posts before this year was on the same day I registered, about a bug... "no hp bars at night" and the bug that prevented me from seeing ANY text at all)

hmm... Now I recall! The first time I left was because of that bug!!!

http://www.wesnoth.org/forum/viewtopic. ... sc&start=0
Why did the fish laugh? Because the sea weed.

Kamahawk
Posts: 583
Joined: November 9th, 2003, 11:26 pm
Location: Foggy California

Post by Kamahawk »

appleide wrote:Mwahahahaha! :twisted: I played Wesnoth longer than ALL of you!!! :twisted:
Not quite, I started playing the earliest mac release of wesnoth there was 4.8. ( I used 5.0 on the poll though cause that was the first mac version that ran well enough for me to 'play'. You did beat me to the forum by a day though.
My contributions to the Wesnoth Project over time are inversly proportional to the number of registered forum users!
Piet Hein wrote:Knowing what thou knowest not is in a sence Omniscience

fmunoz
Founding Artist
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Post by fmunoz »

IIRC 0.2 and 0.3 where just packages Dave did just to send me (and maybe a couple more of people)

Mkgego
Posts: 436
Joined: April 15th, 2004, 10:26 pm
Location: Madrid , Spain , Europe

Post by Mkgego »

If Iam allright it was the 0.6.4.99 or something like that...
WoW C-Mode activated...
For the horde :D

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appleide
Posts: 1003
Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

Kamahawk wrote:
appleide wrote:Mwahahahaha! :twisted: I played Wesnoth longer than ALL of you!!! :twisted:
Not quite, I started playing the earliest mac release of wesnoth there was 4.8. ( I used 5.0 on the poll though cause that was the first mac version that ran well enough for me to 'play'. You did beat me to the forum by a day though.
:P

4.8? What was in 4.8?
Why did the fish laugh? Because the sea weed.

Tux2B
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Location: Toulouse (South of France)
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Post by Tux2B »

1 campaign, 3 multiplayer maps (orcs, humans and elves, no dwarves, no drakes, saurians were with orcs), old logo and very exepensive units (IIRC 22 for an archer)
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon

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turin
Lord of the East
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Post by turin »

Tux2B wrote:1 campaign, 3 multiplayer maps (orcs, humans and elves, no dwarves, no drakes, saurians were with orcs), old logo and very exepensive units (IIRC 22 for an archer)
Saurians were never around when there was only one campaign, I assure you. You're mixing up versions. Most probably, Saurians did not exist in the first version you played.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm

dtw
Posts: 478
Joined: September 27th, 2004, 1:32 pm

Post by dtw »

Elvish Pillager wrote:
Cuyo Quiz wrote:86% of the stadistics are made on the spot.
100% of that particular statistic was made on the spot.
Clearly you missed the irony :roll:
Signature dropped due to use of img tag

User avatar
appleide
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Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

Saurians werent around till 0.6, were they? I vaguely recall...
"Hey! In warhammer lizzies were good guys! Why are they siding with the bad? (orcs)"...

But back then I thought they were overpowered...
Why did the fish laugh? Because the sea weed.

Sly
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Location: Montrouge (Fr, 92)
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Post by Sly »

Hi peple :D

First message here :wink:

A friend of mine (that certainly lurks on this forum bu I don't know his nickname :oops: ) told me about it when it was in 0.8.x ... and so I began playing :P

Kamahawk
Posts: 583
Joined: November 9th, 2003, 11:26 pm
Location: Foggy California

Post by Kamahawk »

appleide wrote:4.8? What was in 4.8?
I dunno, elves or something. As I said the mac binarys realy didn't work untill 5.0.
My contributions to the Wesnoth Project over time are inversly proportional to the number of registered forum users!
Piet Hein wrote:Knowing what thou knowest not is in a sence Omniscience

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turin
Lord of the East
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Post by turin »

appleide wrote:Saurians werent around till 0.6, were they? I vaguely recall...
"Hey! In warhammer lizzies were good guys! Why are they siding with the bad? (orcs)"...

But back then I thought they were overpowered...
NO

Saurians were not around until 0.7.7. You're about 6 months off.

Check the changelog if you don't trust me.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm

User avatar
appleide
Posts: 1003
Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

*shrugs* ok...
Why did the fish laugh? Because the sea weed.

Tux2B
Posts: 1217
Joined: March 29th, 2005, 8:18 pm
Location: Toulouse (South of France)
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Post by Tux2B »

I really mixed up several versions :oops:
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon

unsung
Posts: 708
Joined: May 15th, 2005, 5:54 pm
Location: Raging somewhere..

Post by unsung »

belive it or not- 0.8.11 or somethign like that.

the game was an old download I found n this computer so I actually started aroun when 0.9 came out.


Sly wrote: A friend of mine (that certainly lurks on this forum bu I don't know his nickname :oops: ) told me about it when it was in 0.8.x ... and so I began playing :P
did you have to ask him how to beat the first httt scenario?
one of mi erecently did, and I'm guessing that all newbies who hav e an experienced friend do, given that its a bit tough for them.

defsy wrote:We have a saying that goes like "never trust statistics that you didn't fake yourself" :wink:

cheers,
defsy
statistics show that phrases such as that have a 100% chance of going into my signature as soon as I see them..

oh, and if most peole leave after 12 months, I'm going for the record for the longest tiime before I leave.
Last edited by unsung on October 11th, 2005, 9:55 pm, edited 1 time in total.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?

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