Scenario Review: THoT 11 - The Court of Karrag

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Scenario Review: THoT 11 - The Court of Karrag

Post by Content Feedback » March 10th, 2008, 11:18 pm

(1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
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Turuk
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Turuk » January 12th, 2009, 4:51 am

(1) What difficulty levels have you played the scenario on?
Lord (Challenging) 1.5.7

(2) How difficult did you find the scenario? (1-10)
2. Really not hard at all. All of my units with the exception of the dwarf who changes sides are level 3, so even the ulfserkers are no threat when you are matching 4-4 hits each time against 12-3. Not to mention, use the loremaster's slow on Karrag and he's harmless for the most part.

(3) How clear did you find the scenario objectives?
Crystal. Kill the traitor!

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Very good, I found the whispering in the beginning about the masks, the perversion of the hammer, and all of it to be rather well played.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
5. Given more for the dialogue and the meaning of the action then the actual fight.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe a few more enemy units get summoned, or more powerful ones. Or possibly have the masked dwarves with him turn into death knights? Revenants?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Looks fine to me.
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Benefuchs
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Benefuchs » April 1st, 2009, 11:43 pm

(1) 1.4.7 , medium
(2) 2
(3) clear
(4) nice dialog!
(5) none
(6) 4 While the fight is short and easy (with everyone L3), the dialog is interesting.
(7) Now, it's half between a normal fighting scenario and a talk-only intermission scenario. It could either be turned into a "real" fight with the possibility to recruit units on both sides or into an intermission scenario.
(8) no
(9) N.A.

starfury
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by starfury » April 12th, 2009, 5:33 pm

(1) What difficulty levels have you played the scenario on?
Normal, 1.6

(2) How difficult did you find the scenario? (1-10)
1 - No real threat here, especially since Karrag doesn't attack on his turn (which I guess fits the illusion premise).

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good, but I would suggest adding a line of dialog for Karrag when he reveals himself. After Dulcatos' reaction, it took me a moment to notice that the sprite had changed since my eyes were focused on the dialog.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenges.

(6) How fun do you think the scenario is? (1-10)
5 - Good story development scenario, with a easy fight.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None, other than the dialog suggestion in (4).

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

zaimoni
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by zaimoni » May 19th, 2009, 8:57 pm

Mythological wrote:(1) What difficulty levels have you played the scenario on?
Easy [Wesnoth 1.6.2]
Mythological wrote:(2) How difficult did you find the scenario? (1-10)
2
Mythological wrote:(3) How clear did you find the scenario objectives?
Transparent.
Mythological wrote:(4) How clear and interesting did you find the dialog and storyline of the scenario?
Impressive. Makes me wonder if all the masked dwarves are undead (perhaps Karrag undeaded most of the army....), which makes it rather intriguing that they're all neutral.
Mythological wrote:(5) What were your major challenges in meeting the objectives of the scenario?
Maximizing the chance of a turn-one victory.
Mythological wrote:(6) How fun do you think the scenario is? (1-10)
8
Mythological wrote:(7) What, if any, are changes you would have made to the scenario to make it more fun?
This is not the place to fix up the "undead masked dwarves" plotline; you need decent foreshadowing before then ("Fear").
Mythological wrote:(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Mythological wrote:(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Yes, the WML is clear and well-commented.

cph
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by cph » May 10th, 2010, 9:01 pm

(1) Lord, 1.8.1
(2) 3
(3) Clear.
(4) Excellent.
(5) Nothing really.
(6) 10 - excellent dialogue, good reveal of the heart of the story, and the way that the story flows into the short fight that ensues is great.
(7) -
(8) No.

monochromatic
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by monochromatic » July 24th, 2010, 11:52 pm

Mythological wrote:(1) What difficulty levels have you played the scenario on?
Normal 1.8.3
(2) How difficult did you find the scenario? (1-10)
1 - Easy. Hit Karrag with a couple hammers and it's over.
(3) How clear did you find the scenario objectives?
Clear.
(4) How clear and interesting did you find the dialog and storyline of the scenario?
Interesting, as it is supposed be like semi-story like.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
2 - Not sure why this is here. Why not make it just a story scenario?
(7) What, if any, are changes you would have made to the scenario to make it more fun?
See above.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Didn't check.

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Maiklas3000
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Maiklas3000 » July 27th, 2010, 7:08 am

(1) What difficulty levels have you played the scenario on?
hard; 1.8.3

(2) How difficult did you find the scenario? (1-10)
5

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I don't like this line:
"Wait...the lich's apparent death was another illusion. In truth he ran through that doorway behind the throne."

(Because if Angarthing knew that, then why didn't he speak up earlier?!)

I would change to:
"Wait...we have been tricked into fighting an illusion. The lich must have run through that doorway behind the throne."

(5) What were your major challenges in meeting the objectives of the scenario?
One of my units could move but not attack on the first turn, albeit it was the one that had just switched sides, Dulcatulos. This freaked me out, because I've never seen it before.

The next challenge was that Karrag, or rather his illusion, was running away, and had an ulfseeker as his escort. Using Angarthing to slow Karrag seemed risky, though I decided to do it. I wasn't sure if the map would end where it did or whether it was shrouded.

(6) How fun do you think the scenario is? (1-10)
6

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Can you put Dulcatulos far enough away such that he cannot get adjacent to an enemy unit on the first turn?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Very well.
Attachments
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Last edited by Maiklas3000 on August 18th, 2010, 6:23 am, edited 1 time in total.

Thrash
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Thrash » July 31st, 2010, 8:19 pm

(1) What difficulty levels have you played the scenario on?

1.8.3, Medium, 340 starting gold (not that that matters)

(2) How difficult did you find the scenario? (1-10)

1, no real danger.

(3) How clear did you find the scenario objectives?

Kill bad guy.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very good.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)

5 - it's short and sweet. Nice way to transition.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

I think it's fine for what it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

Well documented.
Attachments
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turin
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by turin » August 17th, 2010, 9:36 pm

(1) What difficulty levels have you played the scenario on?
Hard, 1.9+svn

(2) How difficult did you find the scenario? (1-10)
2. Really simple, really easy, really boring.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not bad, but it felt somewhat anticlimactic. It didn't feel like the "masked dwarves" thing had been built up enough for this to be the grand reveal it seems designed to be. Also, I'm not sure it works to have a Lich be the hidden big baddie if he's someone you've never heard of before. It's not poorly executed, I suppose, just not that well executed.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
2.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Give him better seconds. And make him less of a wimp -- he ran away from me to the NW corner of the cave, where I killed him, which made the line about him slipping behind the door not really plausible. And some edits to dialogue throughout the campaign may be required to make this feel like a bigger deal. Also, it seems kind of lame that you lose another 60% of your gold in this scenario - after all, you had no opportunity to use it.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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santosis
Posts: 74
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by santosis » October 13th, 2010, 1:48 pm

(1) What difficulty levels have you played the scenario on?
Medium 1.8.5

(2) How difficult did you find the scenario? (1-10)
3 - Wiped the enemy w/o casualty, although Dulcatolus (sp?) almost died.

(3) How clear did you find the scenario objectives?
Kill the rabbit.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Solid.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

I finished in round 3/12, with 373 gold. I will carry 278 gold over to the next scenario.

(6) How fun do you think the scenario is? (1-10)
5- Fun, could be more of a challenge.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
One of the beserkers ran south and took himself out of the action. Why does the enemy care about securing villages?

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

Yrth
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Yrth » November 9th, 2010, 4:48 pm

(1) What difficulty levels have you played the scenario on?
Hard, 1.8.5

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good

(5) What were your major challenges in meeting the objectives of the scenario?
None

(6) How fun do you think the scenario is? (1-10)
6, nice development of the story

(7) What, if any, are changes you would have made to the scenario to make it more fun?
let Karrag spawn 2 new l1 units when he disappears

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
...

BubbleScreen
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by BubbleScreen » February 6th, 2011, 4:21 am

(1) What difficulty levels have you played the scenario on?
Medium, 1.8.5

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
Fine

(4) How clear and interesting did you find the dialog and storyline of the scenario?
I second turin and Maiklas' comments. The terrifying masked dwarves haven't really been built up enough. Also, word has not yet made it to Kal Kartha that we dispatched a detachment of theirs? And clean up Angarthing's dialogue

(5) What were your major challenges in meeting the objectives of the scenario?
Making sure Ratheln was safe?

(6) How fun do you think the scenario is? (1-10)
4 - needs to be cleaned up. And as turin says, unfair to dock us gold.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Dialogue improvements

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

podbelski
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by podbelski » June 18th, 2011, 8:12 pm

Nothing to add except I don't understand why ulfserkers are of the 1st level, not the 2nd? At least on medium/hard it should be so

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Ninjuri
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Re: Scenario Review: THoT 11 - The Court of Karrag

Post by Ninjuri » May 21st, 2012, 2:13 am

(1) What difficulty levels have you played the scenario on?
Normal 1.10.2
(2) How difficult did you find the scenario? (1-10)
4
(3) How clear did you find the scenario objectives?
100%
(4) How clear and interesting did you find the dialog and storyline of the scenario?
This was probably the best part about this level and the previous, right when he said that his face was scarred from battle, i remember how the dwarf from the previous level said he was on the verge of death once, then i thought maybe he did actually die and now the mask is covering his undead face, right before he took off the mask.
(5) What were your major challenges in meeting the objectives of the scenario?
Making sure the ulfs were dealt with first, i send strong melee to proc their berserk and kill them.
(6) How fun do you think the scenario is? (1-10)
8
(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'm not sure why but the lich never attacked, was that because he was an illusion? IDK
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Fate is against me.

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