The 1.8 Mp Lobby
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Re: The 1.8 Mp Lobby
Since there is now a sticky on this topic, I may just as well repost here.
While providing a lot less features than the 1.8 lobby and having an outdated look, the 1.6 lobby still works perfectly with the 1.8 server. In order to change back to the stable lobby, download the sources, apply the attached patch, compile with your favorite compilers, and install.
While providing a lot less features than the 1.8 lobby and having an outdated look, the 1.6 lobby still works perfectly with the 1.8 server. In order to change back to the stable lobby, download the sources, apply the attached patch, compile with your favorite compilers, and install.
- Attachments
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old-lobby.patch.gz
- (12.08 KiB) Downloaded 440 times
Re: The 1.8 Mp Lobby
Major problems are:
1) Player lists and, more important, GAME lists scroll up any time a new player enters. In this way is very difficult to reach the games opened
2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single game appears easier to read) even if this can mean to view less games at a single time (so you need to scroll more). I don't know if other people agree with me or not, so take it only as an idea
The first is critical. However it seems to me that it is a known problem reported in GNA
1) Player lists and, more important, GAME lists scroll up any time a new player enters. In this way is very difficult to reach the games opened
2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single game appears easier to read) even if this can mean to view less games at a single time (so you need to scroll more). I don't know if other people agree with me or not, so take it only as an idea
The first is critical. However it seems to me that it is a known problem reported in GNA
Re: The 1.8 Mp Lobby
Its actually the problem we're trying to fix first but its a difficult one that is related to the use of gui2. Hopefully we can have a new version out by the end of the month that addresses it.Nobun wrote:Major problems are:
1) Player lists and, more important, GAME lists scroll up any time a new player enters. In this way is very difficult to reach the games opened
2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single game appears easier to read) even if this can mean to view less games at a single time (so you need to scroll more). I don't know if other people agree with me or not, so take it only as an idea
The first is critical. However it seems to me that it is a known problem reported in GNA
I suspect having one foot in the past is the best way to understand the present.
Don Hewitt.
Don Hewitt.
Re: The 1.8 Mp Lobby
I can only second what Noy said, but I also wanted to mention that one of the major advantages of the new lobby is that things such as
can be done entirely in WML. Edit data/gui/default/window/lobby_main.cfg, look for a MINIMUM_SIZE specification near a [minimap] and there it is.Nobun wrote: 2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single game appears easier to read) even if this can mean to view less games at a single time (so you need to scroll more). I don't know if other people agree with me or not, so take it only as an idea
Re: The 1.8 Mp Lobby
How hard it is to reverse the order of games - that is , to put the games with vacant slot at the TOP, so that this bug won't have severe effect until it is being dealt with?Noy wrote:Its actually the problem we're trying to fix first but its a difficult one that is related to the use of gui2. Hopefully we can have a new version out by the end of the month that addresses it.Nobun wrote:Major problems are:
1) Player lists and, more important, GAME lists scroll up any time a new player enters. In this way is very difficult to reach the games opened
2) I suggest to make the "icons" of games greater (I suggest the same size used in 1.6... in that way the infos of a single game appears easier to read) even if this can mean to view less games at a single time (so you need to scroll more). I don't know if other people agree with me or not, so take it only as an idea
The first is critical. However it seems to me that it is a known problem reported in GNA
Honestly, I don't care about games started 5 hours ago when I first enter the lobby, i want to see what games I can join at the moment. So putting current games at top makes much more sense.
Re: The 1.8 Mp Lobby
Its not really possible because moving down a reversed list will bump around other games below it. Moreover trying to make this change will take time and distract us from actually solving the issue.
Just be patient. We know what the problem is with the scroll behavior and we can fix it.
Just be patient. We know what the problem is with the scroll behavior and we can fix it.
I suspect having one foot in the past is the best way to understand the present.
Don Hewitt.
Don Hewitt.
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- Posts: 83
- Joined: March 30th, 2009, 2:17 am
Re: The 1.8 Mp Lobby
I don't understand why 1.8 was even released as stable. The lobby crashes %100 of the time and the only error I ever get is:
I've not been able to create or join a game. It seems absurd to me that 1.8 was released as stable given that such basic functionality is not operable.
Code: Select all
20100417 11:32:20 error gui/layout: listbox [game_list] set_content_size: placement of the content has failed, hope the window can save us.
20100417 11:32:20 error gui/layout: listbox [game_list] set_content_size: placement of the content has failed, hope the window can save us.
terminate called after throwing an instance of 'gui2::tlayout_placement_failed'
Aborted
Re: The 1.8 Mp Lobby
Play SP like me in the meantimeEuthanatos93 wrote:I don't understand why 1.8 was even released as stable. The lobby crashes %100 of the time and the only error I ever get is:
I've not been able to create or join a game. It seems absurd to me that 1.8 was released as stable given that such basic functionality is not operable.Code: Select all
20100417 11:32:20 error gui/layout: listbox [game_list] set_content_size: placement of the content has failed, hope the window can save us. 20100417 11:32:20 error gui/layout: listbox [game_list] set_content_size: placement of the content has failed, hope the window can save us. terminate called after throwing an instance of 'gui2::tlayout_placement_failed' Aborted

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- Posts: 83
- Joined: March 30th, 2009, 2:17 am
Re: The 1.8 Mp Lobby
I don't find SP interesting.Unnheulu wrote:
Play SP like me in the meantime
Re: The 1.8 Mp Lobby
What's your resolution? You seem to be the only person able to consistently reproduce that bug.
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- Posts: 83
- Joined: March 30th, 2009, 2:17 am
Re: The 1.8 Mp Lobby
Screen is 1280x1024
Wesnoth is 1024x768
Slackware13 in XFCE
Wesnoth is 1024x768
Slackware13 in XFCE
- quantum137
- Posts: 12
- Joined: April 20th, 2010, 10:51 am
Re: The 1.8 Mp Lobby
Hi folks, I was in multi-lobby today for around 10 minutes and, well that was 1st time I found myself over there
is there a way to communicate over there with others, as noone was writing a word, maybe I just have some option as a default - not marked or something. Any help is kindly welcome:-)

Re: The 1.8 Mp Lobby
Well you can communicate with others with the chat bar and window at the bottom. Maybe people were just not looking/not interested. Do note, though, that the multiplayer lobby is for organizing games, not for small talk. Some people (Ex.1 & Ex.2) got problems with the moderators for that reason 

Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
- quantum137
- Posts: 12
- Joined: April 20th, 2010, 10:51 am
Re: The 1.8 Mp Lobby
I see, anyway I will try to find as much as I can on forum as there is really lots of info here 

- mystic x the unknown
- Posts: 88
- Joined: October 15th, 2005, 3:46 pm
Re: The 1.8 Mp Lobby
Thanks to the gratuitous work of Mr. loonycyborg, there is now a windows package using the 1.6 lobby, that is with the 1.8.0 lobby disabled.
(I should also point at this post describing how to apply that patch to the 1.8.0 sources.)
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the package is made using a patch, made by silene... that was first discussed here, and re-posted above.(I should also point at this post describing how to apply that patch to the 1.8.0 sources.)
you are not gonna make it